• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

A trammel only shard.

Status
Not open for further replies.
P

pgib

Guest
Uhhh, it is mainly about powerscrolls whether you realize it or not.

The changes to pvm brought about by pvp tweaks are minute and a complete non-factor to the overall pvm world. Your silly bomber template was a perfect example of this.

It all boils down to powerscrolls and GenChat. Nothing else.

Jealousy over being incapable of farming your own scrolls(the fact that they are easily bought by anyone who has played the game more then 6 months doesnt appease your jealousy obviously)
And petty annoyance that you cant just play your game without reading what a few idiots type in GenChat. Its unbelievable that they didnt add a feature that allows you to choose or turn off your GenChat!
But I guess that occasionally turning off GenChat would seem unfair to you ofc?

You believe that there is a place where everybody has perfect manners and nobody will ever bother you?
Keep running my friend :)
General chat is... well, general. I use it a lot for trading or gather people for some hunt and things like that. We all know that you can't really join another chat and expect to see some soul in there.

The problem is inherent to the way the chat is implemented: a clear solution would be to allow multiple channel subscriptions at once but I don't know the underlying system so i can't judge how hard could that be to write. Usually if something that is crystal clearly better is not done is because there is a tricky impediment somewhere.

Anyway mods can freely shutdown the thread 'cause I'm pretty tired to give polite answers to rude people.
 
A

anna anomalous

Guest
why is general chat even an issue with these upcoming changes?

  • Trial accounts can only join the Help Channel
  • Players have the ability to ignore other players in Global Chat, this ignore affects Global chat only.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
General chat is... well, general. I use it a lot for trading or gather people for some hunt and things like that. We all know that you can't really join another chat and expect to see some soul in there.

The problem is inherent to the way the chat is implemented: a clear solution would be to allow multiple channel subscriptions at once but I don't know the underlying system so i can't judge how hard could that be to write. Usually if something that is crystal clearly better is not done is because there is a tricky impediment somewhere.

Anyway mods can freely shutdown the thread 'cause I'm pretty tired to give polite answers to rude people.
So what is it exactly you want from this shard though? If it has nothing to do what powerscrolls, general chat being not a good reason, then what is it that will make it different enough from production shards? As pointed out the PvM tweaks due to PvP haven't really altered anything too significantly.
 

HD2300

Certifiable
Stratics Veteran
Stratics Legend
PvE Shard = Change a 1 to a 0 in the settings for Felucca, and it is an all consentual PvP ruleset everywhere

Dev Time: < 1 hour

Benefit: Returning p(l)ayers and current p(l)ayers opening new or reopening existing accounts. Existing PvE p(l)ayers subscribing longer.

Almost ever successful MMORPG has a PvE shard.

Jeff if you are reading this, keep in mind that there are posters here who dont have real jobs and make a living off UO RMT, who are strongly opposed to a PvE shard. If you want to increase subs and profit, this is only going to take 1 hour dev time.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
PvE Shard = Change a 1 to a 0 in the settings for Felucca, and it is an all consentual PvP ruleset everywhere

Dev Time: < 1 hour

Benefit: Returning p(l)ayers and current p(l)ayers opening new or reopening existing accounts. Existing PvE p(l)ayers subscribing longer.

Almost ever successful MMORPG has a PvE shard.

Jeff if you are reading this, keep in mind that there are posters here who dont have real jobs and make a living off UO RMT, who are strongly opposed to a PvE shard. If you want to increase subs and profit, this is only going to take 1 hour dev time.
I think this is called Siege.
 
P

pgib

Guest
You might want to clarify which of the following aspects of Siege and Mugen you would want to have applied to this Trammel-only facet
You made a good point in that i wasn't really thinking to this but as a matter of fact the shard could even be a "harder" pvm one.

Things like reduced loot, lower durability, no insurance, a strong need for player crafted items.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Now now ....
I can see the OP's point.

A shard where like siege but mirrored in the opposing mindset.

No pvp
No thieving, outside item theft that is (non player theft)
No pking ouside of arena play - or guild war

Full land and hunting as other shards with full monster setting same.

