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Anti Bot Measures/Update from Sarah

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Guest

Guest
Maybe I will setup a store to sell items to people for 3k so they get their pool back, then buy it back from them say 5% less as a fee. I bet I get a lot of buniness that way.
 
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Guest

Guest
<blockquote><hr>

Maybe I will setup a store to sell items to people for 3k so they get their pool back, then buy it back from them say 5% less as a fee. I bet I get a lot of buniness that way.

[/ QUOTE ]

Provided that items sold in a store work that way.......I received a PM that said that store transactions might not work to increase the pool because that would make it too easy for the top store owners to increase their pool and not give the little guys a chance....so beware, your strategy for outwitting the system might just backfire.
 
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Guest

Guest
<blockquote><hr>

<blockquote><hr>

Maybe I will setup a store to sell items to people for 3k so they get their pool back, then buy it back from them say 5% less as a fee. I bet I get a lot of buniness that way.

[/ QUOTE ]

Provided that items sold in a store work that way.......I received a PM that said that store transactions might not work to increase the pool because that would make it too easy for the top store owners to increase their pool and not give the little guys a chance....so beware, your strategy for outwitting the system might just backfire.

[/ QUOTE ]

Yes ofcause, I was really just being a smart ass in pointing something out.
If store items don't count however, as I said before we then get into where there is not much we can do to build our pool back up. Now do you understand why I feel they have not put much thought into this.
Plus are they going to have it so items bought from EA to restock their floors are counted, if so that to will give store owners a big advantage in keeping their pools up.
 
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Guest

Guest
<blockquote><hr>

<blockquote><hr>

Why do I need to play the game according to the developers script? A script that we are not allowed to see btw.

[/ QUOTE ]You don't. You are always free to leave.

If you choose to remain, then you choose to play their game their way.

Does that clear things up for you?

[/ QUOTE ]

Wow, this says it all. I really thought this was our game and the developers were to improve on the old Simsonline game to make it better, to give us new items to enjoy and to make this a game tons of people want to play. I did not know it was their game to destroy.

Have not enough people left? How many players are there left and how many players can support this staff?

This game is lacking in player now. You have people here that love this game care about this game and your telling us "you don't care what we want." We as paying players have no say in this game.

Maybe EA has a job for you no matter what happens with this game. So your sitting fat and happy and can thumb your nose at us.

Take it or leave it is what your saying....That just hurts my heart. After 5 years of playing this game. Your comments are a slap in the face.
 
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Guest

Guest
<blockquote><hr>

*sigh*
*bangs head on desk*

98% vs 2% I know, lets mess with the 98%, the minority rules.
So the bot prob is soo bad that the ONLY way to fix it is to cap the 98%. GREAT IDEA, I am saving money, this is wonderful news for me.

I love it, lets be such a PC game that everyone is treated the same, we all earn the same, lets give everyone the same chance, the same presents, nobody wins, winning is not fair, we must all work together for the ultimate society.
Socialism has been tried, so have price controls, and every society that has tried it has bit the dust. This is not a game anymore...wait, lets rename it DOOM.


[/ QUOTE ]

Well said.
 
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Guest

Guest
*TTL*

Well I just want to say this thread is scary.

The whole time I read it, it was all I could do to keep from checking if the sky is falling.


I sat in the TH and listened to the same conversations with Greg as relayed somewhere back in the middle of the fray. I also discussed it with him after. From what he says we wont even know we have a cap by the time they finish testing and tweaking. I for one am not worried.

*takes one last look*
Nope the sky is still up there.
 
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Guest

Guest
I just noticed that the following line in the devs blog has now gone from this:


Player to player activities such as using tip jars, secure trade, the interaction “Give Money”, door charges, etc., do not contribute to, or deduct from, your Payout Pool.

To this:

Player to player activities such as using tip jars, secure trade, the interaction “Give Money”, door charges, selling items from stores, etc., do not contribute to, or deduct from, your Payout Pool.


So I think we need a clarification here, does this mean that when we buy from stores, the purchase price does not count towards our pool?
And also do store owners get the purchase price from buying from EA put towards their pool or not?
 
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Guest

Guest
<blockquote><hr>

<blockquote><hr>

*sigh*
*bangs head on desk*

98% vs 2% I know, lets mess with the 98%, the minority rules.
So the bot prob is soo bad that the ONLY way to fix it is to cap the 98%. GREAT IDEA, I am saving money, this is wonderful news for me.

