W
Woodsman
Guest
Skyrim is first person, but both it and Amalur are sandboxy even though they are single-player (for now).Isn't Skyrim first person though? Kingdoms of Amalur looks like it'll be third person, hm. The Destiny system looks pretty cool, too. Reminds me of something that could easily turn into a MOBA MMO. I'd have to look for a sweet third person iso to replace my UO addiction.
Ultima Aira has a bunch of Amalur stuff: http://www.ultimaaiera.com/blog/lots-of-reckoning-linkage/
There have been interviews where both had developers mentioning the influence of the Ultima series.
My hope is that with Dragon Age doing well, Skyrim doing well, and if Star Wars and Kingdoms of Amalur do wel, that EA will start pumping resources into UO/Camelot/Warhammer.
That may seem crazy, but Skyrim is expected to do well over half a billion dollars and it's got the attention of a lot of people at EA, Star Wars has exceeded pre-order expectations. If Amalur does well, being that EA is the publisher, there is a small part of me that thinks EA may finally realize just how much money there is in properly done and properly supported RPGs, and that would bode well for UO since it's under BioWare. Plus the 15th anniversary is next year. EA does like making money.
For a flashback to UO's predecessors that set the tone for the sandbox feel of UO, this was written a few days ago:
Gaming Made Me: Ultima VII | Rock, Paper, Shotgun
In fact, it’s at The Blue Boar that everything came together. Not at the Black Gate or in some grotty underground cave; right there, sitting with my friends on either side and a drunk shopkeeper opposite. As the evening turns to night the place really fills up. There’s the baker, who I learned a new trade from earlier, he’s arrived just in time to grab a plate of meat and potatoes, and trade jokes with his mates. And there, over in the corner on his own, that’s the tailor, downing tankard after tankard. Business must be very good. Or very bad.
I could sit in The Blue Boar for ages, making up stories for all the patrons, knowing that I’d be able to track them down the next day. They weren’t spawned at the doors, forced into existence so that the pub would feel like a pub and them snuffed out of existence as they left, they were the same people who would be walking the streets the next day and selling me goods.
Then people would stand up, say their goodbyes and leave. Closing time. And time for me to find a bed for the night or, more likely, to trudge back into the wilds looking for some fresh adventure. I’d always be back though, to The Blue Boar, because it felt like a haven. I had friends there, and warmth and food, I was part of something. I was no longer the audience, I was an actor sharing a stage.
Britannia wasn’t very large compared to more recent game worlds or the ludicrousness of Daggerfall but it did have variety and it felt like a place full of life. In a way that made me more eager to protect it but it also made me far more willing to become part of that life. I had to force myself to deliver the promise I held as the Avatar because I’d rather have been one of the ordinary folks. Hunting and drinking, dining and dancing. Ultima is all about the Virtues and one of the greatest virtues of this most excellent entry in the series was its ability to make being a hero so hard. Not because of high-powered enemies and ridiculous grind, but because it offered a world full of distractions instead of arrows pointing to the bad guys.