Classic UO mechanics meets 3D. Here is an old UOX trailer (A game EA have should of followed through)
http://www.youtube.com/watch?v=JRMGXXsMiZU
http://www.youtube.com/watch?v=JRMGXXsMiZU
What gets me is that EA, in true to form game company lunacy, would have just deleted it all. Wasting the entire thing.Nevertheless some of us were very excited about the game.. It had it's own forum here on Stratics and many of us followed the game from conception to completion.
The day they let fans try it out at a convention was huge.
All our jaws just dropped when they decided three weeks before release to drop the project. All that time and money spent.. for nothing. The game was 99% done.
P.S. And don't forget, at that time it looked way better than anything else around.
The trouble is with bringing it to the expectation of today's gamers is that today's gamers are spoon fed. They pick a race and and a class and thats it. No thinking required only which one looks cool or is better than the others. Once in game its a case of following the quests from zone to zone to level up at the quickest rate you can. Then spending all your time grinding for the best items.The truth of the matter is, if they don't do something to bring this world up to the expectations of today's gamers, it's going to go away completely, or be relegated to a facebook game knockoff(oh wait they already have one of those).
I keep coming back to this game because nothing else has this level of freedom.
I love this world, and all the history that has been built into it. Just imagine being able to step into the earliest dungeons viewing the same world straight from the eyes of your character. Face to face with the lizardman, or the Ogre lord?
I dont think thats a problem with the game but rather the tutorial, its quite frankly very poor and leaves new players as lost as the next person, once it finishes the new player is left out in the cold, the tutorials should be game wide as in having individual tutorials on each skill or skill sets for example that pop as and when the player uses them.The trouble is with bringing it to the expectation of today's gamers is that today's gamers are spoon fed. They pick a race and and a class and thats it. No thinking required only which one looks cool or is better than the others. Once in game its a case of following the quests from zone to zone to level up at the quickest rate you can. Then spending all your time grinding for the best items.The truth of the matter is, if they don't do something to bring this world up to the expectations of today's gamers, it's going to go away completely, or be relegated to a facebook game knockoff(oh wait they already have one of those).
I keep coming back to this game because nothing else has this level of freedom.
I love this world, and all the history that has been built into it. Just imagine being able to step into the earliest dungeons viewing the same world straight from the eyes of your character. Face to face with the lizardman, or the Ogre lord?
No one here can argue with this, hell there's a huge and very popular guide for WoW called "the levelling guide" which does all the most useful quests only.
You are right what brings any of us back to UO is not its graphics its the level of freedom we have and that Richard Garriot and co had the sense and genius to put in place. The reason UO is so difficult for new players is because they haven't needed to think before and expect it all handed to them in the form of linear questing from one zone to another.
While it did look a bit cartoony, I just considered it to be a multi-player version of Ultima IX with FPS-style combat. Similar to what the Warhammer arena game is, but just MMORPG instead of limited to 18 players. I never got a sandbox vibe from it, and without a sandbox setting, it's not UO. Ultima Worlds Online was a more apt description.UOX was not WOW.. as mentioned above WOW is a linear game. UOX was just our old familiar UO with a new engine.. it's sandbox gameplay wouldn't have changed.
I would look at the time this was being developed they were still limited graphically by current PC resources. this was being done in the Geforce2-4 area. Like year 2002 or something IIRC ( at work cant look it all up, so feel free to flame ).Although it nice to spot some of the monsters we know so well in UO in that trailer. That is everything that UO should not be. Its cartoony and WoW like. It doesn't scream UO at all.
nah, the look is definitely intentional, there's games far older that achieve the more "serious" look with even worse graphics. Easiest example, half-life , which came out in 1998. The cartoony look is more about the art style than how much they had to work with, the trailer looks more like a "high fantasy" type game, like WoW than the semi-realistic victorian/steam/present day fantasy Ultima is.I would look at the time this was being developed they were still limited graphically by current PC resources. this was being done in the Geforce2-4 area. Like year 2002 or something IIRC ( at work cant look it all up, so feel free to flame ).
Anyhow...
I can agree with the spoonfed comment, I'm thinking more Graphics/Story. I haven't found a recent game that has been difficult for a while. All on rails with save points every 10 seconds. A lot of good stories, and graphics, just no real thought needed. Now it may sound contradictory, but I think more quests would be a good thing.I dont think thats a problem with the game but rather the tutorial, its quite frankly very poor and leaves new players as lost as the next person, once it finishes the new player is left out in the cold, the tutorials should be game wide as in having individual tutorials on each skill or skill sets for example that pop as and when the player uses them.The trouble is with bringing it to the expectation of today's gamers is that today's gamers are spoon fed. They pick a race and and a class and thats it. No thinking required only which one looks cool or is better than the others. Once in game its a case of following the quests from zone to zone to level up at the quickest rate you can. Then spending all your time grinding for the best items.The truth of the matter is, if they don't do something to bring this world up to the expectations of today's gamers, it's going to go away completely, or be relegated to a facebook game knockoff(oh wait they already have one of those).
I keep coming back to this game because nothing else has this level of freedom.
I love this world, and all the history that has been built into it. Just imagine being able to step into the earliest dungeons viewing the same world straight from the eyes of your character. Face to face with the lizardman, or the Ogre lord?