I love it, lets be such a PC game that everyone is treated the same, we all earn the same, lets give everyone the same chance, the same presents, nobody wins, winning is not fair, we must all work together for the ultimate society.
Socialism has been tried, so have price controls, and every society that has tried it has bit the dust. This is not a game anymore...wait, lets rename it DOOM.


[/ QUOTE ]

Well said.

[/ QUOTE ]



I know this is frustrating but they are trying to weed out the bad apples.. I was a little upset too but then I realized its not their fault that 2% of the players are cheaters! I just hope that once they find them that payouts go back to normal
 
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abbracia

Guest
I am fairly new to this (just 2 weeks old) and the robot factory is the way I make friends and earn money towards buying a lot. Does this mean I can ONLY earn 3000 in a week? That might be what I am earning now, I'm not sure what my average has been, but I've been promoted a few times and this sounds like I want to STOP promotions in order to SLOW DOWN my earnings. this way I can enjoy myself at the factory making friends etc., without incurring a NO PAYDAY at the factory (?)

So -- I should slow down my pace so that I ONLY earn 3000 a week?

And what happens after have enough money to buy a lot. Do I HAVE to make money using my lot?
 
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abbracia

Guest
Are you saying I have to buy a house with someone else? I can't just buy a house? I have 38 friends and am only 2 weeks old - made a bunch of friends in the robot factory and at some skilling places.. I'm extremley sociable. But I want to buy a house and get my bearings before I invite roomies and whatnot to share it with me. I love these people but am not sure who I want to live with!! That seems a big step, no?
 
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imported_remflyer

Guest
<blockquote><hr>

I just noticed that the following line in the devs blog has now gone from this:


Player to player activities such as using tip jars, secure trade, the interaction “Give Money”, door charges, etc., do not contribute to, or deduct from, your Payout Pool.

To this:

Player to player activities such as using tip jars, secure trade, the interaction “Give Money”, door charges, selling items from stores, etc., do not contribute to, or deduct from, your Payout Pool.


So I think we need a clarification here, does this mean that when we buy from stores, the purchase price does not count towards our pool?
And also do store owners get the purchase price from buying from EA put towards their pool or not?

[/ QUOTE ]
I was able to catch the last part of the meeting at the TH, Saturday. Greg said buying from the stores does not change your pool (which makes sense as that would be abused and after the store owner purchases an item the transaction after that would be a player to player exchange). He was asked if buying from the catalog effected the pool and he said he wasn't sure about that. He did say they would not be giving us a detailed list of which things change the pool so as to not give the botters any more information that may help them bypass the system.

I want add here that I was very upset reading the post on the Dev's blog. Sounded like socialism at it's worst combined with Big Brother and an edict to play the game the way we want you to play it. If that happens I know a lot of us players will go to free accounts or leave altogether. However after hearing Greg talk about it in TH I felt differently. He stressed they are just trying to drive the botters out of the game and they will tweak the system if it affects the rest of us negatively. So now I have a wait and see attitude. They are not going to be putting this into EA Land until they get the system working right in TC3, at least that is what he said. So it would be good for us to go over and spend some of our playtime in TC3 and test this new system of theirs and give them feedback.
 
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imported_debbiemins211848

Guest
Sorry to have to say...i dont use bots whatever they are and im getting $1 on jams with 20 skill points. I have a job in factory and i only got $3 for that not the $252 that i should have.Reckon the $3000 limit is weekly. As i work at factory that cuts in real quick.Looks like i wont be playing game much any more.Maybe Dev's got percentage wrong? Will affect 98% who do play and not the 2% who dont
 
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Paulina

Guest
Has anyone thought about with that earnings gap, that EA is worried that they might have to pay out tons of money once they enable cash-out feature? That this is just a way to control the amount of money people are able to cash out? You still need money to pay for food, hire a repair man, buy things, so if they set a limit on how much you can earn, you can't cash out a whole lot. To me to call it a anti-bot measure is absurd.
 
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Guest

Guest
*Just hitting reply

I think that this, like everything else, will end up being changed/tweaked and or abolished now that people are going to go into TC3 specifically to try and break the system. I'm willing to sit back and see what happens as long as they don't introduce it to EA Land before it has been proven to be effective, and does not, as they proclaim, affect the 98% who aren't botting or acting like bots.

