I have created a Bard Mage template.
Music and Peace are a cake walk, I know how to do those.
What is the best path to follow to raise Disco and Prov (separately)?
I looked at the advance character token and whoa $30 US? I think not
BUT the suggested templates .... was rather revealing. Not in the distribution of skill points BUT in the distribution of the STATS.
I would also appreciate any comments on the suggested distribution of the STATS by OSI/EAMythic for Bards and/or Tamers.
Music and Peace are a cake walk, I know how to do those.
What is the best path to follow to raise Disco and Prov (separately)?
I looked at the advance character token and whoa $30 US? I think not
BUT the suggested templates .... was rather revealing. Not in the distribution of skill points BUT in the distribution of the STATS.
I would also appreciate any comments on the suggested distribution of the STATS by OSI/EAMythic for Bards and/or Tamers.
Product Features
Advanced Character Templates:
Samurai:
A true Samurai warrior strives for perfection in combat, wisdom, honor, courage. These are the hallmarks of this venerable profession. Although anyone can build their Bushido skill, only when you master a wide variety of special abilities and weapon maneuvers such as Honorable Execution and Lightning Strike will you truly be worthy of the armor of the Samurai. (Must have Ultima Online: Samurai Empire to choose this template. If you do not have Samurai Empire, please CLICK HERE to purchase Ultima Online: Samurai Empire.)
* 85 Bushido
* 85 Swordsmanship
* 85 Parrying
* 70 Tactics
* 70 Focus
* 85 Strength, 85 Dexterity, 55 Intelligence
Ninja:
The discipline of Ninjitsu is not for the weak of body or mind. You must build dexterity. You must move silently. You must think and act quickly, because your very life depends on it. If you wish to deal death without being seen or heard, then the Ninja advanced character is for you. (Must have Ultima Online: Samurai Empire to choose this template. If you do not have Samurai Empire, please CLICK HERE to purchase Ultima Online: Samurai Empire.)
* 85 Ninjitsu
* 85 Hiding
* 85 Stealth
* 70 Fencing
* 70 Tactics
* 85 Strength, 85 Dexterity, 55 Intelligence
Necromancer:
Necromancers are masters of the dark arts, able to inflict pain, pestilence, cold, and vile curses against their hapless foes. They are leaders of the undead, with the power to animate corpses of creatures that have fallen in battle to serve their wicked ways. And with a simple utterance of an ancient spell, they can even transform themselves into some of these creatures, gaining both their powers and weaknesses. If it is a darker path you seek, embrace evil and become a Necromancer. (Must have Ultima Online: Age Of Shadows or a later expansion pack to choose this template.)
* 85 Necromancy
* 85 Spirit Speak
* 85 Resisting Spells
* 70 Fencing
* 70 Meditation
* 80 Strength, 70 Dexterity, 75 Intelligence
Paladin:
In a land threatened by evil necromancers, fearsome dragons, and malevolent beasts from the darkest depths of the world, few have the power to battle such creatures better than the paladin. Paladins are the most noble of all adventurers. The quintessential knight in shining armor, the paladin protects the land with both his sword and divine powers. Revered by most, they uphold law and order and assist those in need. Only a select few can take on such tasks, but the question remains…. can you? (Must have Ultima Online: Age Of Shadows a later expansion pack to choose this template.)
* 85 Chivalry
* 85 Resist Spells
* 85 Swordsmanship
* 70 Tactics
* 60 Focus
* 85 Strength, 85 Dexterity, 55 Intelligence
* Title set to trustworthy
Treasure Hunter:
The treasure hunter is a true adventurer, one who travels the world in search of buried chests of valuable treasure and oftentimes has to battle (or escape from!) formidable foes in order to claim such bounty. They are often found traveling with groups of other adventurers, but with magery, musicianship, and peacemaking as part of their repertoire of skills, they are able to tackle most obstacles on their own. If you're looking for challenge, companionship, fun and fortune, the treasure hunter is the character for you.
* 85 Lockpicking
* 85 Cartography
* 85 Peacemaking
* 70 Magery
* 70 Musicianship
* 100 Strength, 100 Intelligence, 25 Dexterity
Mage:
Mages are among the most powerful characters in the game. Their spells can not only damage attackers from a distance, but can be used for transportation and healing as well. Some mages are also able to resist magic when it is wielded against them. Mages using meditation to regenerate their fearsome power and the ability to inscribe skills to supplement their other skills will soon find themselves at the right end of the food chain.
* 85 Magery
* 85 Resist Spells
* 85 Evaluate Intelligence
* 70 Inscription
* 70 Meditation
* 80 Strength, 110 Intelligence, 35 Dexterity
Warrior:
If looking the enemy in the eye appeals to you, or if you prefer the safe solidity of an arrow over magic, the warrior is the character for you. With their weapons in hand, these characters can battle almost anywhere in the world of Britannia. Warriors are often valuable party members, whether on a boat, on land, or in the caverns beneath the earth, as their fighting skills and healing abilities hold the line against their opponents.
Note: You will have the choice to create a specialized advanced warrior. You can create a Swordsman, a Fencer, a Mace Fighter or an Archer, depending on what template you choose.
* 85 Swordsmanship or Fencing or Mace Fighting or Archery
* 85 Tactics
* 85 Anatomy
* 70 Healing
* 70 Resist Spells
* 110 Strength, 80 Dexterity, 25 Intelligence
Blacksmith:
Few characters can survive the world without the blacksmith behind them, giving support. Their ability to mine precious ore and shape it into weapons and armor keeps the warriors supplied (not to mention being a source of wealth!). Their knowledge of tailoring affords them the ability to craft leather armor as well, truly rounding out their armor crafting abilities. As tinkers, they keep the thieves of the world supplied with lock picks and the romantics of the world supplied with jewelry.
* 85 Blacksmithing
* 85 Mining
* 85 Tinkering
* 70 Tailoring
* 70 Magery
* 125 Strength, 25 Dexterity, 65 Intelligence
Bard:
The bard is an admirable adventurer, capable of creating generating wide swaths of death against many of the most formidable of opponents that exist in the dungeons, on the land, or on the sea. Armed with a mere instrument as a weapon, the bard can provoke powerful monsters into frenzied attack against other beings, or weaken them until they are little match for the warriors of his or her party. The ability to calm one or more opponents in the fury of battle can protect a bard—or those around a bard—from certain death, even in the absence of a bow or blade. Whether traveling alone or in a party, this character can well make his or her way almost anywhere in Britannia.
* 85 Provocation
* 85 Musicianship
* 85 Peacemaking
* 70 Discordance
* 70 Resist Spells
* 85 Strength, 55 Intelligence, 85 Dexterity
Tamer:
Tamers have command over many of the awesome beasts that wander the land-and over some of the monsters as well! Far from simply being a supplier of mounts to the other inhabitants of Britannia, tamers are combatants in their own right, particularly with magery to supplement the damage done by their mounts. Their ability to heal their pets and to know the characteristics of the creatures of the world round out the tamers' skills, making them powerful indeed.
* 85 Taming
* 85 Animal Lore
* 85 Veterinary
* 70 Magery
* 70 Meditation
* 80 Strength, 80 Intelligence, 55 Dexterity