Make hostile creatures leashed to there spawn point. If they are not in combat or interacting with a creature or player, make them go back to there original spawn point.
If the monsters get lured into other areas, or wander off, its hard to find them. Arctic Ogrelords do this. And, I experienced someone luring monsters onto the Wind Elemental spawn in Shame today. They are too hard for me to kill my own, and I can't get anyone to help me. If the leash idea gets happens, this kind of poo-poo may be avoidable n the future.Why?
This!I like it how it is. I sometimes clear certain spots by drawing the mobs there somewhere else before I engage certain enemies there - that's tactical gameplay and shouldn't be discouraged by adding something like a leash.
Yes, this is one of the important tactics we need.I like it how it is. I sometimes clear certain spots by drawing the mobs there somewhere else before I engage certain enemies there - that's tactical gameplay and shouldn't be discouraged by adding something like a leash.
Yeah I also personally would hate this. Not being able to lead clear an area would be a real pain in the butt.Make hostile creatures leashed to there spawn point. If they are not in combat or interacting with a creature or player, make them go back to there original spawn point.