That being said, some days I exhibit bot-like behavior. I don't join chat, I skill/make money on single job objects because I don't feel like talking to people or dealing with people who play group objects half-AFK. And yes, when I work at the restaurant, I usually like working alone until I get to the higher levels when the coasters have been weeded out. Is this going to slide me from the 98% to the 2%? I guess that means on my PMS days, I just wont log in! Heaven forbid I be able to play my game differently every day without having to monitor myself.

I just don't like being told how to play what is basically a role-playing game. Kind of defeats the purpose, IMHO.
 
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poppet

Guest
TTL

I dont think this has been mentioned before, but the only way to increase your pool is to spend your money on stuff that is pool increasing, so is you spend money on something that doesnt increase your pool eventually you have no money and no way to increase your pool. for example


3000 in pool 0 cash 0 ea spending
2800 pool 180 cash 20 tips 200 earned for the day
2600 pool 360 cash 20 tips 200 earned for the day

(now you spend all the cash you have making custom content)
2960 pool 0 cash 360 spent for the day

so every time you spend on something that isnt pool enhancing it decreases the amount you can put back into your pool
 
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Guest

Guest
<blockquote><hr>


I know this is frustrating but they are trying to weed out the bad apples.. I was a little upset too but then I realized its not their fault that 2% of the players are cheaters! I just hope that once they find them that payouts go back to normal


[/ QUOTE ]

They never said 2% of the players are cheaters; 2% of players will be affected by this regardless. I imagine the actually percentage of cheaters is much lower than 2% and if you happen to be in the 2% tough luck.
 
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Guest

Guest
This is not just trying to stop botting in the game.
In fact it is more to prevent us all from being able to make a quantity of simoleans that could be sold back to them when they release the buybacks.
They have lied to us since before they opened EAL about what they intend to do and what we can expect, why would I believe them now.
They say that 98% of people wont be effected by this. Well for that to be true then there would have to be nothing priced over 3000, and only 2% of players must look to build their balance up by more than 500 a week.
Now we all no that is not the case, so the devs saying to us that 98% of us will not be effected either shows that they have no idea or are flat out lying to us.
Payouts have been ridiculously low for months now, they have continued to lower them since they opened EAL. All this is doing is lowering them further in a disguised manner.
This is not even close to being ok and never will be.
What their intentions are is to make it so someone just doing jobs or money objects can never earn enough to cash in on the buybacks.
For them to safeguard themselves against that they have to allow for multi account users, not just botting.
For them to allow for that then a player with only one account will suffer badly, to an extent where playing the game will be imposable.
 
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poppet

Guest
TTL


EA is complicating such a simple thing to fix, all they have to do is set the cash in amount at 1 dollar for 986 simoleans and the cash out at 1250 per 1 dollar, that would make sure that simoleans are always being removed from the game. Then they would have to install a program that puts your sell out simoleans on a list in increments of 1k and you would only be sold if there was a buyer using the cash in feature. and the list would be maintained on a first in first out basis

so in essence simoleans could only be cashed out if there was someone cashing in. the rest of the people cashing out would remain on queue
 
2

24 Jolly's

Guest
I agree with your post....we should all be allowed to play the way we want and not be penalized for not fitting into the perfect little "EA Avatar" mold!! They are taking away all creativity, fun and individual play preferences from this game.
I am not a founder, but I consider myself a seasoned player (currently running 3 accounts) and for those that know me, I am also a positive glass is half full if not full kind of guy and I am still holding onto the very little hope that I have left, with this latest turn of events, that the dev's and the powers that be might listen to the people that play this game and pay for it. I don't want to have to think about how much I am making or how many sims I can do it on or any of that...I come here for two things, my friendships and to have fun. Let us play the way we want to play and make the changes to the game to make it more fun and you will see the dedicated players stay and new ones join. We pay for the game why can't we play it the way we want!!!!
 
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mysticlisa516

Guest
I am trying to wait this out before getting upset. The one thing I can say is that the majority of the players better be happy with this before its released to EA Land. If they release it to EA Land before all the kinks are worked out, or playing this game becomes more work than play, my 4 accounts will be gone.
 
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imported_ChipsAhoy

Guest
TTL

Wow... 19 pages.

This is just a silly idea and the buyback idea needs to be abolished.
I am not going to worry about it and trust that I fall into the supposed 98% majority. The first time it affects me in EA Land, I will be gone, again.
 
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imported_MooMooLand

Guest
I really enjoy making money in EALand, and save up all that i make, and yes i make over 3k a day.
If this is gonna change the way i play, and how much money i can make, then i guess its time to say Adios Amigos!
 
