The virtues: are they mere words or a philosophy to live by? Are they a source of strength or a description of who you are? Are they tasks to undertake or a ritual set of motions to earn rewards? Are they an end in themselves or a code that guides one through the trials and tribulations of our perilous world?
There are many different philosophies in the UO universe (avatar's virtues, gargoyles, ophidian, Mandrake the bard's wine-women-song system etc) that grow out of the same root system: 3 principles and a binary combination of their presence or absence gives rise to 8 virtues.
The avatar's system is obviously the most developed: we have shrines, cities, opposing dungeons, runes, companions and sigils ... all this lore but none of it is actually used in the virtue systems we have except the decorative runes.
Personally I liked the idea of the candle of love events ... go the shrines for quests to earn the sigils, take the sigils to unlock access to a quest for an artifact based on one of the principles (candle/book/bell). Just add one more layer for a final quest of some sort and you'd have something nice and symmetrical.
I also liked the old gypsy quiz ... there were no right or wrong answers, you just end up attuned to one virtue over another. You could dot the land with little "choice quests" like this and change the virtue system to a loyalty-like system.
What would you prefer? To just fill in the gaps in the current system and move on, or rebuild the virtue system in some new model?
There are many different philosophies in the UO universe (avatar's virtues, gargoyles, ophidian, Mandrake the bard's wine-women-song system etc) that grow out of the same root system: 3 principles and a binary combination of their presence or absence gives rise to 8 virtues.
The avatar's system is obviously the most developed: we have shrines, cities, opposing dungeons, runes, companions and sigils ... all this lore but none of it is actually used in the virtue systems we have except the decorative runes.
Personally I liked the idea of the candle of love events ... go the shrines for quests to earn the sigils, take the sigils to unlock access to a quest for an artifact based on one of the principles (candle/book/bell). Just add one more layer for a final quest of some sort and you'd have something nice and symmetrical.
I also liked the old gypsy quiz ... there were no right or wrong answers, you just end up attuned to one virtue over another. You could dot the land with little "choice quests" like this and change the virtue system to a loyalty-like system.
What would you prefer? To just fill in the gaps in the current system and move on, or rebuild the virtue system in some new model?