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Any hint on the future of poisoning? Will TC1 Returns System balance cure potion?

  • Thread starter Dreadlord Galaad
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Dreadlord Galaad

Guest
At the moment, poisoning is pretty useless...
In pvp, cure pots makes the use of poison charge nearly useless.
In pvm, most of the big monsters (champions, named monsters, high famed monsters) are resistant to it.

The Immunity/Diminishing Returns System is currently tested on TC1, but only heal potion are modified. Do you know if the cure potion and other potion are going to be affected by that system ? ...

Finally, is there any plan to give a future to poisoning?
 
R

Ravahan

Guest
I certainly hope so. Its a giant pain in both the wrist and wallet to raise (compared to other useful GM skills).

I lost GM poisoning on a mage once due to a soulstone accident... I wanted to kill myself.

That being said, I currently have 2 characters with poisoning on them. Its a great skill, but you seem to be right about it in PvP though I've not messed with it at all in high end PvM.
 
O

Old Man of UO

Guest
...
In pvp, cure pots makes the use of poison charge nearly useless.
In pvm, most of the big monsters (champions, named monsters, high famed monsters) are resistant to it...
Poisoning used to be my favorite skill, but now it sits on a soul stone in a dusty old box. I dropped poisoning on my fencer because it became useless on any of the greater monsters. Before that change it was a very useful skill in PvM.

I would like to see a way for the "big monsters" to be poisoned once again... perhaps they become less resistant to it after several poisoning attempts? Maybe deadly poison still works but reduced by one level?
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
I don't think it's useless. I have a nox/necro mage and I stick level 5 poisons quite frequently. Often times people have to drink 3 pots just to cure it.

If you are going to nerf cure pots or anything then you need to significantly boost the mana consumption of infecting strike. I have dexers that can spam that pretty much endlessly.
 
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Dreadlord Galaad

Guest
Ok guys.
I stop you before its too late. Its not a cry baby topic. Dont come here to complain in ANY FORM !
Im asking if some people have any information about the currently tested return system.
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
I don't think anything has been mentioned about possible changes to poisoning.

The problem with poison is with pots in their current form it's somewhat useless and a waste of 100 skill points compared to other skills. But without cure pots it is very very strong.

Several good suggestions have been made over the years about how to increase the usefulness of the skill without making it overpowered.
 

Kellgory

Certifiable
Stratics Veteran
Stratics Legend
I think the OP was wondering if anyone had any reports from the test shard on how if any effect the proposed diminishing returns would effect the poisoning skill. Does getting poisoned over and over lessen the effects of the poison and does cure pots become less effective if you chug them constantly?
 

TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
The fun part of playing a thief with poisoning in their template...you can steal their cure pots or cure regs, then poison them, and watch them scramble around like their head was cut off.

Now that I have poisoning back into RoT, and fencing close, I'll be able to poison a dagger or two before heading out for my daily runs...la
 
C

Capricious

Guest
I don't know why people say it is worthless in pvp... I can re-poison with UOA on the run when I run out and just keep lethal poisoning them.. It isn't always a quick killer 1v1, but eventually almost all of them run out of pots, mana, etc.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Poisoning wont be balanced if cure pot is nerfed. And the only way to balance it would be balancing cure pots and nerfing infectious strike.

If they nerf cure pot, inectious strike is essentially a forever lasting mortal strike that's. Spammable and does 20 dmg per tick for at least 10 ticks.

Currently poisoning is underpowered against people using cures and is automatically easy kill against people without(if you play your noxxer right)

Its underpowered and overpowered. And no change should be done to cure pots without changing poisoning skill.
 
G

Green Meanie

Guest
jsut a thought but if they changed poison all together it could work. instead of each type of poison having a %damaged based on the targets current hit points . they can have a poison start as leathal after two ticks lower to deadly after 2 ticks lower to greater and so on.

Now lower cure pots to 50% effective vs leathal poison 85% vs deadly and 100% vs every thing else.

