G
Guest
Guest
There has been a lot of discussion about the measures the devs are taking against bot like behaviour in our game.
Although not all agree on what these measures will mean to the game, I think we all do agree that our game play will have to change to accommodate these measures.
Different ways have been discussed on how a player will now have to go about buying things like properties, upsize properties and items for those properties.
All of which involves going about it in stages or combining the efforts of multiple accounts.
I think we all agree that unless you are willing to use the ATM, just forming a plan to reach our goals has become complicated to say the least.
To buy a cheap property would take weeks for a single player to earn the required funds, or a combined effort of multiple accounts would be needed.
To upsize that property would need to be done in stages by a single player or would take the combined efforts of multiple accounts.
And no matter how anyone looks at it, furnishing that property would become a major headache.
No items sold from stores will be able to contribute to our pools including custom content as they could then be used as an exploit.
For these measures to work, only transactions that go directly back to EA can count towards our pools.
Gaining funds towards buying items from stores can only be done at a rate of 500 per week per account and EA is not likely to make it much more than that.
That makes furnishing our properties very difficult and affording expensive items like rares and islands even more difficult.
I think we all need to understand why these measures are called for.
We all do understand the need to stop botters from taking advantage of the cash out feature.
We are all starting to understand that it is also necessary to stop bot like behaviour from taking advantage of cash out as well.
What is not fully understood is the need to stop single players from doing the same.
EA can simply not afford to give even single players the ability to be able to cash out more than EA can afford.
When a player becomes comfortable with what they have in the game, that player can then cash out what ever EA lets them accumulate in extra funds they can make in the game.
So a cap on our earnings capabilities has to be set at a very low rate, like the 500 they have implemented in TC3.
No matter what any of us feel towards the cash out feature on if it is needed or not, the devs are determine to implement it into the game.
Are they prepared to take the losses from the masses that will leave the game because of what they are doing to allow for it, I think they are because they feel they have to.
There is however an alternative to what they have developed.
One that will still enable EA to implement the cash out feature with the pool system they want in, but will also allow us to play the game much the way the game was designed to.
By adding a few extra modifications we could all earn funds towards our goals in a very similar manner to what we are a custom to.
The difference being to there present plan is that these funds could only be used for game play and not the cash out feature.
This plan is very hard to explain in text and although using it in game would be very simple it sounds very complicated.
I have done some art work of changes I feel could be made to different things in the game to allow these changes to work.
Hopefully using the artwork to aid in explaining how it will work will give people a good understanding of how simple it will be to use.
I have also spent considerable time finding possible exploits and what is needed to prevent them.
This plan will involve using the pool and cap they have introduced in TC3 which is needed to restrict people from taking advantage of cash out.
Each avatar will show 2 balances where the one balance is shown in our control panel.
These funds I am referring to as Ecash and Gcash.
<u>ECASH USES</u>
Ecash is where the funds we earn from jobs and money objects will be added and is also the balance where funds from ATM cash in and cash out will be added or deducted.
Ecash is transferable between players and can be transferred to the Gcash balance.
Ecash can be used to purchase CC where the seller has marked the CC for Ecash sale only.
Ecash cannot be used to purchase EA catalogue items from stores, to do so a player would need to transfer Ecash funds to Gcash.
The pool restrictions will be used very similar to what they have implemented in TC3 to restrict the Ecash we can earn from jobs and money objects.
The difference is here instead of the pool being replenished from what we spend on costs that go directly back to EA which is very little, the pool will be replenished by the amount we transfer to our Gcash balance.
This will enable us to build our Gcash total without worrying about payout restrictions.
<u>GCASH USES</u>
Gcash is our game cash, it will be used much the same as we have used our in game funds as we have in the past.
As there are no restrictions to what we can add to our Gcash totals it can continue to build to reach our goals.
When funds are transferred to our Gcash totals from our Ecash totals that amount will contribute to our earnings pool, which will allow us to continue to build our Gcash totals without payout restrictions.
Gcash is not transferable between avatars.
Gcash is used to purchase properties, upgrade lot size, EA catalogue items from stores and CC marked by the seller for sale to Gcash only.
Gcash cannot be used to cash out.
Gcash is used to pay for all in game expenses such as gardeners, food and repairs.
<u>TRANSFERRING FUNDS FROM ECASH TO GCASH.</u>
When a player reaches there limit on their pool and payouts get restricted, they have the option to transfer funds to their Gcash balance.
By doing so they add back to their pool and can earn maximum payouts again.
To do so I have devised the following method, simply bring up the budget window to make your transfer.
After transfer.
<u>PURCHASING ITEMS</u>
Not a lot of difference here when purchasing standard items, funds will be deducted from your Gcash amount when purchasing standard items.
Purchasing custom content is slightly different as CC may be sold sold using either funds.
A distinction will need to be implemented to show which is for sale with Gcash and Ecash. I think a simple color change in the popup would be viable.
Gcash items.
Ecash items.
Gcash items purchase screen.
Ecash items purchase screen.
Allowing CC creators to sell to either funds will allow these people to gain real cash returns for their efforts, as is what EA wants to happen.
It will also allow CC creators to supply CC to the game players who wish to by with their game cash funds if that's what they wish to do.
If CC creators wish to sell an item for Gcash then their Gcash funds will be required to pay the upload fees.
If CC creators wish to sell an item for Ecash then their Ecash funds will be required to pay the upload fees.
<u>STORE ACTIVITIES AND TRANSACTIONS</u>
Stores will be able to buy standard EA catalogue items using their Gcash funds only.
The funds from the sale of standard EA catalogue items will go to their Gcash total.
Which type of sale, "which funds will be used" for Custom content will be determined when it is uploaded.
Custom content uploaded using Gcash to pay for fees will naturally be deducted from their Gcash funds, and funds from the sale will go to their Gcash total.
Custom content uploaded using Ecash to pay for fees will naturally be deducted from their Gcash funds, and funds from the sale will go to their Ecash total.
The maximum discount would be required to be no more than about 30%.
<u>EXPLOITS</u>
There are several measures that would need to be taken to avoid exploits.
All items sold would have to have a cap applied.
I would suggest here that the cap be the retail price as marked.
The cap would reduce with the ware of the item.
Custom content would also need a cap applied to both Gcash and Ecash items.
Rares would also need to have a cap applied, which I think would be the hardest to address.
<u>OTHER COSIDERATIONS</u>
I think a system would need to be added to allow the sale of rares and properties for Ecash.
However I think this should be implemented at a later stage.
Please review things that you would do in the game and consider how you would be able to do the same using this system.
Also look for possible exploits that I may have missed covering.
I have spent a long time developing this and I only ask that you give it some serious consideration before you reply.
Thank you for reading my very long post.
Although not all agree on what these measures will mean to the game, I think we all do agree that our game play will have to change to accommodate these measures.
Different ways have been discussed on how a player will now have to go about buying things like properties, upsize properties and items for those properties.
All of which involves going about it in stages or combining the efforts of multiple accounts.
I think we all agree that unless you are willing to use the ATM, just forming a plan to reach our goals has become complicated to say the least.
To buy a cheap property would take weeks for a single player to earn the required funds, or a combined effort of multiple accounts would be needed.
To upsize that property would need to be done in stages by a single player or would take the combined efforts of multiple accounts.
And no matter how anyone looks at it, furnishing that property would become a major headache.
No items sold from stores will be able to contribute to our pools including custom content as they could then be used as an exploit.
For these measures to work, only transactions that go directly back to EA can count towards our pools.
Gaining funds towards buying items from stores can only be done at a rate of 500 per week per account and EA is not likely to make it much more than that.
That makes furnishing our properties very difficult and affording expensive items like rares and islands even more difficult.
I think we all need to understand why these measures are called for.
We all do understand the need to stop botters from taking advantage of the cash out feature.
We are all starting to understand that it is also necessary to stop bot like behaviour from taking advantage of cash out as well.
What is not fully understood is the need to stop single players from doing the same.
EA can simply not afford to give even single players the ability to be able to cash out more than EA can afford.
When a player becomes comfortable with what they have in the game, that player can then cash out what ever EA lets them accumulate in extra funds they can make in the game.
So a cap on our earnings capabilities has to be set at a very low rate, like the 500 they have implemented in TC3.
No matter what any of us feel towards the cash out feature on if it is needed or not, the devs are determine to implement it into the game.
Are they prepared to take the losses from the masses that will leave the game because of what they are doing to allow for it, I think they are because they feel they have to.
There is however an alternative to what they have developed.
One that will still enable EA to implement the cash out feature with the pool system they want in, but will also allow us to play the game much the way the game was designed to.
By adding a few extra modifications we could all earn funds towards our goals in a very similar manner to what we are a custom to.
The difference being to there present plan is that these funds could only be used for game play and not the cash out feature.
This plan is very hard to explain in text and although using it in game would be very simple it sounds very complicated.
I have done some art work of changes I feel could be made to different things in the game to allow these changes to work.
Hopefully using the artwork to aid in explaining how it will work will give people a good understanding of how simple it will be to use.
I have also spent considerable time finding possible exploits and what is needed to prevent them.
This plan will involve using the pool and cap they have introduced in TC3 which is needed to restrict people from taking advantage of cash out.
Each avatar will show 2 balances where the one balance is shown in our control panel.
These funds I am referring to as Ecash and Gcash.

