Not to be confused with notos.antis were anti pks, they were basically pks but blue and would only attack reds or a flagged person. They would also travel in large packs, and were never seen alone. As you can tell by all those kss photos recently. They were usually on the lower end of the pvp scale.
Not all correct, Noto PK's would only attack red and grey, where anti PK's would go after non RP PK's, noto PK's and other players not respected of the community. I was a RP red for around 10 years on Siege, I never had trouble with the Anti PK's.antis were anti pks, they were basically pks but blue and would only attack reds or a flagged person. They would also travel in large packs, and were never seen alone. As you can tell by all those kss photos recently. They were usually on the lower end of the pvp scale.
^^ This. I will add. It the golden days (well before KSS)... people fought on the basis of guild (and their affiliates). It did not matter whether you were blue or red. Most everyone was red eventually. Only newcomers, merchants, and noto PKs were blue. Siege was sort of topsy turvy from production shards... instead of red = dead... blue => dead, unguilded => dead, unless you were a known merchant. Even non aggressive folks went out of their way to turn red to avoid kill on sight. There was a point in time where it was very hard for a newcomer to find a blue to kill to turn red. Merchants were reluctant to volunteer but some did. Unguilded folks were KoS because they often were those cast out of their guilds for bad behavior or cowards who quit their guilds to avoid something or other. Newcomers were encouraged to join a guild quickly... which led to NEW... to provide them a tag quickly among other useful assistance.Not all correct, Noto PK's would only attack red and grey, where anti PK's would go after non RP PK's, noto PK's and other players not respected of the community. I was a RP red for around 10 years on Siege, I never had trouble with the Anti PK's.
I remember BIH, SHR, KSS but think there was a few more. Many Anti PK guilds did have red members too as not all PK's are red, noto PK's counts as PK's too![]()
No. That would still be an anti-pk. A noto pk (which is what players like me and Forsaken are) is a player who is blue and kills based on notoriety. If you are red, grey or orange to the noto, then you were a target. These are also the players who would flag grey - try and kill those who attacked them (who would thus be grey to the noto-pk).Not all correct, Noto PK's would only attack red and grey, where anti PK's would go after non RP PK's, noto PK's and other players not respected of the community. I was a RP red for around 10 years on Siege, I never had trouble with the Anti PK's.
I remember BIH, SHR, KSS but think there was a few more. Many Anti PK guilds did have red members too as not all PK's are red, noto PK's counts as PK's too![]()
This is the crux of the confusion. From the early days of UO there were players who were turned red (or grey) for the dumbest of things, and then would invariably end up being attacked, killed, or hunted by guilds which called themselves "anti PKs" when in effect they were "noto PKs" ... their decision was based on flagging color. If you actually killed them, they'd run back to town and scream at the bank that they were pk'd and try to get others to come and avenge their failed attack.*Hat off* You are one of the few Noto PK, that admit it, most Noto PK's call them self Anti PK's, even when they are a Noto PK or also called blue PK![]()
There is a thing of pride for notos, not to go red. The better you are, youre able to fight essentially anybody and stay blue, if youre good enough. All those people you described failed. They got punished for it. No need to boo hoo about it. Pay the dues and try again.This is the crux of the confusion. From the early days of UO there were players who were turned red (or grey) for the dumbest of things, and then would invariably end up being attacked, killed, or hunted by guilds which called themselves "anti PKs" when in effect they were "noto PKs" ... their decision was based on flagging color. If you actually killed them, they'd run back to town and scream at the bank that they were pk'd and try to get others to come and avenge their failed attack.
Anyway, this is something which can't be supported by role-play unless you take the literal stance that people in Brittania actually change color based on their actions.
I've been involved in some justice, territorial, and neutral guilds and we just avoided the term and tried our best to get our members to judge based on reputation and actions, and not on color flagging. When the Wind Elders was founded on Atlantic, our official policy wasn't to judge another player by color or even anything they did outside of Wind.
Even on Siege some of the major anti guilds were constantly being castigated for noto-Pk'ing. They weren't always the "good guys". It takes either a great group of players or strong leadership and a lot of work to run a group that can adhere to any set of rules beyond do what you want and we'll back you up. Heck, even when you have a great group of players, it's still easier to just take an us .vs. them approach. Well, at least if you're a PvP guild, and you see a new war as a good thing.
I don't think anyone requested Trammel, the popular request was for a "pk switch", so they could just go about their affairs without worrying about being attacked or stolen from unless they opt'd in. Certainly there were role-players interested in this, but the appeal was much broader than that. I seem to recall the role-players that hoped they'd be able to hold their own private battles in Trammel without interference from outsiders ran in to some troubles with the restrictions, but don't really know much about what went on over there.Full circle moment: It's pretty ironic that if you think about it: this game has embraced PvPing and killed the RP of anti-pking (felucca) at the request of the non-pvping role players. lol