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imported_Pieke

Guest
This really is the worst feature i've ever seen. I only get 3 per jam now with 20,99 cooking skills.

3000 in a week is SOOOOOOOOOOOOOOOOOOOOOOO LITTLE!

Please stop this nonsense and let us play! We want something to play for. If we only can get 3000 a week we'd better not play.

I'm really angry now


This person ^ is right. If this goes on, it's byebye sims online!

and how can you say it is only 2% who is affected by this?

If you read this thread, you see it's much more than your stupid 2%!
 
G

Guest

Guest
I absolutely agree that buyback needs to be dropped. I'd rather be able to transfer $ between my sims.

Stop blaming 2% of the people for the drastic lowering of payouts, and the $3k cap. It is to stop 100% of the people from making $1 million simoleans and selling them all back at once. That's fine- just don't frost it with some lame excuse.
 
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imported_remflyer

Guest
<blockquote><hr>

Sorry to have to say...i dont use bots whatever they are and im getting $1 on jams with 20 skill points. I have a job in factory and i only got $3 for that not the $252 that i should have.Reckon the $3000 limit is weekly. As i work at factory that cuts in real quick.Looks like i wont be playing game much any more.Maybe Dev's got percentage wrong? Will affect 98% who do play and not the 2% who dont


[/ QUOTE ]
Well this is bad news indeed. I am willing to guess that 98% of the players who are truly playing the game make more than $3000 simoleans a week. I work at the factory and I can make around $800 to $1000 for one session. I'm beginning to wonder if their numbers aren't skewed by accounts that are just used to sit in stores and other lots to gain visitor hours or other accounts of casual players who are not trying to earn money to buy their own lots.

The goal of many players in this game is to work like hell, create a nest egg, buy a lot, enlarge it and then build and furnish a property. If they put roadblocks in place to make this too difficult they will just frustrate the players. Slowing down the accumulation of wealth would not be such a bad thing if there were other fun things to do in this game. I hope they start getting in some more gaming elements. There were many fun things to do in the Sims Makin' Magic expansion pack that would translate well to this game.

I feel like the rest of you that this is less about botting and more about regular players that are accumulating wealth and they don't want to go bankrupt when they implement cash out. If that is the case I just don't understand why they don't limit how much a player can cash out each week. If you are a cc creator you could cash out more than a player who just gains his simoleans from EA.
 
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Shyanne1

Guest
TTL

If people really are only making $1-3 on jobs and money objects then maybe $3000 isn't absurd. I'm certainly not going to spend my time making 3000 money objects or doing job shifts a week. Can we all sue EA for carpal tunnel syndrome?

Also, if this is to get rid of the bots and once they are gone they will raise payouts and such who is to say they won't just come back then? Will this end up being a rollercoaster of a game where one day you earn money and the next you don't. I think that is why they have been raising the skilling so much to 247%. Before I played for three years straight. I've been back about 2 months and they have already raised skilling 5 times more in two months than they ever did in 3 years. What difference does it make if you skill? If someone with 20 skill is making a $1 what is someone with no skill making.

I think I'll go test that out.
 
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Guest

Guest
<blockquote><hr>

Player to player activities such as using tip jars, secure trade, the interaction “Give Money”, door charges, selling items from stores, etc., do not contribute to, or deduct from, your Payout Pool.


[/ QUOTE ]

If that is the case then tell me exactly where or how we are to spend money to get our pools back so we can earn again? The above pretty much accounts for all transactions, lol.

Honestly people this game is heading to being like second life where the ONLY choice is to buy money from the game company. Soon we will only be doing job objects and tracks for the mere *fun*? of it.


That is the direction they are heading in and no other.
 
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imported_TraciRK

Guest
I agree, I think that the buyback or cash in or whatever it is going to be called should be abolished. I don't understand why someone would WANT to sell back their simoleans. I think the majority of us are here to play and have fun. If the cash in is causing this much trouble, just forget about it. Take a poll of all the subscribers, a vote like you did with the money name and see if the majority even wants this feature before going to so much trouble to protect the company.
 
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lawndart

Guest
It is virtually impossible to make a system that would totally eliminate bots. Don't be fooled, that is why they used the term "bot like behavior" in their original announcement, because some sims can really grind this game out, and make loads of money everyday without the use of a program (myself included). It is purely an economical reason to protect ea from losing money with the future cash out feature. I bet if we could somehow put up a poll asking the sims of this community if they do, or don't support this new idea, it wouldn't support their 2% claim. Is there any way to do such a thing?
 
