To say that September '97- April '00, the years in which Felucca was
the only choice, were UO's golden years is not only subjective, but easily disproven. Very easily.
First, UO had fewer shards during this period; 16 compared to the 27 we have now. So population wasn't nearly to spread out. Lag was also far more onerous beastie during this era, so few people played on geographically distant shards, instead of congregating on Atl.
Second, we have the chart. Yes,
that chart. The one the Classic Shard supporters clearly couldn't read.
View attachment 53479
Renaissance, the expansion that obviously wasn't a mirror, dropped in April of 2000. According to
the chart, UO's subscription numbers were somewhere around 140,000 in January of '99. In January of 2000, subs were still below 150K, but by July of 2000, subs were up to 190K+. They
kept climbing, with a few drop offs to peak around 250K in 2003. The introduction of Trammel nearly
DOUBLED UO's playerbase. If anything, Age of
Stuff Shadows, released in February of 2003, is what gave UO a mortal wound...though one that took
another six years to drop subs to pre-Trammel levels.
Furthermore, attempting to lump trends in play styles, such as everyone and their llama creating their own crafters, with Trammel is, in a word, silly. People did that because they
wanted to, or did it because they didn't trust people enough to give them their lootz to repair. Repair deeds, introduced October 2001, are far more relevant to this issue than is Trammel.
Full-loot PvP died because it needed to happen. Garriott's wild, wild west experiment was an abject
failure that even his bloated ego was eventually able to accept.
Look no further than Siege or Mugen for how well a Fel-only ruleset thrives: i.e. not at all. (Sorry, Siegers, but its true, and you know it.)