H
Harb
Guest
Oh I hate caps. Personally, I tend to "game" in "trends." I may go a year or two (or more activity dependent) without ever mining, then take a week or two and beat the rocks mercilessly. Same for me with something like running the Doom gauntlet. But when I finally do get around to doing something I don't do often, capping the activity would cause me to stop or damper, not good at all for continued interest in play. As is, UO has held my interest for a very long time.CAPs, CAPs, CAPs and again CAPs to players' activities per account per day is, IMHO, the one way to address scripting.
I think "we" are the answer, coupled with GM/ support response and dev policy. I report cheaters when I see them, but a lot of folks have simply given up. There's also the tendency to "feel" a little "awkward" when reporting, as so many who do merely use the process as a grief tactic. I recommend, if you see it and take a few moments to ensure your suspicions are correct, make the page. In every case of resource scripting I've reported, the GMs have actioned the account from what I can observe. Now, there are other obvious cheats where they take no action, such as the continual flow of dupes to the same player vendors, scripting at the Luna burns, and scripting to steal certain artifacts. To be fair to the GMs, I'm reasonably certain their lack of action in these instances is not one of apathy or follow up, rather inability to act based on policy, the TOS and supporting evidence. I place "blame" least in the GM/ support staff, they seem to be doing their jobs very well as directed and within specified limits. I won't get into a rant regarding policy, but it's a fair summary to say I have major concerns there. But again, the process begins with us, the players. But caps, no please!