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A trammel only shard.

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Dermott of LS

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...

A higher end Trammel based shard is NOT that bad of an idea in theory. "Challenge" does not always have to mean PvP, and a Trammel based shard WOULD still have PvP for those who wanted to be involved.

However, the time for this to have happened was with the introduction of UO:R, not 11+ years after the fact.
 

Vlaude

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Here is what I suggest:

Make a trammel only shard, an RP one. Cater to roleplayers, give them certain RP things that they don't have on normal production shards that really helps to reinforce their character building and mythos. (This doesn't include enhancing their abilities against monsters, but should encourage more character variety than normal prodo shard setup).

Conversely, revamp Siege. Let people add more than one character per account. Give Siege factions more bite (maybe even go back to Order/Chaos). Let the Siege players have more say over what happens on that shard specifically.
 

Shiznit Bo'Bourbon

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Yeah, I mean, it's not like the pre-tram "hush hush, we can't talk about them" shards have more players online at any time than all OSI shards combined or anything....
99% of freeshards I've seen have single-digit players online and the couple of "big" ones are usually 99% people scripting.
 

Raptor85

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99% of freeshards I've seen have single-digit players online and the couple of "big" ones are usually 99% people scripting.
huh, the ones I tried (only pre-tram based ones) were generally around 2-300 online at a time and the vast majority seemed to be active, was interesting elbowing your way through brit bank once again, due to the crowd in the area, and running into people all the time in the anti-virtue dungeons.

The problem is they're like this for a while, then they realize how expensive it's getting to run and need to make money somehow and either shutdown or start doing things like selling game breaking items into the game, which is why a sub based one from EA would pull a LOT of that playerbase.
 

Goldberg-Chessy

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Silly idea IMO.

But if we are going to create a new shard I think it only logical that we create a Fel only shard first as it was in existence first.

Siege is not Fel so it does not ever factor in the Fel/Tram debate.

I think it is quite obvious to any knowledgable vet that in the current state of UO both facets(Tram/Fel)rely on each other equally and are necessary to a healthy overall shard so all is as should be.
hahahaahahah... please... please...

noone tell him.

SHH ... SHUSH...

*rofl*

This thread, just did it for me... isn't it incredible Phantus ? what was I saying ? :p
You would sound like less of a total fool if you actually added info/facts to your posts :)

Referencing a special friend(Phantus)does not lend credibility btw.

Just saying...
 

hen

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A Trammel only shard would be like a pub that didn't serve beer.
 

Shiznit Bo'Bourbon

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Just create a shard, remove Felucca entirely, let Ilshenar champs drop powerscrolls, and don't let anyone transfer off. Don't even worry about separate balance rules. Just make it UO minus Fel.

Very little codework and I'd bet all my gold that it would do 10x the population of Siege, sustained, easy. Since it would just be pulling people from other shards though, there isn't much point from a dev perspective.
 

Petra Fyde

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A considerable number of troll posts have been removed from this thread along with some that quoted them.
 

A Thought Elemental

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The outright suggestion isn't as ridiculous as some ppl are making it out to be, but, in its present state, UO isn't set up to handle it well. Also I don't think it would succeed in the job you want.

One thing is that the way these shards have been set up balance-wise expect Fel to be there to create a degree of rarity of certain items, in particular the non-tradeskill power scrolls. If the same balance were to be maintained, the power scroll distribution system on that server would need to be different.

The game and item mechanics would not be different in this shard because, for sure, the ppl who make this game wouldn't want to basically create and balance 2 different games (RE: nerfing some abilities due to overperforming in PVP). If a PVP-related nerf to player abilities were to happen which genuinely damaged PVE's balance (talking theoretically, here), that's a dev shortfall sort of thing, and shouldn't hit either sort of shard.

I agree that lame behavior in chat should perhaps be caused to be segregated between Tram and Fel. WoW had an interesting solution in that there are no chat channels which exist server-wide (unless you create a channel of your own). UO server population seems a little low to do exactly the same, but, I could totally see Trade channel only being available in cities and while you are in a player house, and the help/general/whatever channels being tram and fel specific (assuming it's not like that now). Some people might whine about such a change to trade chat but oh well, they would survive.

If such a shard existed, its inherant differences might make it a bad candidate for transfers out.

So yeah ... I don't call the suggestion of a Tram-only server ridiculous. But there are some difficult-to-overcome balance type obsticles to it, and, the stupid chat etc. are perhaps better dealt with through a more appropriate arrangement of the existing server chat channels.

Just create a shard, remove Felucca entirely, let Ilshenar champs drop powerscrolls, and don't let anyone transfer off. Don't even worry about separate balance rules. Just make it UO minus Fel.

Very little codework and I'd bet all my gold that it would do 10x the population of Siege, sustained, easy. Since it would just be pulling people from other shards though, there isn't much point from a dev perspective.
I agree it would function, just not sure it would be a happy result in the end. Not saying it's ridiculous to try. Could be interesting. Just saying that it would end up kinda.... messed up and yeah, one shouldn't be able to transfer either direction IMO. It's not exactly fair/smart to offer to xfer an existing character into what amounts to an entrapping, black hole shard.
 

Vlaude

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Just create a shard, remove Felucca entirely, let Ilshenar champs drop powerscrolls, and don't let anyone transfer off. Don't even worry about separate balance rules. Just make it UO minus Fel.

Very little codework and I'd bet all my gold that it would do 10x the population of Siege, sustained, easy. Since it would just be pulling people from other shards though, there isn't much point from a dev perspective.
This honestly sounds superfluous. Why would an entire shard need to be made just so people can farm powerscrolls? People do it enough already on normal production shards.
 
