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[Alchemy] Alchemy FAQ (IN PROGRESS)

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Welcome to the Alchemy FAQ!

This FAQ is IN PROGRESS. It currently contains all of the information from the previous Alchemy FAQs, and is in the process of being updated with newer alchemy information.

The Alchemy skill has several uses within UO. With alchemy, you can:

  • Create potions with a wide variety of uses

  • Create smoke bombs that hide you from your enemies, and decorative hovering wisps

  • Create glass objects using the add-on ability "Glassblowing" (no additional skill points are required)

FAQ Content



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Potions & Craftable Items, and What They Do by MinostheMiner, edited by Hyssmaye

Creating Potions & Craftable Items
This list details the types of potions and items that you can make using the Alchemy skill, the minimum skill needed, and the type and amount of ingredient required to make one potion or item.

  • Refresh: 15.1 skill, uses 1 Black Pearl
  • Total Refresh: 25.1 skill, uses 5 Black Pearl

  • Agility: 15.1 skill, uses 1 Bloodmoss
  • Greater Agililty: 35.1 skill, uses 3 Bloodmoss

  • Nightsight: 00.0 skill, uses 1 Spider's Silk

  • Lesser Heal: 00.0 skill, uses 1 Ginseng
  • Heal: 15.1 skill, uses 3 Ginseng
  • Greater Heal: 55.1 skill, uses 7 Ginseng

  • Strength: 25.1 skill, uses 2 Mandrake Root
  • Greater Strength: 45.1 skill, uses 5 Mandrake Root

  • Lesser Poison: 00.0 skill, uses 1 Nightshade
  • Poison: 15.1 skill, uses 2 Nightshade
  • Greater Poison: 55.1 skill, uses 4 Nightshade
  • Deadly Poison: 90.1 skill, uses 8 Nightshade

  • Lesser Cure: 00.0 skill, uses 1 Garlic
  • Cure: 25.1 skill, uses 3 Garlic
  • Greater Cure: 65.1 skill, uses 6 Garlic

  • Lesser Explosion: 5.1 skill, uses 3 Sulphurous Ash
  • Explosion: 35.1 skill, uses 5 Sulphurous Ash
  • Greater Explosion: 65.1 skill, uses 10 Sulphurous Ash
  • Smoke Bomb: 90.0 skill, uses 1 egg and 3 Ginseng

  • Conflagration: 55.0 skill, uses 5 Grave Dust
  • Greater Conflagration: 70.0 skill, uses 10 Grave Dust

  • Confusion Blast: 50.0 skill, uses 5 Pig Iron
  • Greater Confusion Blast: 65.0 skill, uses 10 Pig Iron

  • Invisibility: 65.0 skill, uses 4 Blood Moss and 3 Nightshade
  • Parasitic: 65.0 skill, uses 5 Parasitic Plant
  • Darkglow: 65.0 skill, uses 5 Luminescent Fungi

  • Hovering Wisp: 75.0 skill, uses 4 Captured Essence

What Each Potion/Item Does

  • Refresh: replenishes +25% Stamina
  • Total Refresh: replenishes Stamina FULLY

  • Agility: gives +10 to MAX Stamina (for 2 min)
  • Greater Agility: gives +20 to MAX Stamina (for 2 min)

  • Nightsight: gives normal light until next UO dawn

  • Lesser Heal: gives + 3-10 Health (once every 10 sec)
  • Heal: gives + 6-20 Health (once every 10 sec)
  • Greater Heal: gives + 9-30 Health (once every 10 sec)

  • Strength: adds +10 to MAX Health (for 2 min)
  • Greater Strength: adds +20 to MAX Health (for 2 min)

  • Lesser Poison: causes loss of approx. 2.5% Health every 2.5 sec (max 30 hp)
  • Poison: causes loss of approx. 5% Health every 2 secs (max 60 hp)
  • Greater Poison: causes loss of approx. 8% Health every 5 secs
  • Deadly Poison: causes loss of approx. 15% Health every 5 secs

  • Lesser Cure: Cures Poison (need levels)
  • Cure: Cures Poison
  • Greater Cure: Cures Poison

  • Lesser Explosion: causes 1-5 damage (area effect)
  • Explosion: causes 6-10 damage (area effect)
  • Greater Explosion: causes 11-20 damage (area effect)
  • Smoke Bomb:

  • Conflagration:
  • Greater Conflagration:

  • Confusion Blast:
  • Greater Confusion Blast:

  • Invisibility:
  • Parasitic:
  • Darkglow:

  • Hovering Wisp: decorative item


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Skill Gain

The following skill gain guides show which potions to make in order to raise your alchemy skill at each skill level.