I dont see anything wrong with it. Many players do only Merchant things in game and do not care for the more baser instinct skills of killing others.

Now if the rules were "Simular" to Siege in some ways it would be a bit difficult at first but not too hard to adapt to if the threat of "bad players" was removed and recalling still usable. (siege was for a more challenging world for some) I think you would be very much surprised in how many players would go to this shard. And no i would keep all other things the same as a normal shard... all scrolls .. pink blue and stats arties and all as a normal shard.

What you hear in Stratics others dont hear is from the players who quit who got so sick and tired of the threats they just walked away. This might be a way to get some to return. Paradice might be a good name too.

Hey for once think not with a killer instincts in play kiddos.... many just like to hunt and dig.
 
P

pgib

Guest
As pointed out the PvM tweaks due to PvP haven't really altered anything too significantly.
I made some example of why i believe that this is not true.

Bear in mind that you have to look at the pvm aspect of the game from the perspective of the hundreds of "templates" that aren't currently viable. Otherwise we could simply say that this is the best of all possible worlds, because we have two or three type of chars that can kill everything.

Enchanted apples are useless in pvm because spellcasting mobs are an endless stream of curses: you should extend the effect in time so that an apple makes you immune to curses for X seconds (preferably minutes, a pvm fight can take hours).

A legendary mage pet should be able to teleport to its target (for not to talk about casting eight level spells). There is a difference with mobs here in that a pet is controlled so it can be permanently stuck in one place (remember the old "all come" to make the pet teleport to you).

A running dread warhorse should be faster than a running mounted player, not slower than a walking one.

And i can really go on and on. I mean, just take all the timed stuff in game: that's all pvp, there is no reason for them in pvm.

Or the caps to hpr. Take them away, make heal potions strong enough to heal a stream of 80+ hits and you'll have a viable way to stay alive that is not life leeching.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
As pointed out the PvM tweaks due to PvP haven't really altered anything too significantly.
I made some example of why i believe that this is not true.

Bear in mind that you have to look at the pvm aspect of the game from the perspective of the hundreds of "templates" that aren't currently viable. Otherwise we could simply say that this is the best of all possible worlds, because we have two or three type of chars that can kill everything.

Enchanted apples are useless in pvm because spellcasting mobs are an endless stream of curses: you should extend the effect in time so that an apple makes you immune to curses for X seconds (preferably minutes, a pvm fight can take hours).

A legendary mage pet should be able to teleport to its target (for not to talk about casting eight level spells). There is a difference with mobs here in that a pet is controlled so it can be permanently stuck in one place (remember the old "all come" to make the pet teleport to you).

A running dread warhorse should be faster than a running mounted player, not slower than a walking one.

And i can really go on and on. I mean, just take all the timed stuff in game: that's all pvp, there is no reason for them in pvm.

Or the caps to hpr. Take them away, make heal potions strong enough to heal a stream of 80+ hits and you'll have a viable way to stay alive that is not life leeching.
Too funny.

It's not enough that you get your own new shard. A new shard that is basically just a copy of what you already have, as stated by many in this thread.
You also want the only form of hunting(pvm)on your new shard to be childproof and incredibly easy.
80+ heal pots, unlimited hpr & never-ending apples for starters.

Should we also triple the amount of WOD damage & allow your incredibly powerful pets to fly to specific spots for you?

I am curious though. You appear to have such issue with how you are currently affected by pvp yet in your own words you want to use pvp mechanics on your new shard. Thats odd.
 
P

pgib

Guest
And listen to the best part: you hate that idea so much that chances are i would never see you in there!

How wonderful is that!
 
B

Barry Manilow

Guest
You made a good point in that i wasn't really thinking to this but as a matter of fact the shard could even be a "harder" pvm one.

