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animal Training very underwelming

Pawain

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My conclusion is: Its not anything you added. But where does it say its a necro mage? Would you have to choose that in training? I tried Taming 1 on TC but it bites me all the time.

Yours only has magery. I can only think you should have chosen Necromage. Ill try to capture one again.
 

MalagAste

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My conclusion is: Its not anything you added. But where does it say its a necro mage? Would you have to choose that in training? I tried Taming 1 on TC but it bites me all the time.

Yours only has magery. I can only think you should have chosen Necromage. Ill try to capture one again.
It had necromancy and SS and Magery and Eval and all on it when I tamed it... one would then conclude would one not that it HAD infact both... would you not it DOES have the skills... They just don't raise.

Would not seeing them on the pet when you tame it not give you the impression that it did infact possess the skill?
 
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BeaIank

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You need to add the necromage ability on level up so it starts using necromancy.
 

Pawain

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It had necromancy and SS and Magery and Eval and all on it when I tamed it... one would then conclude would one not that it HAD infact both... would you not it DOES have the skills... They just don't raise.

Would not seeing them on the pet when you tame it not give you the impression that it did infact possess the skill?

I got one. Ya I think Bealank is correct. You needed to put 1 point in necromage.

That does remove poisoning. Poisoning is a Magic Ability. Can only have one magic ability.

Sorry
 

MalagAste

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You need to add the necromage ability on level up so it starts using necromancy.
Why do you need to add what was already there????? Who would even think to do that??????

So what your saying is you need to put on what you already have and it takes OFF part of what was already there??? Like anyone is supposed to know this from the start????
 

BeaIank

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Why do you need to add what was already there????? Who would even think to do that??????

So what your saying is you need to put on what you already have and it takes OFF part of what was already there??? Like anyone is supposed to know this from the start????
Well, the system is interesting and fun but it has some SERIOUS design flaws, like allowing you to burn away points by adding two magical abilities without being informed of what would be lost and that you wouldn't get the points back for doing that.
 

Pawain

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Why do you need to add what was already there????? Who would even think to do that??????
Those skills are there but they don't have to be used in the end result. Basically that type pet can do any of the magic skills at a low cost. But it only has magery when it becomes your pet.

Necromage isn't on the pets screen. Those screens tell you what the pet can do. That's why we need to see all of them.

I bet that was a pain to train. You have a spider on the magery path.

But, if you are not done with training, you can add necromage at another stage for 1 point! So it may be a cheap lesson. But you said the magic skill choices are gone?

You can take things off and put them back on.
 

MalagAste

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No he's done now I wasn't aware that I'd have to add it and I'm sure adding it would have taken something away I like his poisoning... he's VICIOUS... I have him in blackthorns now and he's mopping the floor with All things so far. I tried hell hounds, dragons, brigands even kills rotters like mad and they can't touch him. Trying to work up his parry it's going slow but he's doing alright barely even have to heal him.
 

MalagAste

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My biggest Beef is that he came as a Necro/Mage with Poisoning... so he ought to have been using all those skills... I SHOULDN'T have to add them to get him to keep what he had... and if my adding Goo was what killed his Necromancy then I wish it had a warning. Because far as I knew it was there he should gain in it... and finally... If you are going to add something that will take away something you added before and cost you points... it should give some sort of warning again... like hey if you put Necro back on your pet you'll lose "xyz" whatever... Poisoning if that's the case or Magery... or whatever. But to lose what he came with to begin with... He had necro and SS why he never used them I couldn't say.
 

Pawain

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My biggest Beef is that he came as a Necro/Mage with Poisoning... so he ought to have been using all those skills... I SHOULDN'T have to add them to get him to keep what he had... and if my adding Goo was what killed his Necromancy then I wish it had a warning. Because far as I knew it was there he should gain in it... and finally... If you are going to add something that will take away something you added before and cost you points... it should give some sort of warning again... like hey if you put Necro back on your pet you'll lose "xyz" whatever... Poisoning if that's the case or Magery... or whatever. But to lose what he came with to begin with... He had necro and SS why he never used them I couldn't say.
It wasn't what you did. It was what you didn't do.

upload_2017-5-10_18-42-28.png

It could have had 3 things.

Notice how poison and magery are gone.
 