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Guest

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

No, it means that going into too much detail would be tantamount to giving the bot makers step-by-step instructions on how to defeat the system.

[/ QUOTE ]

So the whole thing is only a temporary fix then, until the botters figure out the system.
I might be trying to shout out load over the cheer squad here, but I think what we need is a permanent fix. One that inflicts very little on the normal game play.

[/ QUOTE ]No, it's permanent; however, unlike OWP, is based on a complex set of metrics that, if properly tuned, really should not affect anyone not using a bot or playing like one; and, unless bots start taking on personalities and getting out of the house to socialize, they will be affected - guaranteed.

OWP, on the other hand, was based on a single, simple, inflexible metric, and that was its downfall.

[/ QUOTE ]
This doesn't sound like an opinion - sounds like inside information.
True?

And I still resent the "bot-like" allusion.
 
S

Shyanne1

Guest
<blockquote><hr>

TTL

If people really are only making $1-3 on jobs and money objects then maybe $3000 isn't absurd. I'm certainly not going to spend my time making 3000 money objects or doing job shifts a week. Can we all sue EA for carpal tunnel syndrome?

Also, if this is to get rid of the bots and once they are gone they will raise payouts and such who is to say they won't just come back then? Will this end up being a rollercoaster of a game where one day you earn money and the next you don't. I think that is why they have been raising the skilling so much to 247%. Before I played for three years straight. I've been back about 2 months and they have already raised skilling 5 times more in two months than they ever did in 3 years. What difference does it make if you skill? If someone with 20 skill is making a $1 what is someone with no skill making.

I think I'll go test that out.

[/ QUOTE ]

ok, I went and tested it. I made a brand new sim and jammed with a 30 person house. I have no skills and made $11/jam. A person with max skills made $52.

I then went to a house that I jammed with just one person and made $5/jam. Don't know what they made but they didn't have skills either. People were making pizza with full skills and getting $1 a pizza.

Question: What happens when you are doing multi person objects and one person has maxed out their $3000. Does that affect the other players?

If I made $11/jam it would take me 272 jams to make $3000. At approx 4 minutes per jam it would take me 18 hours to make the max. That is 2.5 hours a day if I played 7 days to max my money making abiltiy. Keep in mind this is for a NEW sim with no skills. I am guessing that there are probably 50% of sims that have max skills and play to make money more than 2.5 hours a day.

At $52/jam your max would need to be $14000 at the very least. I used to get over $300 when I played before and still, if I wanted a house and furnishings I had to work my butt off and play hours each day.

I am just not willing to do that to get ahead in a game for a couple of beds and a chair. Maybe some people are though I've only seen one player and a couple of forum leaders on here that even support this.

Bring the payouts back to $300/item, trash cash-out and stop trying to stop bots. I guess I don't understand what the bots hurt anyway besides stopping the few that wanted to be in the top 10 on the top 100 list. Now the lists don't even matter. I'm sure someone will tell me what the bots did to make this game so unbearable.
 
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imported_Dali Dalinza

Guest
<blockquote><hr>

<blockquote><hr>

Player to player activities such as using tip jars, secure trade, the interaction “Give Money”, door charges, selling items from stores, etc., do not contribute to, or deduct from, your Payout Pool.


[/ QUOTE ]

If that is the case then tell me exactly where or how we are to spend money to get our pools back so we can earn again? The above pretty much accounts for all transactions, lol.

Honestly people this game is heading to being like second life where the ONLY choice is to buy money from the game company. Soon we will only be doing job objects and tracks for the mere *fun*? of it.


That is the direction they are heading in and no other.

[/ QUOTE ]

At the TH yesterday Greg made it sound like social interactions would add to your pool. He used the term "non-bot behavior" and stated socializing was one of those non-bot behaviors. Since supposedly only 2% of us players engage in "bot behavior" that is why Sarah stated 98% of us would not be affected.

From the comments so far of TC3 players, it sounds like non-bot behavior doesn't add back to the pool very quickly.

I would think that working at the robot factory or restaurant would add back to the pool quickly, as those are non-bot behavior activities. Guess not.

Keep in mind that Greg also said the 3000 is just a starting point. That cap may be moved up soon. Or down.