No one here can argue with this, hell there's a huge and very popular guide for WoW called "the levelling guide" which does all the most useful quests only.
You are right what brings any of us back to UO is not its graphics its the level of freedom we have and that Richard Garriot and co had the sense and genius to put in place. The reason UO is so difficult for new players is because they haven't needed to think before and expect it all handed to them in the form of linear questing from one zone to another.
UO requires a huge amount of web searching to understand everything, new players dont know about uoguide or uostratics which makes it easier to just give up before they can be really drawn into the game, the graphics dont help either.
A UO with 3D graphics that are on par with todays standards and with UO's basic gameplay would be a huge success imo.
Speaking of graphics, I've been messing around with Ultima V - Lazarus: Screenshots on the Dungeon Siege engine, and while it's fan-made and Ultima based on the Dungeon Siege engine, it's not too bad for an engine from 2002.I finished Dungeon Siege 3 this past weekend and it was this from start to finish. The only games I have played that were more linear were the rail shooters or the old school side scrolling "beat-em-ups". Yeah it was pretty, but it lacked so much of what DS2 did well.
It IS a shame because gameplay and graphics are not and SHOULD NOT be mutually exclusive.
This.I'm just hoping the upcoming graphics tweaks for the EC will NOT go in the cartoony direction but more in the more detailed, realistic look.
- Isometric View -- No first person, you are always looking down on the action.
Uh.[/LIST]Not to burst your bubble, but Ultima has had first person perspectives since Akalabeth. All the dungeons in the original six (Akalabeth + U:I - U:V) were first person, isometric dungeons didn't make an appearance until U:VI.
I think it's just a basic fact that the 'cartoony' models scale down much better than a highly detailed render. That's part of what makes their product work with both low and high end computers.I will say the Blizzard devs had good reason for WoW to be cartoony, both because of the original engine for WoW and the look of the previous Warcraft game, and because it is somewhat "timeless". I don't know if it's a side-effect or something done deliberate, but WoW runs well on a large variety of computers and not just the latest and greatest.
And while it's a sidescroller, I actually really liked the look of Trine (available for a very cheap price - what you want to donate through Humble Bundel down to a couple of bucks).
Trine - Trailer - HD Widescreen
That starts to get into cartoony, but not the WoW or Asian-looking cartoony. I think some of the cartoony-looking stuff is more due to lighting.
LOLCartoony isn't bad as long as it looks cool. It's when your avatar looks like a weeble that things start to go downhill fast!
I like the basis of your ideas here. A bard should get a tour of the taverns and music halls with some story thrown in. Everyone should get a tour of the cities with story involved. Tell people why britain has two castles. Tell them what virtue is associated. Tell them why its "New" Haven/Magincia. Show new players why not just chuck them in with some newbie quests.I can agree with the spoonfed comment, I'm thinking more Graphics/Story. I haven't found a recent game that has been difficult for a while. All on rails with save points every 10 seconds. A lot of good stories, and graphics, just no real thought needed. Now it may sound contradictory, but I think more quests would be a good thing.
They have the newbie quests, but I think it may need to go further than just that, some people like quests, so why not have an optional quest line to introduce new players to all the different dungeons and towns. I though it would be nice to have some long "epic"(for lack of a better word) quest lines, after gaining so many skill points in a skill, a new task starts(optional). It would allow for some serious storytelling along the path to raising skills. The quests would not be necessary but available for those who want to experience the stories of Ultima. Use the previous single player games as inspiration, follow the path of the Avatar.
Obviously a lot of these ideas require a ton of work, but nothing worth doing is easy.
I wish I could work on it, building the stories, mapping out the points of interest, the world is so huge there is no end to what is possible. I just hate to see so much of the world unused. You can go to Destard and kill dragons all day, but why do the dragons like that dungeon, when did they move in, for that matter, how do they fit thru that tiny hole in the wall?
For music based skills, a tour of taverns and music halls could be done, with each place having certain storylines, related to the location, to entertain players while they gain the skills, with quests going after the right monsters for the skill level. It would be so much better than dropping a boat and dragging the right monsters over to practice on.
I am reminded here that when Garriot and co made UO they put in a system where if you killed too many rabbits then the next creature up the food chain would search other prey. Eventually it would lead to the bigger creatures like dragons roaming into town looking for suitable food. Sadly due to people killing ALL animals too quickly the system didn't work so they had to remove it....
Attention to Detail
This would be mainly up to the dev team itself. UO and really Ultima itself has had over 20 years of building on this concept and even where we are right now, it could be taken even further, especially with environmental effects... weather, seasons, day/night cycle, etc. However since most of those are passive in nature, it's only going to happen if a dev decides to do it "in their spare time". We at least have a start with the yearly winter/snow map. Again this isn't limited to a 2d environment.
I like this a lot. I said a while back that they should incorporate some of the stories from the other Ultimas into UO through quests.The quests should never ever be: go here, get this, come back, get reward. Instead they should be storylines that familiarize the players with the world of Britannia, the people who live there and the history of the Ultima game. Something that makes you say, 'I know who Lord Blackthorn is and I hate his guts for what he did to the virtues!' or 'I bought this bow from Iolo's bows in Yew! His great granddaughter had me collect the sinews from wolves and the wood from the great Yew trees to make it!'