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Archer mage....

Dizzy

Lore Master
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Archer mage was my first character in 1999. I couldn't make it work then. Two big problems then was that you had to choose INT or DEX, so either magery or archery would be limited. Second problem was the constant arm/disarm, but that's a non-issue with spell-channeling now.
 

Synbad

Sage
Stratics Veteran
Yeah I guess id have to determine if I wanted to primarily be an archer or mage to figure out the stats... I could toggle them too depending on my mood...increase INT and decrease dex to be more of a mage or vice versa.... and with anatomy it could give me the defensive wrestling too
 

Merlin

The Enchanter
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I've seen a few people with Spellweaving on Archers, but not Magery & Eval Intel. Since Spellweaving doesn't have an accompanying skill needed for damage/effectiveness, it makes it a little lighter on how much of your skill points are being taken up by casting related skills.

As already pointed out, the problem is that with an Archer, you're going to want higher Dex and Strength, so won't have much room for intelligence. Your natural mana will likely be low. A few ways you can offset this are by acquiring gear with +mana stats, using Elf instead of human for the +20 mana bonus, and using one of the masteries that has a passive bonus +15 mana (depending on your template).
 
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