Sorry to say this, because some of you my good buddies are so into catching botters, but I feel in my heart of hearts that this cap, and other events that are being touted as "anti-botter" are red herrings. In all the years I played this game the botters never upset the enjoyment of the game as much as this "new economy" push has done. At one time buying and selling simoleans was considered, if not illegal, then in very bad taste, unethical. Now it seems the sole focus of this game is on buying and selling simoleans, and EA seems determined to choke all aspects of play in order to insure their ATMs are crucial to the game.

Free players = ATM players. I have to say I feel like a chump for being a paying player. As a subscribing player, I have to be concerned about the cap. ATM players do not. DOH.
 
G

Guest

Guest
<blockquote><hr>

I seriously do not think a bot can be programmed to get around this measure. This measure relies on a lot of human elements that a bot simply cannot emulate.

[/ QUOTE ]
Well, that a load off my mind - ok everybody, relax.
Kat says it's impossible.
 
T

Terra Pin

Guest
Maybe ask Aster if she'll make that her next poll question. It's something I'd like to see the answer to as well. "Do we or don't we want there to be a cash-out feature implemented" I for one have zero interest in that aspect of the game and have no intention of ever buying or selling my simoleans. I just want to earn enough to build the lot I want.

<blockquote><hr>

It is virtually impossible to make a system that would totally eliminate bots. Don't be fooled, that is why they used the term "bot like behavior" in their original announcement, because some sims can really grind this game out, and make loads of money everyday without the use of a program (myself included). It is purely an economical reason to protect ea from losing money with the future cash out feature. I bet if we could somehow put up a poll asking the sims of this community if they do, or don't support this new idea, it wouldn't support their 2% claim. Is there any way to do such a thing?

[/ QUOTE ]
 
S

Shyanne1

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

Player to player activities such as using tip jars, secure trade, the interaction “Give Money”, door charges, selling items from stores, etc., do not contribute to, or deduct from, your Payout Pool.


[/ QUOTE ]

If that is the case then tell me exactly where or how we are to spend money to get our pools back so we can earn again? The above pretty much accounts for all transactions, lol.

Honestly people this game is heading to being like second life where the ONLY choice is to buy money from the game company. Soon we will only be doing job objects and tracks for the mere *fun*? of it.


That is the direction they are heading in and no other.

[/ QUOTE ]

At the TH yesterday Greg made it sound like social interactions would add to your pool. He used the term "non-bot behavior" and stated socializing was one of those non-bot behaviors. Since supposedly only 2% of us players engage in "bot behavior" that is why Sarah stated 98% of us would not be affected.

From the comments so far of TC3 players, it sounds like non-bot behavior doesn't add back to the pool very quickly.

I would think that working at the robot factory or restaurant would add back to the pool quickly, as those are non-bot behavior activities. Guess not.

Keep in mind that Greg also said the 3000 is just a starting point. That cap may be moved up soon. Or down.

Sorry to say this, because some of you my good buddies are so into catching botters, but I feel in my heart of hearts that this cap, and other events that are being touted as "anti-botter" are red herrings. In all the years I played this game the botters never upset the enjoyment of the game as much as this "new economy" push has done. At one time buying and selling simoleans was considered, if not illegal, then in very bad taste, unethical. Now it seems the sole focus of this game is on buying and selling simoleans, and EA seems determined to choke all aspects of play in order to insure their ATMs are crucial to the game.

Free players = ATM players. I have to say I feel like a chump for being a paying player. As a subscribing player, I have to be concerned about the cap. ATM players do not. DOH.

[/ QUOTE ]

Very well said. You've convinced me to change my accounts to freebies and buy $10 worth of whatever each month. NOW that's a solution I can live with.
 
K

kwills75TSO

Guest
<blockquote><hr>

Has anyone thought about with that earnings gap, that EA is worried that they might have to pay out tons of money once they enable cash-out feature? That this is just a way to control the amount of money people are able to cash out? You still need money to pay for food, hire a repair man, buy things, so if they set a limit on how much you can earn, you can't cash out a whole lot. To me to call it a anti-bot measure is absurd.

[/ QUOTE ]


The thing is this has nothing to do with the cash out feature. If they don't want to go broke in the first week of cash outs they simply set the cashout price to 50k simoleans = 1 dollar, problem solved.

And yes you do need money to hire the repairman, put food in the fridge etc, but the problem with that is....restocking fridge and repair costs are not included in the money cap pool unless EA just flat out forgot to mention that part. So with us stocking the fridge at 1.5K plus for a days time, each of the top lots will only be able to keep their lots open 2 days max before they diminish their pool to nothing and can't make anymore. And this is supposed to encourage social activity and non bot like behaviour?
 