<u>ECASH USES</u>
Ecash is where the funds we earn from jobs and money objects will be added and is also the balance where funds from ATM cash in and cash out will be added or deducted.
Ecash is transferable between players and can be transferred to the Gcash balance.
Ecash can be used to purchase CC where the seller has marked the CC for Ecash sale only.
Ecash cannot be used to purchase EA catalogue items from stores, to do so a player would need to transfer Ecash funds to Gcash.
The pool restrictions will be used very similar to what they have implemented in TC3 to restrict the Ecash we can earn from jobs and money objects.
The difference is here instead of the pool being replenished from what we spend on costs that go directly back to EA which is very little, the pool will be replenished by the amount we transfer to our Gcash balance.
This will enable us to build our Gcash total without worrying about payout restrictions.
<u>GCASH USES</u>
Gcash is our game cash, it will be used much the same as we have used our in game funds as we have in the past.
As there are no restrictions to what we can add to our Gcash totals it can continue to build to reach our goals.
When funds are transferred to our Gcash totals from our Ecash totals that amount will contribute to our earnings pool, which will allow us to continue to build our Gcash totals without payout restrictions.
Gcash is not transferable between avatars.
Gcash is used to purchase properties, upgrade lot size, EA catalogue items from stores and CC marked by the seller for sale to Gcash only.
Gcash cannot be used to cash out.
Gcash is used to pay for all in game expenses such as gardeners, food and repairs.
<u>TRANSFERRING FUNDS FROM ECASH TO GCASH.</u>
When a player reaches there limit on their pool and payouts get restricted, they have the option to transfer funds to their Gcash balance.
By doing so they add back to their pool and can earn maximum payouts again.
To do so I have devised the following method, simply bring up the budget window to make your transfer.