Alchemy Skill Gain *AoS*, written by Nick of Lake Austin, credit goes to EliteXGamer

I saw that the skill gain guide was very, very, very much outdated and I also saw that Lord Abernathy is looking for some new info to add to an updated FAQ. So, here ya go Abernathy.

This here skill gain method is optimized for the best skill gain first and foremost. After that fact I have done my best to keep it as cheap as possible; but as I said this list is made to get the best gains possible not save the most money. To use this list simply make the potions listed under your current skill level. Good luck!

0.0 - 30.0 - Buy it from a NPC

30.0 - 40.0 - Lesser Explosion

40.0 - 50.0 - Agility

50.0 - 60.0 - Strength

60.0 - 70.0 - Greater Agility

70.0 - 80.0 - Greater Strength

80.0 - 90.0 - Greater Posion

90.0 - 100.0 - Greater Cure

Edited by Hyssmaye
Which Potions To Make At Each Level Written by MinostheMiner

Method 1 Thanks go to Davey P

Skill Regeant Number of Regs [/b]

0-25 Train from NPC Alchemist (Guildmaster)
25-45 Strength potions (2 Mandrake Root)
45-55.1 Greater Strength (5 Mandrake Root)
55.1-65.1 Greater Poison (4 Nightshade)
65.1-90.1 Greater Cure (6 Garlic)
90.1-100 Deadly poison (8 Nightshade)

This method costs roughly 60k and takes about 5 hours.

Regs used :

about 1000 Mandrake Root
about 4000 Garlic
about 7000 Nightshade

Method 2 Thanks go to Dorian

35%-45%: Agility
45%-55%: Total Refresh
55%-65%: Greater Agility
65%-75%: Greater Strength
75%-85%: Greater Heal oder Greater Poison
85%-98%: Greater Cure
98%-100%: Deadly Poison

My usage of regs and the number of created potion kegs from 50.0 alchemy:

used regs:
945 Black Pearl
1175 Blood Moss
3457 Mandrake
8297 Ginseng
26947 Garlic
6793 Nightshade


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Glassblowing by MinostheMiner and Hyssmaye

What it is

Where to get book

Where to get supplies


What you can make

Can get talismans
Here's some general information on glassblowing :
  • Glassblowing is a skill that can only be learned by Grandmaster Alchemists
  • This skill does not cost any skill points, and has no effect on the skill cap
  • To learn how to craft glass a GM Alchemist must read the book "Crafting Glass with Glassblowing"
  • The book "Crafting Glass with Glassblowing" can be bought from Gargoyle Shopkeepers
  • The book costs about 11,000 gold
  • The book will be destroyed after it has been read by a GM Alchemist
  • To create glass items, you need to use a tool called 'Blow pipe'
  • Blow pipes can be bought from Gargoyle Shopkeepers for a few gold pieces
  • Blow pipes do wear out, just like most tools.
  • Some items can be changed in color by using an interior decorator tool on them
  • Objects made with Glassblowing do not carry a maker's mark
  • You need sand to create glass items.

Pictures of each item craftable by Glassblowing


Here's some general information about sand :
  • You must have GM mining in order to dig sand
  • Sand can only be found on beaches, deserts and along some coast lines
  • Sand weighs 1 stone and does not stack
  • There appears to be roughly a 9% chance (9.04 to be more precise) to successfully dig up sand per attempt
  • The distribution of sand seems to occur in 8x8 resource grids that can be emptied out
  • You can expect 6-13 samples per resource grid area (8x8)
  • Respawn times range from 10-20 minutes.


