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Arch Cure change will be reverted

I

imported_Sarphus

Guest
<blockquote><hr>

Thank You. Now make poison EASIER to cure with spells/healing etc (skills), and harder to cure with potion/petals. Then we're rolling.

[/ QUOTE ]

I could go for that as long as they also throw alchemists another bone to replace what they lose.
 
I

imported_mr.blackmage

Guest
cures have no timer, just the "you must wait to perform another action" one.
 
I

imported_Sarphus

Guest
when was that removed?

I guess I confused some other timer for being a pots timer. I haven't pvp'd with pots in a while because I've been pvping on my spawner mostly and I don't carry pots on my spawner.

well... I think cure pots should have a timer or not cure as successfully as they do. One way to do that would be to have your character use however many cure pots it takes to cure the poison, so the balancing factor is on how quickly you burn through your pots


just a thought...
 

Picus of Napa

Certifiable
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UNLEASHED
LOL, thanks for stalking me around the boards bucko, that is the funniest thing I have seen to date on this site. Fanta was broke at that moment, I bought his gold its not my fault that my IRL job pays much better then what your parents give you:(

Never did I say that I want UO in easy mode, I have been playing this game way before you knew it was even around so you, I believe, haven't even seen it in hard mode. That said, I cannot see how this game could cater more to the easy sect any more then it does. Even the point made about "teams" not being able to cure states that this game is all about easy....I would have thought that the idea of a team was to insure that you finish said champ/peerless but I guess that PvM is hard? This would have added a very intersting addition to the game IMO but the boards have called it and the devs are not running the show, but we knew that with the speeding/scripting and other various issues(features).
 
N

Nadirian_Wrath

Guest
<blockquote><hr>

when was that removed?


[/ QUOTE ]

It was never there to begin with...
 

Picus of Napa

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Supporter
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I play everything aswell but I do enjoy my dexxer more then the rest.

Ok so I forgot disarming, whoops:) Granted there are temps that use nox and it can work but at this moment a single pot negates the whole skill, arch cure does near the same thing but its not my prob if my target does not have the ablity to counter my temp. I have been playing this char in this set up for the last year or so and its very rare that I catch someone running without pots.

Point 2 I agree with, but tough. There are ways to overcome noxxing and there should be a way to change up the current fields which again have reverted to mages and archers for the most part with the odd sami/dex running around.

The other your correct in that my dexxer is a noxxer, I was more thinking about sami types...my bad.
 
I

imported_ElRay

Guest
<blockquote><hr>

Fanta was broke at that moment, I bought his gold its not my fault that my IRL job pays much better then what your parents give you:(


[/ QUOTE ]

lol oooook, nioce reply!! you know nothing of me so dont even try to pretend you do, makes you look rather stupid and a halfwit

you bought gold for IRL MONEY, not me, hence the easy mode part, dont try and say "OH BUT FANTA WAS BROKE, HE NEEDED MY MONEY SO I JUST HAAAAD TO BUY HIS GOLD, OR ELSE HIS DAUGHTER WOULDNT EAT!!!"

Try to justify it all you want, you still bought gold so the game would be easier for you to buy the things you want, INSTEAD OF EARNING THAT GOLD So your tendancy for easymode lp dexxor viewpoint is easy for all to see....tyvm

<blockquote><hr>


LOL, thanks for stalking me around the boards bucko, that is the funniest thing I have seen to date on this site


[/ QUOTE ]

uuuh its not hard to go and see what other dumb @$#$ you post if you clicketty your namey!




<blockquote><hr>


Never did I say that I want UO in easy mode, I have been playing this game way before you knew it was even around so you, I believe, haven't even seen it in hard mode. That said, I cannot see how this game could cater more to the easy sect any more then it does. Even the point made about "teams" not being able to cure states that this game is all about easy....I would have thought that the idea of a team was to insure that you finish said champ/peerless but I guess that PvM is hard? This would have added a very intersting addition to the game IMO but the boards have called it and the devs are not running the show, but we knew that with the speeding/scripting and other various issues(features).


[/ QUOTE ]

blah blah blah
 
G

Guest

Guest
You're confusing cure potions with heal potions, those are the ones that have a timer on them.
 
