I could not agree with you more o2bavr6. the only thing/s that should be able to para us are the high stat'd spawn bosses. The time paralyzed (EO'd) really needs to be addressed imho, if i had zero resist i would not have posted this in the first place, but over gm serves little purpose as well it seems. trapped pouches worked just fine, why was it ever touched in the first place ...
It is a bit weird how dexers can forgo magic resist and even stuff like meditation or Focus and still be a viable PvP template. All they do is use trapped boxes, petals, potions and everything else the game offers.
Yet a mage does not really have the same ability. Meaning:
A mage with no resist is in big trouble fighting against another mage.
A dexer with no resist can still hit the mage he is fighting so he is not at the same disadvantage.
A mage needs a -20 mage weapon and really high dci to effectively fight a dexer, or have parry, tactics and a weapon skill. Yet a dexer needs no magic resist to fight the mage.
A mage cant even properly use a spellbook as an offensive weapon against dexers. So the mage is forced to have multiple items for combat. Yet dexers dont have to do anything to fight anyone.. yes they can and do change weapons, but they get a bonus with each weapon in form of a special move.
Mages have to have wrestling to do a special move but they do not have different special moves for different types of spellbooks, we are stuck with stun and disarm.
I think that it would balance the game out a bit more if templates were required to have magic resist for PvP in conjunction with the removal of the ability to use trapped boxes to release any form of paralysis.
Here is a list of some of the main differences between mages and dexers.
Mages-----------------Dexxers
Int--------------------Int
Str--------------------Str
Dex-------------------Dex
FC--------------------SSI
FCR-------------------HCI
DCI-------------------DCI
SDI--------------------DI
-----------------------HLD
-----------------------HLA
-----------------------Hit Spell
-----------------------Hit Area
-----------------------Hit Leech
LMC-------------------LMC
MR--------------------MR
LRC-------------------LAC
Spell Chan-------------Balanced
Spells------------------Weaons
Mage Armor------------Mage Armor
-----------------------Special Moves
-----------------------Hit on the Run
Edit:
One other thing that I would like to see changed is the inability for a mage, if he has fencing and tactics, to toggle a special move if they are casting a spell. This is just wrong and should be allowed.
Edit 2:
I would also love to see the polymorph spells get special abilities like ninja animal form. Example, Demon form gives you a boost to SDI in PvP. But if this was to happen, it would be nice if they changed a couple of the forms up, we don't need ogre and ettin and troll.