Grace of Minoc

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My biggest Beef is that he came as a Necro/Mage with Poisoning... so he ought to have been using all those skills... I SHOULDN'T have to add them to get him to keep what he had... and if my adding Goo was what killed his Necromancy then I wish it had a warning. Because far as I knew it was there he should gain in it... and finally... If you are going to add something that will take away something you added before and cost you points... it should give some sort of warning again... like hey if you put Necro back on your pet you'll lose "xyz" whatever... Poisoning if that's the case or Magery... or whatever. But to lose what he came with to begin with... He had necro and SS why he never used them I couldn't say.
Do we really need to have a warning package on toothpicks to not stick them in your eye?

lots of info here on the uo wiki

Animal Training – Ultima Online

Animal Training Abilities – Ultima Online

note this section:
Selecting a new school of magic is not to be considered lightly, it will remove any innate magical ability the pet may have. You may only select a total of Three options from 5 possibilities over these four categories:

  • 1 magical ability
  • 1 special ability
  • 2 special moves
  • 1 area effect
read on for further clarification and details.
I promise it is not a long read.

Also, people copy yourself to test center before you make tragic mistakes.

Trust me, I made MANY tragic mistakes!!

Take just a few moments, a deep breath, and verify your plan , or for freaksake, read the links above.
 

MalagAste

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Do we really need to have a warning package on toothpicks to not stick them in your eye?

lots of info here on the uo wiki

Animal Training – Ultima Online

Animal Training Abilities – Ultima Online

note this section:
Selecting a new school of magic is not to be considered lightly, it will remove any innate magical ability the pet may have. You may only select a total of Three options from 5 possibilities over these four categories:

  • 1 magical ability
  • 1 special ability
  • 2 special moves
  • 1 area effect
read on for further clarification and details.
I promise it is not a long read.

Also, people copy yourself to test center before you make tragic mistakes.

Trust me, I made MANY tragic mistakes!!

Take just a few moments, a deep breath, and verify your plan , or for freaksake, read the links above.
Well if it was done PROPERLY in the first place there wouldn't BE tragic mistakes. I've already heard several who have broken Nightmares, Dreads and even Blaze Cus... so not really cool... And yes... it should come with warnings.
 

Merus

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Do we really need to have a warning package on toothpicks to not stick them in your eye?

lots of info here on the uo wiki

Animal Training – Ultima Online

Animal Training Abilities – Ultima Online

note this section:
Selecting a new school of magic is not to be considered lightly, it will remove any innate magical ability the pet may have. You may only select a total of Three options from 5 possibilities over these four categories:

  • 1 magical ability
  • 1 special ability
  • 2 special moves
  • 1 area effect
read on for further clarification and details.
I promise it is not a long read.

Also, people copy yourself to test center before you make tragic mistakes.

Trust me, I made MANY tragic mistakes!!

Take just a few moments, a deep breath, and verify your plan , or for freaksake, read the links above.
I'm just curious... if it is so easily understood just by reading the wiki, which the majority of your post implies.... how is it that you made so MANY tragic mistakes? Those two things seem contradictory.
 

BeaIank

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I know I made one because till May 1st the description of Bashing and Battle Defence were swapped around.
 

Grace of Minoc

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I'm just curious... if it is so easily understood just by reading the wiki, which the majority of your post implies.... how is it that you made so MANY tragic mistakes? Those two things seem contradictory.
Because I only glossed over them, instead of reading and comprehending them fully.
I like, many others, were in a hurry. Yet the answers were right there in the beginning
and yes my butt is sore from kicking my self in the ass.
 

Cymidei

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/sigh

I definitely think a soul stone for pets would be useful...
 

Grace of Minoc

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Well if it was done PROPERLY in the first place there wouldn't BE tragic mistakes. I've already heard several who have broken Nightmares, Dreads and even Blaze Cus... so not really cool... And yes... it should come with warnings.
Yes, it sucks to ruin pets!

Lots of us, me included, were in a hurry.

But I honestly don't know how, if read carefully,
the wiki notes could be so confusing.

The ones who ruined pets were in a rush to get the next "big thing"
and did not read the instructions all the way thru.

Also, everytime you go to "imbue" the pet, it says " you wanna do this, its permanent!"
or something to that effect.
 

Wing Zero Straight Edge

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Well if it was done PROPERLY in the first place there wouldn't BE tragic mistakes. I've already heard several who have broken Nightmares, Dreads and even Blaze Cus... so not really cool... And yes... it should come with warnings.
*Raises hand* My Blaze Cu Sidhe is definitely a "tragic mistake" woops!!
 

