G
Guest
Guest
EA can monitor where game money comes from. Why not put a percentage value on it.
I suggest EA makes a money pool that is tied to an account. The pool would be the amount of game money you can sell at the ATM. Lets say the pool collects 20% of the amount of game money you recieve from job or object payouts.
(The % would be determined by the devs.)
That means, you make 100,000 in the game only 20,000 could be sold through ATM's.
You can use 100% of your game money to trade, buy from stores, use as we do now.
Basically, your account monitors how much your account has earned through objects. You can only sell back 20% of that amount.
You can give as much game away as you want, or spend it on things in the game.
If a player has 50 billion units of game money, only 20% of the total that account has earned through objects can be sold to the ATM.
100% of the money bought from ATMs would go into the pool. If EA decided to give us a gift, they could add a monetary amount to the pool.
The only thing that makes the pool go up would be:
ATM buys 100%
EA gifts 100%
Payouts from jobs or money objects 20%
They could add cost of CC or other EA buys to the pool. (up to EA)
Who benefits??
Those of us who play for fun can make as much game money as we want, and spend it in the game on anything we want.
The developers, Its pretty damn easy to program. (They already can monitor the difference in game money, they do it with free accounts.)
Long term players, your pool could build into a decent amount of RL money in a few years. Least buy you dinner...
Who gets the shaft?
CC creators and stores who want to turn a RL profit, EA could figure out a way to add CC sales to the pool though.
Players who just want to make game money and sell it for RL income.
Feedback is appreciated.
I suggest EA makes a money pool that is tied to an account. The pool would be the amount of game money you can sell at the ATM. Lets say the pool collects 20% of the amount of game money you recieve from job or object payouts.
(The % would be determined by the devs.)
That means, you make 100,000 in the game only 20,000 could be sold through ATM's.
You can use 100% of your game money to trade, buy from stores, use as we do now.
Basically, your account monitors how much your account has earned through objects. You can only sell back 20% of that amount.
You can give as much game away as you want, or spend it on things in the game.
If a player has 50 billion units of game money, only 20% of the total that account has earned through objects can be sold to the ATM.
100% of the money bought from ATMs would go into the pool. If EA decided to give us a gift, they could add a monetary amount to the pool.
The only thing that makes the pool go up would be:
ATM buys 100%
EA gifts 100%
Payouts from jobs or money objects 20%
They could add cost of CC or other EA buys to the pool. (up to EA)
Who benefits??
Those of us who play for fun can make as much game money as we want, and spend it in the game on anything we want.
The developers, Its pretty damn easy to program. (They already can monitor the difference in game money, they do it with free accounts.)
Long term players, your pool could build into a decent amount of RL money in a few years. Least buy you dinner...
Who gets the shaft?
CC creators and stores who want to turn a RL profit, EA could figure out a way to add CC sales to the pool though.
Players who just want to make game money and sell it for RL income.
Feedback is appreciated.