If the person is willing to spam all there pots away then they can cure the higher poisons in resonable time or they can wait for the poison to down grade and cure with 1 pot.

my % numbers may be a bit off without play testing but i think the idea in princable is sound
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Again as stated before, poisoning on players without cure pot is unbelievbly overpowered. Against people with pot it does nearly nothing but can ran other players cure pots out if spammed. Which leads to an indication that LP is too easily spammable. If infectious strike is to be made very damaging like other specials then it should be made 25 to 30 mana special not the current 5 mana infinitely chainable special common move. Infection strike is used in the same fashion as lighting strike which is just not right.

The worst part about LP if it cannot be easily its basically mortal strike that lasts 20 times longer while dealing out hundreds of damage during to effect at a mana cost of literally zero. If cure pot is nerfed without changing LP at all, it will be a super mortal with lasting dg effect that can be used at 1.25sec a pop indefinitely chainable.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
I don't think anything has been mentioned about possible changes to poisoning.

The problem with poison is with pots in their current form it's somewhat useless and a waste of 100 skill points compared to other skills. But without cure pots it is very very strong.

Several good suggestions have been made over the years about how to increase the usefulness of the skill without making it overpowered.
Again as stated before, poisoning on players without cure pot is unbelievbly overpowered. Against people with pot it does nearly nothing but can ran other players cure pots out if spammed. Which leads to an indication that LP is too easily spammable. If infectious strike is to be made very damaging like other specials then it should be made 25 to 30 mana special not the current 5 mana infinitely chainable special common move. Infection strike is used in the same fashion as lighting strike which is just not right.

The worst part about LP if it cannot be easily its basically mortal strike that lasts 20 times longer while dealing out hundreds of damage during to effect at a mana cost of literally zero. If cure pot is nerfed without changing LP at all, it will be a super mortal with lasting dg effect that can be used at 1.25sec a pop indefinitely chainable.
Agreed. Trying to balance this by changing cure pots is very difficult (either directly or via diminishing returns). There's a good tendency to do too much or too little. I suggest to look at a different way to buff poisoning instead -

Chances of posioning remains the same, but it should add extra poison damage for every attack, regardless of whether the opponent is poisoned. Damage added would be based on the skill of the nox mage/dexxor and the weapon/spell's base damage.

For nox dexers, the damage would also scale accordingly to the type of poison applied to the weapon. For mages, they should be able to weave the extra poison damage into every offensive spell.

This should give back the poisoning skill some desirability while not having it become overpowered.

Also discussed in a recent poison/cure thread:
http://vboards.stratics.com/showpost.php?p=1071734&postcount=69
 
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Dreadlord Galaad

Guest
The matter of that topic is not to discuss on how to balance poisoning;
but it's to find information about cure pot, poison and the Immunity/Diminishing Returns System .



PS:
Just a little answer to people that say that against people without cure pots its overpowered and against people with cure pots its underpowered.
Atm its only underpowered because :
Only noobs and freshly looted people won't carry pots.
 

TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
PS:
Just a little answer to people that say that against people without cure pots its overpowered and against people with cure pots its underpowered.
Atm its only underpowered because :
Only noobs and freshly looted people won't carry pots.
It's actually a rather easy solution to that problem. Have snooping and stealing in your template and steal their pots...then poison them...la
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
It's actually a rather easy solution to that problem. Have snooping and stealing in your template and steal their pots...then poison them...la
Not nearly good enough. I've seem players carrying pots in stacks of 50+ how are you going to steal them all? There are also pain in the rare players splits pots in 1s or 2s, so to completely empty out their cures you'd have to snoop + steal them at least 20 times.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
The matter of that topic is not to discuss on how to balance poisoning;
but it's to find information about cure pot, poison and the Immunity/Diminishing Returns System .



PS:
Just a little answer to people that say that against people without cure pots its overpowered and against people with cure pots its underpowered.
Atm its only underpowered because :
Only noobs and freshly looted people won't carry pots.
This is true. Also people who are so tired of getting face planted as they receive them very very often dont carry them either.
 
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