G

Guest

Guest
<blockquote><hr>

The only thing wrong with poison is that it REQUIRES cure potions to kill people using it against you. As a mage, arch cure is a stand off option only, and if the RNG favours 5 or 6 hits in a row, it doesn't matter if you don't get interrupted at all (extremely unlikely with hit spell effects), you will die, as you will not get to heal in-between. I do agree that it is a wasted 100 skill points against people that carry 50+ cures, but as soon as all of the potions are gone, it's really overpowered.

[/ QUOTE ]

I made a long post in the last thread. I think it's pretty fair. Wrestling mage can disarm a dexxer. A necro mage might not be able to disarm, but is totally lethal from range. But if you have a 120 wrestle mage with high DCI, you can totally own nox-fencers. I think it's pretty even.
 
A

Ah Beng

Guest
MoonglowMerchant is right. Like someone suggested (kudos for the following great idea, whoever you are), can the (interruptable) summon time be scaled to the no. of pet slots of the beast being summoned?

This will allow dismounted victims to (reasonably) quickly summon a (1-slot) swampie to escape, but will still make it much (reasonably) longer for a pk to summon the (5-slots) Greater Dragon.



<blockquote><hr>

If only you would realize how incredibly overpowered dismount is about to become when you unintentially remove the only viable means of escape.
I've tried....

[/ QUOTE ]
 
I

imported_JoO

Guest
<blockquote><hr>

<blockquote><hr>

Heaven forbid someone would have to carry or actually use a greater cure potion omg what would the neighbors say. Give me a break... Why don't you go ahead remove the need of bandages for healing and money for insurance so their will be no risk or setback at all involved with death.

[/ QUOTE ]

GC pots have a 20 second timer. Good nox dexers just nox twice. Real good nox dexers have other abilities that also interrupt as well as high HLD HCI, etc. In short, GC pots are not a valid counter for 35% cureable poison.

This nerf to arch cure would have allowed really poor nox dexers to beat even good mages, which is a sign of a failed design.

I don't think the cost of resources is at all relevant to balance as long as it's low (and it is for every consumeable resource). Who cares about losing 100 GC pots or bandies or whatever. If losing something like that breaks the bank, you're not ready for pvp.

[/ QUOTE ]



you are ignorant. Learn game mechanics. Every one of my characters has an open hand for the utilization of pots. As far as "really good" mages being beaten by trash nox dexxers good mages might but really good mages are prepared and adaptable.
 
I

imported_mr.blackmage

Guest
yeah, try to disarm someone with about a 20% chance of landing a disarm, swinging about once every 4 seconds, with the opportunity to actually stop casting and time your swing, giving you about one shot about every minute and a half to use your disarm. In short, this is not an effective method, because you have to stop trying to cure yourself in order to disarm the person. Yeah, good strategy.
I've played a wrestle mage for 8 years, heh. 50% hit/miss for the dexer (or 100% for the mage) will leave you with hit strings of 5+ which WILL kill you if you don't have cures.
 
I

imported_mr.blackmage

Guest
If you ever wanted to test it, even pinging 150 to the test (which you might too), I could use a nox mage and kill you 100/100 times with one or two casts of poison. Then I could use a dexer and kill you 100/100 times. IT really doesn't matter to me, since I know that if you stop casting to disarm me, you are dead.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

I didn't mind taking credit for leading the recent PvP effort which the team feels was highly successful. I'll also take the blame for the proposed archcure change.


[/ QUOTE ]

See It, Own It, Do It, Solve It.

The "Oz" Principle, in action.

Nicely done, again, Leurocian.

Nicely Done.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

nice....how about in pvp you just point your finger at me, and go "BOOM" and I fall over dead for ya? We can call it the Picus of Napa skill


[/ QUOTE ]

mmmkay...that was fargin' funny, ElRay...

Fargin' Funny, I tell ya!!



Still laughin'...
 
G

Guest

Guest
Hehe, my Necro/Mage can Disarm, with his fists! GM Magery/110.0 Eval/GM Med/GM Necro/110.0 SS/GM Wrest/GM Resist. With his equipment, he has 110.0 Magery and 110.0 Necro, need to get him some Powerscrolls and they would be even higher, as would his Eval.
 