Things like reduced loot, lower durability, no insurance, a strong need for player crafted items.
And no transfers at all so people actually have to start fresh and work their way up. I even would like 1 character per account for a tram only shard too, so it builds an actual community and a market. I do like the idea of reduced loot and a stronger need for crafted items.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
While I was out running errands, I remembered a few more rules that would need to apply to a Trammel-only shard if you are really serious about it being a Siege-type shard but with no ability for non-guilded/non-allied characters to steal from or kill your character and with no Felucca facet:

  • A character making a taming attempt cannot become invisible by any means for the duration of the taming attempt.
  • Telekinesis spell does not activate/remove traps from trapped containers.
  • A tinker who fails an attempt to place a trap takes damage.
  • Regardless of your location, Reveal spell and Detect Hidden skill will reveal/detect a character that is not in your guild or alliance.
  • Castle and keep placement possibilities would be decreased by 50%.

Crud, forget yet another difference between Siege/Mugen and the other shards: If your crafter has Arms Lore skill, exceptionally crafted armor will have slightly better resists than on other shards and exceptionally crafted weapons will have a slightly higher Damage Increase property than on other shards.
 
P

pgib

Guest
I see the potential population dropping at very low levels but if you want to make the taming process very challenging more than invisibility you have to aim for pets not tamable if not at full health and even with that at the current state of armor/spells and things like that deaths are very rare.

It's off topic but the taming process for high-end creatures should be revised in that a tamer should have to prove to have some actual skills in taking care of his followers before to be allowed to have a greater beast. A kind of quest, like you go to Sudiva and ask for a greater dragon, she gives you a very weak mechanical pet and asks you to kill with that some kind of challenging creature, if the pet dies you are not granted a chance to enter the tamable greater dragons room... and things gets complicated but you get the picture.

And lot of other interesting things could be done: i mean, a dragon that takes all the risks for a cut of ribs once in a while it's a bit strange from a fictional point of view. It should pretend his stake of the gold, to build his own treasure. But we are digressing.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
I see the potential population dropping at very low levels but if you want to make the taming process very challenging more than invisibility you have to aim for pets not tamable if not at full health and even with that at the current state of armor/spells and things like that deaths are very rare.

It's off topic but the taming process for high-end creatures should be revised in that a tamer should have to prove to have some actual skills in taking care of his followers before to be allowed to have a greater beast. A kind of quest, like you go to Sudiva and ask for a greater dragon, she gives you a very weak mechanical pet and asks you to kill with that some kind of challenging creature, if the pet dies you are not granted a chance to enter the tamable greater dragons room... and things gets complicated but you get the picture.

And lot of other interesting things could be done: i mean, a dragon that takes all the risks for a cut of ribs once in a while it's a bit strange from a fictional point of view. It should pretend his stake of the gold, to build his own treasure. But we are digressing.
But not being able to inviz yourself or have someone inviz you while you tame IS the way it works on Siege and you said you wanted a Siege-type shard, right? All of the rules I listed are actually in place NOW on Siege. I didn't make them up.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
I see the potential population dropping at very low levels but if you want to make the taming process very challenging more than invisibility you have to aim for pets not tamable if not at full health and even with that at the current state of armor/spells and things like that deaths are very rare.

It's off topic but the taming process for high-end creatures should be revised in that a tamer should have to prove to have some actual skills in taking care of his followers before to be allowed to have a greater beast. A kind of quest, like you go to Sudiva and ask for a greater dragon, she gives you a very weak mechanical pet and asks you to kill with that some kind of challenging creature, if the pet dies you are not granted a chance to enter the tamable greater dragons room... and things gets complicated but you get the picture.

And lot of other interesting things could be done: i mean, a dragon that takes all the risks for a cut of ribs once in a while it's a bit strange from a fictional point of view. It should pretend his stake of the gold, to build his own treasure. But we are digressing.
But not being able to inviz yourself or have someone inviz you while you tame IS the way it works on Siege and you said you wanted a Siege-type shard, right? All of the rules I listed are actually in place NOW on Siege. I didn't make them up.
As you are already quite aware of, the OP does not want a siege-type shard.

He wants a low degree of difficulty personal shard named pgib.

No offense to the OP but everything he asked for in his original posts he has modified or put a disclaimer on.
 

zylo

Journeyman
Stratics Veteran
Stratics Legend
Is this thread a joke because all I did when I read this was laugh.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
As you are already quite aware of, the OP does not want a siege-type shard.

