G
Guest
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Pet Ball Changes:
# Pet summoning balls should unhide the summoner when attempting to summon her pet.
# Pet summoning balls should have a couple second casting animation with the chance to disrupt like other spellcasting.
# Pet summoning balls should have a reuse delay of 15 seconds.
# Pet summoning balls cannot be used while in animal form.
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Has the team considered the effect that this will have on a player that's been dismounted? Currently the best (and really only) action to take after being dismounted is to wait a few seconds, then summon in a mount and get on it. This is a perfectly fair and well balanced maneuver for a few reasons: You have several seconds to wait to summon, the pet can be attacked if you don't dismount fast enough, if you continue to fight the person (i.e. you're not being ganked) they can simply re-dismount you and kill the mount.
With the new changes, however, this will become impossible, making dismount even stronger then it is now. The players do NOT want a stronger dismount, it's already abused on many levels. The first and fourth changes are fine, and even the third I could live with, but please don't put in the second change, it's certain death for anybody that is attacked by a group using a dismount archer or the bola-tele exploit. :/
Pet Ball Changes:
# Pet summoning balls should unhide the summoner when attempting to summon her pet.
# Pet summoning balls should have a couple second casting animation with the chance to disrupt like other spellcasting.
# Pet summoning balls should have a reuse delay of 15 seconds.
# Pet summoning balls cannot be used while in animal form.
[/ QUOTE ]
Has the team considered the effect that this will have on a player that's been dismounted? Currently the best (and really only) action to take after being dismounted is to wait a few seconds, then summon in a mount and get on it. This is a perfectly fair and well balanced maneuver for a few reasons: You have several seconds to wait to summon, the pet can be attacked if you don't dismount fast enough, if you continue to fight the person (i.e. you're not being ganked) they can simply re-dismount you and kill the mount.
With the new changes, however, this will become impossible, making dismount even stronger then it is now. The players do NOT want a stronger dismount, it's already abused on many levels. The first and fourth changes are fine, and even the third I could live with, but please don't put in the second change, it's certain death for anybody that is attacked by a group using a dismount archer or the bola-tele exploit. :/