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<blockquote><hr>

At the TH yesterday Greg made it sound like social interactions would add to your pool. He used the term "non-bot behavior" and stated socializing was one of those non-bot behaviors. Since supposedly only 2% of us players engage in "bot behavior" that is why Sarah stated 98% of us would not be affected.

From the comments so far of TC3 players, it sounds like non-bot behavior doesn't add back to the pool very quickly.

I would think that working at the robot factory or restaurant would add back to the pool quickly, as those are non-bot behavior activities. Guess not.

Keep in mind that Greg also said the 3000 is just a starting point. That cap may be moved up soon. Or down.

Sorry to say this, because some of you my good buddies are so into catching botters, but I feel in my heart of hearts that this cap, and other events that are being touted as "anti-botter" are red herrings. In all the years I played this game the botters never upset the enjoyment of the game as much as this "new economy" push has done. At one time buying and selling simoleans was considered, if not illegal, then in very bad taste, unethical. Now it seems the sole focus of this game is on buying and selling simoleans, and EA seems determined to choke all aspects of play in order to insure their ATMs are crucial to the game.

Free players = ATM players. I have to say I feel like a chump for being a paying player. As a subscribing player, I have to be concerned about the cap. ATM players do not. DOH.


[/ QUOTE ]

Simply amazing post.
 
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<blockquote><hr>

Sarah says:
&gt;&gt;Player to player activities such as using tip jars, secure trade, the interaction “Give Money”, door charges, selling items from stores, etc., do not contribute to, or deduct from, your Payout Pool.


[/ QUOTE ]
The devil is in the "etc's". Buying from a store is a 'player to player' activity too.
 
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I still don't see how this don't affect us, Im building a lot and only need a several thousand to complete it. Well I spent every $$$ I earned, I skill, socialize, visit lots, clean, tip, etc etc and still only make $12 a round in the bot factory instead of $285. That means after each shift of almost 4 perfect rounds I can buy 10 whole pieces of floor carpet!!! Great new rule, tnx
 
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Guest

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Why dont they just boot the bad apples and let us play the way we like ... when I'm in game with my friends .. we chat and make jams or code or pizza ... thats what we do when we arent going to the robo factory together ... I dont think it will be much fun to come in game and just sit because we made our 3000 for the week.

I see myself playing World of Warcraft alot more ...
 
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Paulina

Guest
So where would they suggest for us to go to participate in the non-bot behaviour? Because once you made your 3000 gap for the week and you run a skill house, and run out of money to provide anything for your guests, you have to close up to wait till the following week to make money? So then you are forced to use the ATM to get money for the remainder of the week if you want to play and host.
This stinks to high heavens anyway you turn it and look at it.
 
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TTL
<blockquote><hr>

EA is complicating such a simple thing to fix, all they have to do is set the cash in amount at 1 dollar for 986 simoleans and the cash out at 1250 per 1 dollar, that would make sure that simoleans are always being removed from the game. Then they would have to install a program that puts your sell out simoleans on a list in increments of 1k and you would only be sold if there was a buyer using the cash in feature. and the list would be maintained on a first in first out basis

so in essence simoleans could only be cashed out if there was someone cashing in. the rest of the people cashing out would remain on queue


[/ QUOTE ]

The best post on the 20 pages that i read is this one. A simple solution.

Remember, EA asked some sim 1 cc sites to join our game so they could make money. RL money. The reason that Second Life is so popular is because some people want to make money in RL. Some people want to socialize only. Everyone has a reason to play a game.

Most subscribers (paying players) want to make in-game money without the ATM. They want to build houses and have a successful house is whatever category they choose. They want to fulfill personal goals that they set for themselves. They want to have fun while playing. They want to have friends. These simple gaming requirements of most people needs to be remembered by the development team.

If the game is not fun, people will not play and certainly not subscribe.
 
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Guest

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<blockquote><hr>

At the TH yesterday Greg made it sound like social interactions would add to your pool. He used the term "non-bot behavior" and stated socializing was one of those non-bot behaviors.

[/ QUOTE ]
This is another maddening part of the equation - they refuse to tell us what activities are beneficial. So, if we get to that point in the cap where payouts start to decrease, we have to blindly hunt around for something to replenish it. And.... we can never know the results of our search.
 