He wants a low degree of difficulty personal shard named pgib.

No offense to the OP but everything he asked for in his original posts he has modified or put a disclaimer on.
Well, he/she did say a "siege-kind shard but just with trammel facet," so I thought getting some clarification might make the discussion a little more meaningful. There's more to Siege than just the possibility of getting clobbered by a red while standing on your doorstep in Malas, having a thief swipe your shovel while you're mining in Ter Mur, or watching an orc run away wearing your skirt.
 
P

pgib

Guest
But not being able to inviz yourself or have someone inviz you while you tame IS the way it works on Siege and you said you wanted a Siege-type shard, right? All of the rules I listed are actually in place NOW on Siege. I didn't make them up.
Originally i thought to Siege as a reference for a shard with different rules than the normal ones, not as a "tough" shard for pvm.

Making the tram-only shard a siege clone for the applicable pvm rules is just an option that came to my mind looking at your post.

I fear it would attract only those who see pvm not challenging enough, which are not so many but being all a theoretic discussion (as i said it's all but a priority), why not.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

If there were an "advanced Trammel-based shard", I don't think I would want it to be a copy of Siege with non-con turned off. I would want it to be much more fleshed out with the challenges formatted specifically for PvE (PvP of course being allowed through consensual systems).

I could see:
- limited recall/gate/journey (possibly having Mark only work in towns)
- revamped mobs
- as useful as they are, and even though removing them will kill a specific area of content, no PoF or Bags of Transfer
- prices from NPCs would be significantly higher for EVERYTHING, and removing pieces from a build house would NOT give you a refund (though you would get a commit time limit when building a house to make changes, but no "freebie" tweaks when the house has been committed for an extended period of time)
- LRC capped well below 100%
- ore and wood spawns remain randomly changing, however, no chance of higher end woods spawning in "safer" areas
- Gold drops from PvM reduced significantly
- IDOCs delete everything in the house
- Not sure how I would handle death consequences, however looting decayed corpses would NOT occur (only looting would be by consent through Party systems or PvP systems)
- Skill and stat gain would be slow but steady REGARDLESS of skill (the imbalance on early Siege between "resource-based" (not affected by RoT) and non-resource-based (affected by RoT) was one of the biggest things that drove me from Siege, so no Mages gaining quickly while Melee gets hamstrung. No RoT, but GGS would be in play to prevent skill gain bug issues.
- No Castles or Keeps, 18x18 is as big as you can get
- A full item mod revamp to drop mod qualities by about half (non-resist, DI would be a flat + to damage, no more +%)

I could probably go further and flesh it out even more (though it starts to get away from "This is what makes it an 'advanced' shard" and more towards "these are features I want to see anyway".

Still, I reiterate, the time to have championed separated PvE and PvP shards was during UO:R. Right now it's simply too late in the game and even with as good as Pub 73 is looking to be, there's simply not enough real demand to add in funky ruleset shards. We already know the problems that have been dealing with Siege. (Though if any players mocking the concept of a Trammel-based shard play on Siege, they should look LONG and HARD through the walls of their glass house before starting to throw those stones).
 
L

Lindae

Guest
no more trashtalk in general chat
Hahaha, oh you. PvPers swear like sailors more than any other playing group, it's true, but I'd rather have somebody release a cluster of F-bombs in chat than have to put up with some of the disgusting, small-minded bigotry and preaching I've seen coming from people who, by their own admission, would never ever set foot in Felucca.

A roleplay-only shard might be interesting (not saying that roleplayers can't also be pretty terrible, but straight trams that neither RP nor PvP are, in my experience, the worst) but it would either quickly die due to lack of interest, or would kill the small but healthy communities on other shards and thus do more harm than good.
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
This Siege player is not throwing stones. Siege was built long ago when UO was vibrant and healthy. It would never even be considered today.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Kelmo, you weren't even in my mind in regards to that statement. I've known you to be fair about the issue. It's aimed to the people laughing at the thread and making derisive posts in case they played on Siege.
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
*nods* Fair enough.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Re-reading it, I did word it a little backwards than what I mainly meant... *does a quick edit for clarity*
 

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
Hopefully the Devs have an easy way to filter out all the Trammel-Only Shard haters who are working hard to fill this thread so full of babble & garbage that the Devs won't wade through it,

A Trammel-only, no PvP whiner side-effects shard would be a great idea for the good reasons getting buried in the mess above.
 