After transfer.

<u>PURCHASING ITEMS</u>
Not a lot of difference here when purchasing standard items, funds will be deducted from your Gcash amount when purchasing standard items.
Purchasing custom content is slightly different as CC may be sold sold using either funds.
A distinction will need to be implemented to show which is for sale with Gcash and Ecash. I think a simple color change in the popup would be viable.
Gcash items.

Ecash items.

Gcash items purchase screen.

Ecash items purchase screen.

Allowing CC creators to sell to either funds will allow these people to gain real cash returns for their efforts, as is what EA wants to happen.
It will also allow CC creators to supply CC to the game players who wish to by with their game cash funds if that's what they wish to do.
If CC creators wish to sell an item for Gcash then their Gcash funds will be required to pay the upload fees.
If CC creators wish to sell an item for Ecash then their Ecash funds will be required to pay the upload fees.
<u>STORE ACTIVITIES AND TRANSACTIONS</u>
Stores will be able to buy standard EA catalogue items using their Gcash funds only.
The funds from the sale of standard EA catalogue items will go to their Gcash total.
Which type of sale, "which funds will be used" for Custom content will be determined when it is uploaded.
Custom content uploaded using Gcash to pay for fees will naturally be deducted from their Gcash funds, and funds from the sale will go to their Gcash total.
Custom content uploaded using Ecash to pay for fees will naturally be deducted from their Gcash funds, and funds from the sale will go to their Ecash total.
The maximum discount would be required to be no more than about 30%.
<u>EXPLOITS</u>
There are several measures that would need to be taken to avoid exploits.
All items sold would have to have a cap applied.
I would suggest here that the cap be the retail price as marked.
The cap would reduce with the ware of the item.
Custom content would also need a cap applied to both Gcash and Ecash items.
Rares would also need to have a cap applied, which I think would be the hardest to address.
<u>OTHER COSIDERATIONS</u>
I think a system would need to be added to allow the sale of rares and properties for Ecash.
However I think this should be implemented at a later stage.
Please review things that you would do in the game and consider how you would be able to do the same using this system.
Also look for possible exploits that I may have missed covering.
I have spent a long time developing this and I only ask that you give it some serious consideration before you reply.
Thank you for reading my very long post.