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Potion Kegs by MinostheMiner, edited by Hyssmaye

Potion kegs can be crafted by players with carpentry and tinkering skills, and will hold up to 100 doses of a potion. Potion kegs can be dyed with a Furniture Dye Tub (vet reward).

To make a keg you must first create an "open keg".

You must have a carpentry skill of at least 57.8 to assemble the open keg, and you will need the following materials :

  • 3 Barrel Staves (requires 00.0 carpentry to make) - takes 5 boards
    1 Barrel Lid (requires 11.0 carpentry to make) - takes 4 boards
    1 Barrel Hoop (requires 00.0 tinkering to make) - takes 5 ingots

To turn the materials into a keg, go to the Carpentry menu - containers - keg

The Potion Keg

To turn the open keg into a fully functioning potion keg you need the following materials :

The previsously made open keg
10 empty bottles
1 Barrel Lid
1 Barrel Tap (requires 35 tinkering to make) 2 ingots

You need 75 tinkering to successfully create a potion keg.

To turn the materials into a potion keg go to the tinkers menu - assemblies - potion keg

Congratulations! Your now the owner of a working potion keg waiting to be filled,

<font color=blue> Can I grind straight into kegs? </font color=blue>

Yes, due to a new publish you can here are my own directions.

In your pack you'll need :
1 Empty Keg
Mortar and Pestle
5 Empty Bottles
A lot of your required regs

First grind one potion of your choice into a bottle and place the bottle onto the empty keg to "prime" it. Then happily grind away and your potions should go straight into the keg.

NB. The keg must be in the top level of your backpack for this to work.


<font color=blue> Average cost per keg at GM </font color=blue>

Type Avg Reagent Cost* Keg** Total

Agility 500 175 675
Agility (G) 1500 175 1675
Cure (L) 300 175 475
Cure 900 175 1075
Cure (G) 1950(1929) 175 2225
Explosion (L) 900 175 1075
Explosion 1500 175 1675
Explosion (G) 3600 175 3775
Heal (L) 300 175 475
Heal 900 175 1075
Heal (G) 2200 175 2375
Nightsight 300 175 475
Poison (L) 300 175 475
Poison 600 175 775
Poison (G) 1250(1233) 175 1425
Poison (D) 4800 175 4975
Refresh 500 175 675
Refresh (T) 2500 175 2675
Strength 600 175 775
Strength (G) 1500 175 1675 </pre>

* Avg Reagent cost (BM/BP = 5gp | Garlic/Ginseng/MR/Ash/NS = 3gp)
** Keg = 175gp (Boards 23 @3per / Ingots 7 @8per / Bottles 10 @5per)
Information compiled by MinostheMiner


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Greater Explosion Potion Macro for UOAssist by Vidala

This macro will essentially "double click" the potion, hold it for a few seconds, and throw it at your last target where it should explode instantly. The delays are a bit tricky to do this as it depends on your connection, but once you get it down in the general area it's a lot of fun.

1. Double-click PP.

2. When the cursor appears to select a target, hit Escape. Let the potion go off.

3. Double-click another PP, and toss it anywhere on screen (ground or person).
*Stop Recording*

Your macro should look like this:

Use Item
Use Item

Now to do the "after macro editing". It's very easy and painless.

1. Change the two "Use Item" lines to "Use Item Type" (right-click it) (lines 1 and 3).

2. Change the second "Target" to "Target Last Target" (lin 4). DO NOT CHANGE LINE 2!

3. Add a delay after the first "Target" between line 2 and 3 (it should appear between them). To do this, highlight line 2, click the "Delay" button on the left side of the UOA interface, and insert the delay in milliseconds. Start with a delay of 3200. Depending on your connection, play around with it. If the potion is thrown too late and it explodes on you, reduce the delay time by 50 or 100 milliseconds. If you play the macro and you see the potion land on the ground, then the delay is too short; try bumping it up by 50 or 100 milliseconds. Toy with it until you reach perfection. I often have to change it from a day-to-day basis, since some days I'm laggier than others.

Last but not least, be sure to set whoever or wherever you plan on throwing the potion at is set as your last target.

Edited by Hyssmaye
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