I

imported_Prince Erik

Guest
Thanks for rethinking this and thanks for listening to the player base. I know sometimes it's hard to figure out what we want since in a lot of cases we're pretty divided, but I think this one was a no brainer.


-P.E.
 

Stigmatas

Babbling Loonie
Stratics Veteran
Stratics Legend
<blockquote><hr>

Picus, have you ever done a peerless? hehe

[/ QUOTE ]

Obviously not, or they would not have made such an ignorant post. Typical of a lot of people.
 

Picus of Napa

Certifiable
Supporter
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UNLEASHED
LOL, I am so sorry to the board warriors that I offended you all. Its sad that here is a addition to the game that would have actually added a element of "danger" but again the classic whimpering showed up and the dev team backed off.

I've done peerless hunts many times, solo and with teams. There is nothing wrong with making some of these more of a challange, this game does get old in the tooth after a few years of the same old...

Pots are the real issue here but a change to this spell would have been a start in the correct direction.

Personally I'm rather tired of these sad attempts at making good changes to the game but only just scratching the surface.
 
I

imported_Sarphus

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

Heaven forbid someone would have to carry or actually use a greater cure potion omg what would the neighbors say. Give me a break... Why don't you go ahead remove the need of bandages for healing and money for insurance so their will be no risk or setback at all involved with death.

[/ QUOTE ]

GC pots have a 20 second timer. Good nox dexers just nox twice. Real good nox dexers have other abilities that also interrupt as well as high HLD HCI, etc. In short, GC pots are not a valid counter for 35% cureable poison.

This nerf to arch cure would have allowed really poor nox dexers to beat even good mages, which is a sign of a failed design.

I don't think the cost of resources is at all relevant to balance as long as it's low (and it is for every consumeable resource). Who cares about losing 100 GC pots or bandies or whatever. If losing something like that breaks the bank, you're not ready for pvp.

[/ QUOTE ]



you are ignorant. Learn game mechanics. Every one of my characters has an open hand for the utilization of pots. As far as "really good" mages being beaten by trash nox dexxers good mages might but really good mages are prepared and adaptable.

[/ QUOTE ]

I made a mistake... big deal. Everyone makes mistakes. I own up to mine. If you want to rake me over the coals and claim I don't know UO's game mechanics because I confused one aspect of the game, that's not my problem. Especially when you consider that you're poking at me after I already owned up to having made a mistake.

On the other hand, if you think you can claim that I don't understand UO's game mechanics because I flip-flopped one game mechanic, you're just a fool. If you have read even 10% of the posts I have made, it should be abundantly clear that I understand UO's game mechanics. But anway... think what you will
 
I

imported_Tina Small

Guest
Leurocian, can you please confirm if there was a change made to the potency of faction gas (poison) traps with the publish that is on TC1? There were a couple of posts in another thread that indicate that the poison level for faction gas (poison) traps on TC1 currently is being calculated under this formula:

<blockquote><hr>

Poison Level = Tinkering Skill / 20

[/ QUOTE ]

The individuals who posted about this issue (Athos_UO and Chrome) also indicated that the formula currently in use is this one:

<blockquote><hr>

Poison Level = Tinkering Skill / 10 (when the tinkering skill is over 40.0 )

[/ QUOTE ]

I am not sure where Athos and Chrome got their information. However, it would be very nice to know if what they've stated is true, whether this change is going to go through, and if yes, what the thinking behind it is. I stuck this post in this thread because I'm guessing the change to the faction gas traps is linked to the change you had planned for the Arch Cure spell. If yes, can you reconsider the change to the faction gas trap potency in light of your decision to not change the Arch Cure spell? I think they work just fine under the current formula (and with Arch Cure working as it has been). I also haven't heard anyone complaining about them needing a nerf.

Thanks.
 
G

Guest

Guest
How about taking a closer look at cure pot reusage timer in PVP. Its simply sick how fast some of these guys chug cures, and with scripts being used all over that cure poison so fast it barely has time to register green on the persons health bar it is really time to address this issue.

simply make cure pot chance to cure go down the more consecutively they are being used. I mean one cure pot every 3-5 seconds if FINE by me, and im a poisoner, but when someone chugs them every second it makes me want to give up being a poisoner.

Thank god LP still does an instant tick of damage when you get hit by it, or else people would cure it like they do DP and take no damage.
 
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