Kylie Kinslayer

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Only a matter of time... for the $$ fix...

or that is what I would do if I was at the helm lol.

Throw a "Pet Wipe" token on the UO Store and charge $14.95 for it ;)
 

MalagAste

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Yes, it sucks to ruin pets!

Lots of us, me included, were in a hurry.

But I honestly don't know how, if read carefully,
the wiki notes could be so confusing.

The ones who ruined pets were in a rush to get the next "big thing"
and did not read the instructions all the way thru.

Also, everytime you go to "imbue" the pet, it says " you wanna do this, its permanent!"
or something to that effect.
While YES it does say "You want to do this it's Permanent!" But it doesn't say "Warning: You are Imbuing your pet with Exploding Goo and your pet already has Magery and Necromancy adding Exploding Goo will cause your pet to lose Necromancy AND SS. You want to do this it's Permanent!" Which it ought to warn me of.

Or at least say "Warning: You are adding XXX and you already have 2 of those one will be lost! You want to do this it's Permanent!"
 

Pawain

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While YES it does say "You want to do this it's Permanent!" But it doesn't say "Warning: You are Imbuing your pet with Exploding Goo and your pet already has Magery and Necromancy adding Exploding Goo will cause your pet to lose Necromancy AND SS. You want to do this it's Permanent!" Which it ought to warn me of.

Or at least say "Warning: You are adding XXX and you already have 2 of those one will be lost! You want to do this it's Permanent!"

That's not correct. Exploding Goo will not remove magic skills. Another magic skill will remove a magic skill. The necromancy and SS were decreasing because you kept the pets inherent magery ability, which does not use those magic skills.

Each pet type has built in skills. If you choose an ability that uses those skills, those skills will increase. If you choose a magic ability or leave a magic ability in place that does not use those skills, the un needed skills will just stay stagnant and decrease when the pet dies. But the skill slots are still there. All pets use Meditaion and Focus, those wont stagnate. I'm sure those info pages clearly state this. NOT

Your Dread Spider starts overcapped in Magic Skills. It has Poisoning and Magery. If you choose any other magic skill you will remove the overcap and just have one magic skill. You cant get the overcap back.

If you chose necromage, you would lose poisoning and the poisoning skill would stagnate. So, you like the pet as it is, you may have "ruined" it if you chose Necromage.

If you chose necromage, you could have a spider that does this:

upload_2017-5-10_23-38-16.png

Don't blame Explosive Goo. It cant remove a Magical ability. Necromage removed the magery ability and poisoning ability. This pet will have poisoning stagnate. (unless necromage uses that poisoning skill) I'm sure that is in the guide.....

The guide has a lot of missing scenarios.

So, your pet did not lose SS and Necro. It doesn't need them.
 

Larisa

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Well if it was done PROPERLY in the first place there wouldn't BE tragic mistakes. I've already heard several who have broken Nightmares, Dreads and even Blaze Cus... so not really cool... And yes... it should come with warnings.
It's all in the game...it's just that people don't read because they are in too much of a hurry....

radingcomp.jpg

remivo.jpg
 

Slayvite

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Yeah, cause we should totally be able to rely on that since it just got added to the game... where do I tame my magical silver steed?
Never mind that Unicorn wannabee silver steed.......where do I train a Dark Steed :devil:
 

PlayerSkillFTW

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My biggest Beef is that he came as a Necro/Mage with Poisoning... so he ought to have been using all those skills... I SHOULDN'T have to add them to get him to keep what he had... and if my adding Goo was what killed his Necromancy then I wish it had a warning. Because far as I knew it was there he should gain in it... and finally... If you are going to add something that will take away something you added before and cost you points... it should give some sort of warning again... like hey if you put Necro back on your pet you'll lose "xyz" whatever... Poisoning if that's the case or Magery... or whatever. But to lose what he came with to begin with... He had necro and SS why he never used them I couldn't say.
Dread Spiders come with the Necro skill, but they won't utilize it without the Necro or Necromage ability, which can be added via the new leveling system. You never added the Necromage ability to your Dread Spider. If you add the Necromage ability to a Dread Spider, it loses the Poisoning ability (which is considered a Magical Ability), but retains the Poisoning skill.
I suggest training a Dread Spider's Poisoning skill up to GM before swapping to the Necromage ability, because the necro Poison Strike spell benefits from a higher Poisoning skill (At GM Poisoning, it has 9% chance to inflict Greater Poison on any victim hit with Poison Strike). Plus, even after switching to the Necromage ability and losing the Poisoning ability, the Dread Spider can still be given the Poison Breath ability, which scales off of Poisoning skill. The Poison Breath ability also gains the Poisoning skill, even if the pet no longer has the Poisoning ability, so you can use Poison Breath to raise his Poisoning skill back up to GM after death.
 

