We need alot more spawn around the land, smal plots with a few monsters respawning like the Lichs spawn at yew. We have alot of unused forest.
Now I know nothing about the spawn on the trammel facet but the fel facet could need more spawn in the wilderness.
The desert could be changed to have smaler groups of spawn, not the same mixed spawn all over the place.
Same with the swamp, should not be one big mixed spawn, where crafters and young chars have no chance. Make it with several spawns of different levels.
And where did the brigand spawn go, we had in Felucca? First they removed the archers from them and then the whole spawn we had east for Britain. Also Males meed some spawn, that place is so boring and don't forget some red healers on Siege or shines that res reds.
Close to the houses, cows, dears and other spawn young crafters need will be nice, then around the player towns, in the forest/ desert, swamp, make smaller spawn with harder mobs, that drop colored leather, gems and maybe one magic item like in 1-2 level of shame.
Also some gypsy vendor/minter spawn in playertowns away from towns with vendors would be nice, you could use all the non used guard houses for that and give them a few crafting add ons too and maybe a few stall/comunity vendors plot.
To make the communities grow, we need something to bind them together. Right now, players rarely hang around in the player towns like they did in old days.
In old days, they used their local crafters, the young hunted around the town. Reds would show up sometimes (could be warring guild on Trammel facets) and attack and the defenders of the town would try to protect the crafters and the young hunters.
To make that work again, we need the spawn back around the towns and player towns. Dungeons are nice for small and larger groups of players but the overland spawn would be great for the ones with slow connection or not so skilled yet.