• Important Information About This Forum
    Questions posted in this forum are 'moderated' and only viewable by Stratics Admins and Mythic Developers. They will be be set public only when an answer to the question has been provided.
  • Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

A Way to remove unwanted MODs on Weapons/Armor

Status
Not open for further replies.

swroberts

Journeyman
Stratics Veteran
Stratics Legend
Would you consider having a way to remove unwanted Mods from weapons/armor. It is disappointing to find a great 100% poison weapon to imbue for your dextor, only to have a mage weapon property on it taking up property weight and 1 of the imbue spots.

Several possible options:
1. Open up modded weapons/armor to reforging
2. A craftable acid that cleans off all mods indescriminately
3. A craftable acid that cleans off 1 mod randomly
4. Multiple acids that work on different groups(Casting, Combat. misc)
5. Store purchased item that lets you select the undesirable mod to remove

The acid could be a difficult process, having to collect rare ingredients, alchemist to create and acid, and needing a chemist/smith/imbuer to apply. Something like what is necessary to remove the damage increase property.
 
Status
Not open for further replies.
Top