C
ChReuter
Guest
An idea to restore the feel of UO's community.
Over the course of the past year or so, I watched the debate over the classic shard unfold and end in a final(Somewhat?) decision to not pursue it's creation. While I was one of those who fancied the idea, I realized one belief folks had about it was completely false and would have probably ended with the shard being deemed a failure due to this belief. Really, all that belief was, was a hope. A hope that if the shard was created, it would somehow resurrect that feeling one had when interacting with the community we had back then. This was just not going to happen, no matter how well and accurate the shard was made to be.
With this said, I also came to believe that a newly created shard with a special but simple ruleset and no extremely complicated programming required in it's creation and upkeep, could in fact go a long way in pulling a community together out of the ashes of the former one. First, its creation would have to have the least amount of impact possible on the upkeep and further progression of the original shards (Siege included). This shouldn't be a huge hurdle to overcome as what I have in mind would still get the majority of patches and updates, with only a limited amount of stuff having to be withheld. After it's completion though, unlike a classic shard, it should require little extra attention in it's upkeep.
I'm proposing a shard which will be almost exactly the same as the current shards, will require little extra attention, and somehow bring back a sense of community to UO? Well, somewhat... There will be changes, but the changes I have in mind are for the most part, very simple. Every change which is suggested should only be put forth if it's goal is community. This is not an idea for a shard that has a goal of bringing back that feel and secondly, catering to some other group or desire for the game. Its only purpose would be community.
How I would go about this would be the act of disabling some systems within the game, and making other aspects simpler. Some of the changes might even take away aspects of the gameplay some or a lot have come to enjoy but with the intentions of creating an even more enjoyable game. As I'm only at this time throwing the idea out there, I won't list out everything that I've come up with, but for now just a sampling of the ideas and why I feel they would fertilize the growth of something possibly very special.
(Remember, this is just a sample and not even necessarily what I feel would be most important. They are only the first ideas that have popped into my head from a long list that has been brewing in my head for quite some time.)
The removal of the most powerful loot from mobs; while having certain pieces is nice and all, by removing the most desired items needed to complete suits that players find necessary to make a competitive suit, it would create more reliance on crafters. An aspect of the game today which is sorely lacking and at one point was a mainstay of why we had the community we did.
Universal stables and maybe even banks done away with; Anyone who can remember what it was like prior to having the universal stables should remember how it created certain towns populated by tamers and whatnot that normally probably wouldn't have been used. Skara Brae comes to mind.
Repair deeds ditched; Once again, the act of going to Brit forge for a repair was a social event. On top of this, it had the added effect of causing the crafter to generally be far more worried about his reputation within the community.
No town should have all needs placed within a few screens; Luna for example, the layout of the town is the reason why it overtook Brit as a shards hotspot. No town should have so much and a moongate so close.
Removal of LRC and reverting back to how vendors used to work; Sure, it might have been annoying, but it first off created a huge gold sink, allowed towns such as glow to flourish, and even created another player driven vendor market.
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Now these are just a few of the things which could be done to promote a community. There's so much more and also far more important things which would have to be done, but none of which do I believe to be a dev nightmare. Basically I'm curious what you folks here think. Of course my ideas are not the end all of this concept, I'm just making the suggestion that a shard could be created with simple changes that would promote community. If the concept finds some support here, than I'd love to have others input as I'm sure some here could far outdo me in ideas and I'd also be more than happy in posting my full proposal.
That's that though.
Thanks for reading.
EDIT: I thought I should add this, none of the above is an attempt to restore a certain eras gameplay. In fact, any future publish which would add to the enjoyment of the game should imo be included in such a shard. This shard would have tram, and fel, and all that jazz. It would have the AOS item system, and ninjas... The differences would come with those things that made it so we don't have to rely on each other.
Over the course of the past year or so, I watched the debate over the classic shard unfold and end in a final(Somewhat?) decision to not pursue it's creation. While I was one of those who fancied the idea, I realized one belief folks had about it was completely false and would have probably ended with the shard being deemed a failure due to this belief. Really, all that belief was, was a hope. A hope that if the shard was created, it would somehow resurrect that feeling one had when interacting with the community we had back then. This was just not going to happen, no matter how well and accurate the shard was made to be.
With this said, I also came to believe that a newly created shard with a special but simple ruleset and no extremely complicated programming required in it's creation and upkeep, could in fact go a long way in pulling a community together out of the ashes of the former one. First, its creation would have to have the least amount of impact possible on the upkeep and further progression of the original shards (Siege included). This shouldn't be a huge hurdle to overcome as what I have in mind would still get the majority of patches and updates, with only a limited amount of stuff having to be withheld. After it's completion though, unlike a classic shard, it should require little extra attention in it's upkeep.
I'm proposing a shard which will be almost exactly the same as the current shards, will require little extra attention, and somehow bring back a sense of community to UO? Well, somewhat... There will be changes, but the changes I have in mind are for the most part, very simple. Every change which is suggested should only be put forth if it's goal is community. This is not an idea for a shard that has a goal of bringing back that feel and secondly, catering to some other group or desire for the game. Its only purpose would be community.
How I would go about this would be the act of disabling some systems within the game, and making other aspects simpler. Some of the changes might even take away aspects of the gameplay some or a lot have come to enjoy but with the intentions of creating an even more enjoyable game. As I'm only at this time throwing the idea out there, I won't list out everything that I've come up with, but for now just a sampling of the ideas and why I feel they would fertilize the growth of something possibly very special.
(Remember, this is just a sample and not even necessarily what I feel would be most important. They are only the first ideas that have popped into my head from a long list that has been brewing in my head for quite some time.)
The removal of the most powerful loot from mobs; while having certain pieces is nice and all, by removing the most desired items needed to complete suits that players find necessary to make a competitive suit, it would create more reliance on crafters. An aspect of the game today which is sorely lacking and at one point was a mainstay of why we had the community we did.
Universal stables and maybe even banks done away with; Anyone who can remember what it was like prior to having the universal stables should remember how it created certain towns populated by tamers and whatnot that normally probably wouldn't have been used. Skara Brae comes to mind.
Repair deeds ditched; Once again, the act of going to Brit forge for a repair was a social event. On top of this, it had the added effect of causing the crafter to generally be far more worried about his reputation within the community.
No town should have all needs placed within a few screens; Luna for example, the layout of the town is the reason why it overtook Brit as a shards hotspot. No town should have so much and a moongate so close.
Removal of LRC and reverting back to how vendors used to work; Sure, it might have been annoying, but it first off created a huge gold sink, allowed towns such as glow to flourish, and even created another player driven vendor market.
---------------------
Now these are just a few of the things which could be done to promote a community. There's so much more and also far more important things which would have to be done, but none of which do I believe to be a dev nightmare. Basically I'm curious what you folks here think. Of course my ideas are not the end all of this concept, I'm just making the suggestion that a shard could be created with simple changes that would promote community. If the concept finds some support here, than I'd love to have others input as I'm sure some here could far outdo me in ideas and I'd also be more than happy in posting my full proposal.
That's that though.
Thanks for reading.
EDIT: I thought I should add this, none of the above is an attempt to restore a certain eras gameplay. In fact, any future publish which would add to the enjoyment of the game should imo be included in such a shard. This shard would have tram, and fel, and all that jazz. It would have the AOS item system, and ninjas... The differences would come with those things that made it so we don't have to rely on each other.