MalagAste

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It's all in the game...it's just that people don't read because they are in too much of a hurry....

View attachment 66507

View attachment 66508
First off note that Dread Spider isn't mentioned in that blurb about Magical Creatures... Secondly And this is seriously Important and quit defending lazy devs about this.....


IT NEEDS TO BE ON THE PLANNING MENU... What the hell is a planning menu good for if it doesn't work and doesn't tell you that hey.... adding something as simple a Exploding Goo will do that...

Secondly how in the hell was I supposed to know by taming the pet that even though it HAS the Necromancy and SS skill those are NOT used unless I give him them by using up points while training him up since well as far as anyone could tell he already HAD those skills... Which again is completely insane...

And Finally... He is NOT on that menu about magical creatures and for CERTAIN I would want a warning that giving him Necromage would kill the poison skill......

IMO FAR more work on the part of the DEVs needs to go into this system or they need to have a FAR better way of letting folk know these things BEFORE they ruin a pet.

And a side note... I want a Dark Steed.
 

Larisa

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So sorry I didn't copy the entire thing for the lazy folk who can't read for themselves....not directed at anyone in particular.

The Dread Spider is NOT a magery creature, which is why it's not listed there.....which one would know if one read the entire thing...
NecroCrits.jpg

I'm not saying the system is perfect....but this is why this publish was on test for so long...and they delayed it being pushed out to all shards for an extra week...

Why was this stuff not brought up then????
 

Pawain

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This reminds me of when I found a weapon with 90% life leech and I imbued Mana leach onto it. The life leech dropped to 60 or something....
 

MalagAste

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So sorry I didn't copy the entire thing for the lazy folk who can't read for themselves....not directed at anyone in particular.

The Dread Spider is NOT a magery creature, which is why it's not listed there.....which one would know if one read the entire thing...
View attachment 66518

I'm not saying the system is perfect....but this is why this publish was on test for so long...and they delayed it being pushed out to all shards for an extra week...

Why was this stuff not brought up then????
And that picture fully illustrates the problem... NECROMANTIC... yet no Necromancy unless I add it wasting points I had NO IDEA I had to waste since well.... it should have had them in the first place... and further..... I added GOO which ISN'T under magic abilities... It was a special... so again how was I to know?!!?!
 

MalagAste

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And that picture fully illustrates the problem... NECROMANTIC... yet no Necromancy unless I add it wasting points I had NO IDEA I had to waste since well.... it should have had them in the first place... and further..... I added GOO which ISN'T under magic abilities... It was a special... so again how was I to know?!!?!
And my complaining about it is so that it get FIXED to be more intuitive for EVERYONE making things more CLEAR than they are now why you defend the DEVs about this I personally would prefer they make things more intuitive so folk know what they are doing without having to read 80 pages of explanations of why this and that doesn't work.

Honestly if the Planner were more intuitive and the pets own lore menu were more accurate we wouldn't be having this conversation...
 

Larisa

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And I would prefer if the months worth of testing time were actually used to test and not just see how uber a pet we could have....yes some things were tested....and in my case..I copied my tamer over to test to actually..you know...test stuff? To see what would happen when I added certain things???

Again I ask why all of this is brought up now and not during the entire month it was being tested? The Devs have shown to fix things when it was brought to their attention ON TEST....Kyronix and Bleak were on test A LOT and they fixed a lot of stuff while it was still in the testing phase. We had ample time to find issues....