Symma

Certifiable
Stratics Veteran
Stratics Legend
Meh, still don't see the point of a new shard.

Just rather the devs focused on making content more fun (and challenging) on prodo shards first.

I would feel sorry for DEV team, they would be too stretched having to make/adapt content for a newer 'tougher' trammel shard and keep content coming out for normal shards (whilst making sure that content works on Siege with its mechanics).

Just let them make content better on what shards we have, before stretching them even more....
 

UOPlayer4LYFE

Visitor
Stratics Veteran
Hopefully the Devs have an easy way to filter out all the Trammel-Only Shard haters who are working hard to fill this thread so full of babble & garbage that the Devs won't wade through it,

A Trammel-only, no PvP whiner side-effects shard would be a great idea for the good reasons getting buried in the mess above.
Trammies definitely whine just as much if not more than PvP'ers as can be seen here on Stratics.
 

Shiznit Bo'Bourbon

Visitor
Stratics Veteran
Trammies definitely whine just as much if not more than PvP'ers
You can type that if you want, but you're not fooling anyone. We've all seen General Chat.

Anyway, I'm always amused at the butthurt PVP players express at the notion that everyone else would just as soon play without them. It's really the narrative that's driven the whole facet-split since the beginning.

Like a teenage girl who threw a party that no one came to, the old guard PVP types look at their empty facet and realize that they really weren't the scions of a colorful living virtual society. That it really wasn't a breathtaking world of player justice and danger that everyone loved. That the guy they stole from at the bank didn't really think thieves made the game better or more exciting.

It was just a game where an overwhelming majority of players wanted them to go away, and were perfectly willing to ditch homes and established communities to dash into Trammel and get away from them.

And boy do they ever hate that fact, right down to this day.

Hence the trolling of this thread. If they really didn't care, they wouldn't give a crap if there were an all-Trammel shard or a dozen all-Trammel shards. It would be like Everquest opening a specialty server for all they cared. It just wouldn't affect them at all. But apparently it does.

It's tempting to put this down to some nefarious urge to control powerscrolls, but let's be serious, no developer would ever let you transfer off an all-Trammel shard with your easily-farmed scrolls, and most powerscrolls aren't worth squat these days anyway. Ultimately they're mad because they don't like the idea that you want to play without them.
 

Zosimus

Grand Inquisitor
Alumni
Stratics Veteran
Stratics Legend
The only true tram facet I know is Siege and they have the best rules ever :)

Just ask Kelmo. He will gladly greet you with a warm smile while standing over your corpse. :) I kid, I kid Kelmo :)

Siege is the true tram. It's UO best kept secret. Best players ever :thumbup1::thumbsup::bowdown:
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
Kelmo ? Sneaky ?

hahah let me laugh... he's an honest barkeeper, and a community rally person... I know I have seen him helping NEW members on multiple occasions and getting people together with no benefit to himself !

Hey hey not too much praise now, it's our trammel ; if you guys try to take our shame we'll shame you over even outnumbered ! Nobody is to barge on there like on stratics ; or you will have to deal with me... oh no not in pvp mind *points at his head* you although others will have a grand pleasure out of serving you.

Our tram. Our roleplay shard.

Get it right.

James Tramel is an Episcopal priest who was ordained while serving prison time for murder, and the first convict ever ordained in the Episcopal Church while still in prison.[
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
Hence the trolling of this thread. If they really didn't care, they wouldn't give a crap if there were an all-Trammel shard or a dozen all-Trammel shards. It would be like Everquest opening a specialty server for all they cared. It just wouldn't affect them at all. But apparently it does.
As long as you admit that this thread is totally "wrong" even if the idea is "right" then, haha...