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Guest

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<blockquote><hr>

TTL
<blockquote><hr>

EA is complicating such a simple thing to fix, all they have to do is set the cash in amount at 1 dollar for 986 simoleans and the cash out at 1250 per 1 dollar, that would make sure that simoleans are always being removed from the game. Then they would have to install a program that puts your sell out simoleans on a list in increments of 1k and you would only be sold if there was a buyer using the cash in feature. and the list would be maintained on a first in first out basis

so in essence simoleans could only be cashed out if there was someone cashing in. the rest of the people cashing out would remain on queue


[/ QUOTE ]

The best post on the 20 pages that i read is this one. A simple solution.

Remember, EA asked some sim 1 cc sites to join our game so they could make money. RL money. The reason that Second Life is so popular is because some people want to make money in RL. Some people want to socialize only. Everyone has a reason to play a game.

Most subscribers (paying players) want to make in-game money without the ATM. They want to build houses and have a successful house is whatever category they choose. They want to fulfill personal goals that they set for themselves. They want to have fun while playing. They want to have friends. These simple gaming requirements of most people needs to be remembered by the development team.

If the game is not fun, people will not play and certainly not subscribe.

[/ QUOTE ]
There have been a number of workable solutions proposed by various players.
My suggestion was to initiate cash-out with a very high sell back price, like above, then let the "dynamic" aspects of the "economy" adjust it over time.
As the simoleons were drained off, the price would drop (or rise, eventually) slightly in relation to the total amount of simoleons existing in the game.
I was ignored, of course.

There were also workable suggestions to eliminate botting entirely.
They were ignored, too.
 
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imported_Dali Dalinza

Guest
<blockquote><hr>


This is another maddening part of the equation - they refuse to tell us what activities are beneficial. So, if we get to that point in the cap where payouts start to decrease, we have to blindly hunt around for something to replenish it. And.... we can never know the results of our search.

[/ QUOTE ]

DING DING DING DING! Exactly.

At the TH meeting there were players who just glibly spouted off, "Well, if they told us then the botters would program that in."

Like many a glib phrase, it makes no logical sense.

If a bot is programmed to act like a player -- leave their property, socialize, skill, go to work at the robot factory or restaurant, log off, log on, goof off -- then doesn't that mean someone out there would be botting "normal game play?" This makes me laugh, but the people who believe the "if they told us then the bots would win" do not have a sense of humor.

Of course we should know what our balance is. Of course we should know how to affect any cap to our benefit, so we can manage our game play. Bots that would have to be programmed to act like me or you would have little money making potential, and who knows -- they might even set an example for the rest of us by their untiring exemplary gaming behavior.


Edited to add: To avoid cap stress, buy money from your local EA ATM. *repeat as a mantra*
 
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imported_ChipsAhoy

Guest
Is going to jobs with your various sims 'bot-like behavior'? I earn is excess of 3k/per day or 2. I just log in various sims I have that are on different job tracks. That's my current goal. Reach the end of the job track on every one.
I don't really spend too much-I do here and there. I don't really socialize too much either-off and on.
I fail to see the reasoning of including the job tracks on this. WHY would you want to sell your simoleans back to EA? This is pretty much dictaing to me HOW we can play this game. This was not told to me when I got that email saying to come back...things are better and fun again. pffft.
I certainly hope the devs or someone in charge reads our responses to all this. This is really a foolish move on their part.
 
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Guest

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<blockquote><hr>

DING DING DING DING! Exactly.


[/ QUOTE ]
Wow! 4 DINGS! I'm flattered.



Is that a record?
 
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imported_debbiemins211848

Guest
ive been to work again....well thats a joke.i have a grand $250 dollars to my name because i spent it in game and all i earned for a $252 shift was $6. Im not going to be able to open my house cos i havent the money to feed ppl...........
so what do i do devs pray tell.jams im earning $0 havent tried pizza to scared to
 
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Guest

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I downloaded the WoW trial today. It was okay - but maybe not really me. TSO used to be... Maybe I'll just stop playing games altogether.
 
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Guest

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*TTL*

It's simple. Use the ATM's. I won't. I will quit the game before I start using the ATM to be able to build.

Payouts are at all time lows, even at jobs. I went into TC3 this morning and worked the bot factory. My sim was actually paid 1 buck MORE than what it said on the screen for each round. Mind you, it was my first time working there so it may be compensating the fact that my pool was full. Maybe they will pay out larger to burn through the pool faster? lol

This is just dumb. I wonder how much longer until the people in TC3 quit the game... thus leaving us with no one in game to test anything... lol
 
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