G
Guest
Guest
When we were looking into a flagging issue for archcure, we noticed that the cure percentage for archcure seemed very high for a spell that was only two circles higher than cure and it affected an area of effect.
So on paper, it seemed like it needed an adjustment.
However, there are other variables to consider as you all have pointed out.
1. Poison can be applied very frequently.
2. Frequent interrupts can occur.
3. A lot of our high end mobs use poison regularly.
4. Players who like to play medic style characters would be drastically affected by this change in peerless encounters.
5. The spell casting time of archcure.
And so on.
So after further internal analysis as well as reviewing all the player feedback, we've decided to put the cure potency percentage back to what you all are used to.
I didn't mind taking credit for leading the recent PvP effort which the team feels was highly successful. I'll also take the blame for the proposed archcure change.
Thanks again to everyone who expressed their feedback on this issue.
So on paper, it seemed like it needed an adjustment.
However, there are other variables to consider as you all have pointed out.
1. Poison can be applied very frequently.
2. Frequent interrupts can occur.
3. A lot of our high end mobs use poison regularly.
4. Players who like to play medic style characters would be drastically affected by this change in peerless encounters.
5. The spell casting time of archcure.
And so on.
So after further internal analysis as well as reviewing all the player feedback, we've decided to put the cure potency percentage back to what you all are used to.
I didn't mind taking credit for leading the recent PvP effort which the team feels was highly successful. I'll also take the blame for the proposed archcure change.
Thanks again to everyone who expressed their feedback on this issue.