What IS siege ?

you are left with a big "missing link" ? :p

Or maybe you don't know, cause you never even checked.:hahaha:
 

Percivalgoh

Lore Keeper
Stratics Veteran
Stratics Legend
You know there seems to be this elite contingent of players who have uber characters with uber gear, basically they created almost god like characters and then they talk about risk verses reward??????? If you want risk go try to kill a dragon naked with a toothpick or something...that is risk. They feel they have some special rights in the game because they have created these god like characters........... it's entitlement. Who cares if they think they have the best character or are the best player in the game? I don't care. It's freaking laughable to me. The best player is the one that enjoys it the most. We should have an Occupy protest here in UO ...don't let the Devs listen to these rich players... POOR PLAYERS UNITE LOL or just have fun and ignore them.
 
A

anna anomalous

Guest
You know there seems to be this elite contingent of players who have uber characters with uber gear, basically they created almost god like characters and then they talk about risk verses reward??????? If you want risk go try to kill a dragon naked with a toothpick or something...that is risk. They feel they have some special rights in the game because they have created these god like characters........... it's entitlement. Who cares if they think they have the best character or are the best player in the game? I don't care. It's freaking laughable to me. The best player is the one that enjoys it the most. We should have an Occupy protest here in UO ...don't let the Devs listen to these rich players... POOR PLAYERS UNITE LOL or just have fun and ignore them.
what exactly do you risk when fighting a dragon naked? dying? how is dying naked risking anything?

risk vs reward is better defined by not having insurance/blessed on your items with the capability of having them looted by other players or monsters.

the trammel ruleset completely removes that ability of risking your items to another player. this is how it is in other popular mmo games. you risk nothing upon failure other than death. in uo, death has very little consequence, in trammel.
 

Percivalgoh

Lore Keeper
Stratics Veteran
Stratics Legend
what exactly do you risk when fighting a dragon naked? dying? how is dying naked risking anything?

risk vs reward is better defined by not having insurance/blessed on your items with the capability of having them looted by other players or monsters.

the trammel ruleset completely removes that ability of risking your items to another player. this is how it is in other popular mmo games. you risk nothing upon failure other than death. in uo, death has very little consequence, in trammel.
To each their own. You can define risk AS WHAT IT MEANS TO YOU not what it means to others. Risk means to me to take a chance that you won't have fun.
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
I for one don't think a Tram-only shard would work very well. It Might, be more populated than siege... but it will never equal up to a normal shard.

no pvpers = less people to buy pvp items,
no powerscrolls unless they add fel with tram rules? <Lols pretty hard>
Less housing room and at this point most people already have a house, and wouldn't wanna have to drop it in order to move to a shard that might not
be anywhere near as good as anticipated.

As for the trash talking in general chat (the people in tram don't wanna read)

Implement a system that auto-joins you to the chat of a current facet, you are in.

You enter fel, you join Fel-chat.

possibly keep all Tram-ruleset facets, as one chat channel?

Of course there's always the "player ignore" option. . . could be a pain if there's alot of people you don't care to hear from though =P
 
P

pgib

Guest
I have so many people in ignore list that i have to turn ignore off to see something in general chat.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
To each their own. You can define risk AS WHAT IT MEANS TO YOU not what it means to others. Risk means to me to take a chance that you won't have fun.
No need to YELL AT ANNA !! to get your point across...

Hmm, clarify one bit for me tho... when you are risking not having fun, do you have fun while you risk it ? If that is so, how do you convince yourself the unfun is stronger than the fun meanwhile ; at the end ?
 
Z

Zluka

Guest
There's a difference though, In fel ruleset if someone tries to take your spawn you can just kill them. In tram ruleset if someone takes your spawn all you can do is ragequit and whine about it on stratics. (for example, see blackrock golems/pumpkins)
I disagree. As you probably know, most PvM templates are extremely weak against pure PvP ones.

True PvP players train their PvP skill almost every day. Sure I can dedicate many hours of my time and do the same, build a new PvP oriented temp., train every day etc. Then I'll be competitive against at least some of them. But why bother if all I want is just to PvM in the first place?