I am not excusing the devs, but they did give us plenty of testing time....~Shrugs~ I guess people just gotta complain
 

Dol'Gorath

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This only makes me have one question...

where in da heck (or hell) is the Hellsteed? :D

ok, two questions..

and the Dark Steed..
Probably pets that were planned earlier on but removed and they forgot to update the tool tips. =] I would have liked to see a return of Silver Steeds and Dark Steeds.
Or even elemental horses to go with the Fire Steed, like Cold, Energy, Frost and Poison horses. =]
 

Whyterose

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decided to do the animal training with my best cu side, big mistake, gave a bunch of legendary skills and added life steal. now he apparently only heals when he is poisoned or maybe when the mood strikes him(has died from start to finish without using a heal), of course i have life stealing but either he does not use that or the affects are so small( or he uses is so infrequently) that that you can't tell. i now have to spam heal him to keep him alive against mobs that used to be no trouble( depending if he is in the mood to use bandy's on himself or not). they apparently switched to using mana for heals of course he has plenty and never uses it( lore him frequently).
given the number of powerscrolls and time i wasted on this, in order to make my pet stronger i apparently only screwed him up. He now averages 1 bandy every 15-20 seconds unless poisoned, but makes up for the poisoning by not using any bandy's for a minute or 2. All i can assume is his AI was changed when i up(down)graded him.
anyone else having similar problems?
I can't believe you would take your best pet to make changes to it, the new pet stuff hasn't even been out a month. I have a guildmate that ruined their Dread War Horse by adding Poisoning to it and now it will not use Magery. There is a Test Server for a reason.
 

Slayvite

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Probably pets that were planned earlier on but removed and they forgot to update the tool tips. =] I would have liked to see a return of Silver Steeds and Dark Steeds.
Or even elemental horses to go with the Fire Steed, like Cold, Energy, Frost and Poison horses. =]
Were about to get a whole new set of town invasions on the run-up to the Anniversary, what's to say the Steeds aren't going to make a re-appearance like they did back in 1999. ;)

*fingers and toes crossed* :Begging:
 

Uvtha

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Why was this stuff not brought up then????
I mean, give people a break. It's not our job to test this stuff out, and even for those who did test (like myself) there will always be things that once you are actually playing it with your actual characters and pets on a live shard that will come up.
 

Uvtha

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and the Dark Steed..
I would imagine they will end up getting put back in sometime? Either that or it's just for those random 2 people who tamed any of the dark/light pets and somehow managed to keep them in the stables for 15 years. :O
 

Kylie Kinslayer

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I would imagine they will end up getting put back in sometime?
I am just hanging my hat on them saying there will be "old and new" critters on the invasion for the 20th. Hoping for those and maybe for blackrock infecting to be turned on.. but figure that is a long shot.
 

MalagAste

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I am just hanging my hat on them saying there will be "old and new" critters on the invasion for the 20th. Hoping for those and maybe for blackrock infecting to be turned on.. but figure that is a long shot.
Blackrock infecting was Awesome!! I too would love to have this turned back on and made permanent!

Was one of the more amazing things you chose to participate or not by carrying blackrock or not...
 

Kylie Kinslayer

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Was one of the more amazing things you chose to participate or not by carrying blackrock or not...
I still carry a large piece in my pack to this day just in case they goof something up in a pub and accidentally turn it back on.


Hey... stranger stuff than that has happened 'round here :D
 

Uvtha

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I am just hanging my hat on them saying there will be "old and new" critters on the invasion for the 20th. Hoping for those and maybe for blackrock infecting to be turned on.. but figure that is a long shot.
That would be nice. I have always wanted my silver steed back. :p
 

Uvtha

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Blackrock infecting was Awesome!! I too would love to have this turned back on and made permanent!

Was one of the more amazing things you chose to participate or not by carrying blackrock or not...
Man when there were the areas with accelerated skill gain... that was havok on siege. :D
 

MalagAste

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Man when there were the areas with accelerated skill gain... that was havok on siege. :D
I bet it did! That part of the Blackrock I could do without... But I enjoyed being able to blow myself to kingdom come... I enjoyed hearing the voices... and I enjoyed being able to "infect" things... that was the best.

I would be happy just to have the Infection part turned back on. Could you imagine though being at an EM Event and blackrock infecting one of the mobs or a boss... what a hoot that would be! Anyway I always enjoyed that. Still carry a small piece in my pack on most of my characters.

Don't really need the skill gain area's we have Haven and the blue and pink scrolls. Not to mention the mythic token... how much more skill boosting do we really need.

Just want the fun of the hunt. Was entertaining to be walking about minding your own business and suddenly get waylaid by a hind or something.
 
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