I just wish they would turn blackrock infection back on. I miss it.
As for a use for it... I always thought it would be a good imbuing item...
If you use it though you have a chance to be blown up, to destroy the item.... whatever..... but thought it should allow you to add another 10 points to something..... like instead of adding 100 luck you would add 110... but failure broke the item or blows you up... Or if you add 30 SSI then its 40... but you can only do it once per item... Also it owuld not count toward the final "worth" of the item... in other words you can go beyond normal with it... but only if it's applied to the FINAL item... So if you imbue a bow with 40 SSI first... the next thing you go to put on will count the full 40 to it's weight .... but if you do it last.... it won't count it until after completion... it'll only count 30. This would keep the risk high.
But you would also still be able to "enhance" the item..... but again your risk would be even higher... and you would risk getting blown up... and the total weight would count toward your chance to enhance.
Also.... I'd like to see us able to blackrock infuse a soulforge, anvil, and forge...
Giving added bonus to chances but using some sort of "charges"... until the infusion wore off... this would increase the ability to enhance, and imbue as well as to craft "exceptional" items... And it would add to the durability of items.