The biggest problem with this game is that it has PvP forced upon players who have no desire to participate, but by the rules they often have to. This has been biggest UO turn-off for many players.
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
I disagree. As you probably know, most PvM templates are extremely weak against pure PvP ones.

True PvP players train their PvP skill almost every day. Sure I can dedicate many hours of my time and do the same, build a new PvP oriented temp., train every day etc. Then I'll be competitive against at least some of them. But why bother if all I want is just to PvM in the first place?

The biggest problem with this game is that it has PvP forced upon players who have no desire to participate, but by the rules they often have to. This has been biggest UO turn-off for many players.
Do you go to spawns alone? Back when I was on prodo shards we used to have 3-4 dedicated "protectors" who didn't fight spawn but patroled the area (and also used justice to protect the other players), and everyone else fighting the spawn could generally hold their own as well. (generally around 15-20 person groups)

As for being forced to pvp, I'm terribly sorry about that person sitting in your bedroom holding the gun to your head forcing you to farm your own powerscrolls, I mean, it's a shame you can't just buy them from someone else or anything.
 
Z

Zluka

Guest
Do you go to spawns alone? Back when I was on prodo shards we used to have 3-4 dedicated "protectors" who didn't fight spawn but patroled the area (and also used justice to protect the other players), and everyone else fighting the spawn could generally hold their own as well. (generally around 15-20 person groups)

As for being forced to pvp, I'm terribly sorry about that person sitting in your bedroom holding the gun to your head forcing you to farm your own powerscrolls, I mean, it's a shame you can't just buy them from someone else or anything.
I like challenge so I often solo them or bring a couple friends, but we cannot have a dedicated 3+ players log with their PvP temp chars just in case. It's just not fun to clear the spawn for a couple hours, spawn the boss and have a bunch of reds finish it off and take all the reward.

I'm an old MMO vet and can handle this but I've seen relatively new players say the F word and just don't go to Fel. Most went to play WoW anyway as it has PvP and PvE separated.
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
A couple of hours? I solo baracoon spawns in 30 minutes, rikktor spawns in 45 minutes...and this is on siege where anything I wear is lootable so I can't fully deck out my armor and carry multiple weapons. With 2-3 people you should be able to do the entire spawn in 15 minutes, tops, 10 minutes if you're suited for pure pvm.

If most are playing wow also, it's unlikely they enjoy UO anyways, the games are so radically different that you can't even compare the two, wow is basicly the ultimate level based grindfest, may as well say they didn't enjoy UO so they started playing Call of Duty instead.
 
Z

Zyon Rockler

Guest
Nothing is ever going to get done unless we start creating what is necessary to get these ideas into some type of motion.

Alot of good ideas and concerns are brought up, continueously, from day 1 but because 1 guy decides he won't like it all the ideas spiral into arguement and all these base ideas that are the most important factors are lost. Our feelings generate ideas based on instinct but we end up defending our feelings instead of understanding what the root problems are.

The first thing that should be done is a new type of Test Shard. Let's say it has a button on it that you can click when you're satisfied and another button that you can click when you're not satisfied and then these ideas get worked on.

Essentially, you could create the perfect Shard. So, you would start by discussing the map, how much landmass, how much water mass. So, a Dev draws up a very basic design. Maybe they could just enlarge the original Brit Map, so you would expand the distance between cities by adding trees and more land and you would add more water, creating larger Seas.

Then, you would think about housing and boats, what types of rules. For example: You have to refresh your house, pay taxes within cities, ways to live within the cities, rules that are created as guidelines.

See, these are all the basics that have never been taken care of. Once these basics are established, you could add to them, like, if you pay an extra dollar, you don't have to refresh your boat. If you pay an extra 3 dollars, you don't have to play to refresh your boat or your house but as soon as payment stops the house should go into a 30 day decay.

And as The Shard grows and they fix all these different rules, they could start by having Red NPCs and Thieves and start working on ideas of how to control them to get an idea how the system would work if both PKs, Thieves and people who don't like PvP or to be stolen from could co-exist.

Like what was discussed in this Thread, The Question, What is risk vs. reward? Alot of people have funny ideas or what is fun or what types of things should be insured. There's no way you could have a Shard that allows you to take everything away and then have its' people advance in any way, that's my opinion. So, you would need to create other types.

I think basing Power Scrolls on The Trammel/Fel split was a bad move because power scrolls are part of the player. Now, if I play a non-murdering type and I stay true to that, how could I go to Fel and receive a power scroll? That's just my opinion but other things could of been created. For example: every time you killed something, you could of received a 1% increase in your stats and skills and it could of capped around 20% and then getting killed, you would lose that and your killer could absorb some of it or a thief could steal some of it. The point is, it doesn't have to be something that permanently affects the player.

But we can't even branch out to create a new land or begin to discuss new ideas or fix old ones because everyone is so worried about the way things are now.
 
Z

Zluka

Guest
A couple of hours? I solo baracoon spawns in 30 minutes, rikktor spawns in 45 minutes...and this is on siege where anything I wear is lootable so I can't fully deck out my armor and carry multiple weapons. With 2-3 people you should be able to do the entire spawn in 15 minutes, tops, 10 minutes if you're suited for pure pvm.

If most are playing wow also, it's unlikely they enjoy UO anyways, the games are so radically different that you can't even compare the two, wow is basicly the ultimate level based grindfest, may as well say they didn't enjoy UO so they started playing Call of Duty instead.
I'm actually learning the so called "endgame" in UO so it takes me longer than someone who is playing for years. I didn't play this game since 2000 and only recently started (4ish months).

I can see how much harder UO is for a truly NEW player though. I play with some and they have trash templates as they only recently started this year.

PvP was forced upon you prior to Trammel era and I was actually not that bad at it, but never liked it much. You just had to PvP almost all the time. It seemed silly and inferior to games like Quake back then, when you could frag away and have a good deal of fun.

When they created Trammel, they did the right thing back then. It saved the dying game which suffered a huge population loss due to PKs and griefers. But from what I understand, they began to gradually add the need to go to Fel from time to time to please the dwindling PvP crowd.

The only problem that prior AoS everyone was 7xGM in exceptional armor, carrying pots, bandies and reagent bags. Right now PvM and PvP are so different and most PvE temps are sitting ducks in PvP. Take tamer-bard or sampire for example. They can't do squat in PvP but are very strong in PvM. Defeating one is easier than beating 5yo child IRL.
 

Symma

Certifiable
Stratics Veteran
Stratics Legend
The classic shard didn't get far.

Asking for developers to look at Siege (including having a ingame meeting with Cal and Mesanna) only got the response "We'll look at it after the next dev cycle in a few months". Sure we got one change to Siege but that was poorly advertised...

So, I'm not bashing the idea completely, I just don't hold much chance for this new shard.

I want to game to be more rewarding and challenging, even if i am a 'bad karma' person for being passionate about Siege, but stretching what DEV team is left even further isn't the answer.
 

HD2300

Certifiable
Stratics Veteran
Stratics Legend
So, I'm not bashing the idea completely, I just don't hold much chance for this new shard.

I want to game to be more rewarding and challenging, even if i am a 'bad karma' person for being passionate about Siege, but stretching what DEV team is left even further isn't the answer.
I wouldnt consider changing a 1 to a 0 in the config settings for Felucca, to disable non-consentual PvP, stretching. I posted above it would take less than an hour - 1 minute to change the 1 to a 0, and other 58 minutes to have a beer.

I think the chances of getting a UO PvE shard are slim, but hopefully the other Ultima Franchise products launched in 2012 will have it.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
You guys already have 10+ PvE shards...

I tought thats why we're laughing since the start of this thread... (well that and the fact 90% of you have no idea what Siege is, and 90% of those who think they do has never set foot on there)

rolleyes:
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
I wouldnt consider changing a 1 to a 0 in the config settings for Felucca, to disable non-consentual PvP, stretching. I posted above it would take less than an hour - 1 minute to change the 1 to a 0, and other 58 minutes to have a beer.

I think the chances of getting a UO PvE shard are slim, but hopefully the other Ultima Franchise products launched in 2012 will have it.
Again, that's called Siege.
 
Status
Not open for further replies.
Top