L

longshanks

Guest
no trash talking in chat...

probably true, untill the first person gets accused of luring spawn on another blue in paradise.
 
P

pgib

Guest
Please forget powerscrolls, it's all about the mechanics, which is why it would probably require too many coding hands to be implemented and maintained.

I made some example of what i mean but in general all the formulae that don't cause damage to a target cannot be balanced to satisfy both pvm and pvp scenarios.

Pet speed; potion effects, timers and weight; regeneration rates, caps and duration, things like that.

You can't change them in a shard where you can pvp without getting people upset.

Tomorrow they restore pet speed to mounted speed, triple the points restored by a heal potion and reduce their weight to a tenth (currently they contain half a liter of solution) and remove all the timers from items. Alchemists and cooks are back on pvm business. But it can't be done, you can't screw up years and years of pvp balancing attempts like that. So none uses potions in pvm.

I take Siege as reference here in that it has some difference in the game mechanics (i don't kow how extended but to some degree they are) so it is possible.

I repeat: forget powerscrolls. You can even remove them from the shard (just taming needs powerscrolls, there are no swords or spells that cannot be used or cast without being more than gm).
 

phantus

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...

A higher end Trammel based shard is NOT that bad of an idea in theory. "Challenge" does not always have to mean PvP, and a Trammel based shard WOULD still have PvP for those who wanted to be involved.

However, the time for this to have happened was with the introduction of UO:R, not 11+ years after the fact.
Quit ruining the fun with logic Dermott. :hahaha:

Now let's go at this in another direction:

Shard consolidation!
Put up Trammel shard and offer free xfers off low pop shards to any others. PvP players can all go to Atl and the trammies can go to trammie shard. Yay!

:stir:
 

Mirt

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phantus that might not be a bad idea if it ever got so bad that they were looking to combine servers anyway, then this is an idea I could get behind.
 

icm420

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Put up Trammel shard and offer free xfers off low pop shards to any others. PvP players can all go to Atl and the trammies can go to trammie shard. Yay!

:stir:
In my experience most pvpers are already on every shard, this is of course not the rule but I find that most people are on multiple shards. So to combine shards for fel activity isn't really going to do much imo, half of them already bounce shards at the mention of a fight.
 

GalenKnighthawke

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no trash talking in chat...

probably true, untill the first person gets accused of luring spawn on another blue in paradise.
Were this true, if spawn luring generated smack talk, then we'd see a lot more of it in global chat even under current conditions, and we don't. Indeed the smack talk is almost exclusively PvP-related. There's smack talk against a certain guild in GL that griefs a lot, and that talk isn't always PvP-related. But the guild itself is, at least if you ask them, heavily PvP-oriented. (Not everyone would agree, but this is the status they claim.)

The idea itself, sorry original poster, isn't really a good one. We have too many rules sets as it is and even a comparatively easy to manage rules set is still a rules set.

This would bring UO to 4, not counting Test Centers. One for "normal" or "Production" shards. One for Siege. A slightly different one for Mugen (which has the Siege rules, but has a Trammel map, just not the Trammel rules). And then this new one.

A better idea than Siege was? Probably, because its players wouldn't be likely to have a Stratics message board slogan that insulted all the other shards, and as others have observed it'd be easier to give them newer content than it is for Siege.

A better idea than the custom rules shard was? Probably. Despite Cal's having said that such a shard was "a good idea in theory," it plainly wasn't.

So no, this idea wouldn't be a good one, and even under ideal conditions UO would have only one rules set.

-Galen's player
 
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Barry Manilow

Guest
haha and after a few weeks powerscrolls and such would be so cheap people would be throwing 120s on the ground after doing champ spawns..

and actually also, since its tram, anyone can just come down after YOU worked up the spawn and take a whack at YOUR champ and take said powerscrolls and such..

i think it would be far worse then you think..
And that doesn't happen now?! haha
 

Raptor85

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And that doesn't happen now?! haha
There's a difference though, In fel ruleset if someone tries to take your spawn you can just kill them. In tram ruleset if someone takes your spawn all you can do is ragequit and whine about it on stratics. (for example, see blackrock golems/pumpkins)
 
B

Barry Manilow

Guest
I predict a Tram only shard would have a med to high population.
 
B

Barry Manilow

Guest
There's a difference though, In fel ruleset if someone tries to take your spawn you can just kill them. In tram ruleset if someone takes your spawn all you can do is ragequit and whine about it on stratics. (for example, see blackrock golems/pumpkins)
Well I guess a tram only shard has to live with that right.
 

Packrat22

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I would definitely imigrate to a Tram ruleset shard.
I know this will anger the vocal minority but it is unfair not to have PS's available to non PVP players.
 
B

Barry Manilow

Guest
Yes, but it would be full of trammies.

I kid I kid
I am just imagining the land rush to place castles and keeps...it will be INSANE haha!! And thinking of all the new accounts people will open up too just to place there.
 

Warpig Inc

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Forgot the no hills or trees and castles for everyone. With a Blaze Cu traped in a crystal sold at the stables for 98gp. Loot spawns on the ground so don't have to repair armor and weapons.
 

Raptor85

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Forgot the no hills or trees and castles for everyone. With a Blaze Cu traped in a crystal sold at the stables for 98gp. Loot spawns on the ground so don't have to repair armor and weapons.
May as well just use the TC1 code, let people set their skills with the command and spawn themselves any resources or gear they want. Then people won't ever have to interact with other players in this multiplayer game.

Actually, at that point, why not just pick up a copy of ultima 6 from gog.com and just chat in AIM while playing, less grind, better story, and you don't have to worry about getting killed by players.
 

Warpig Inc

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May as well just use the TC1 code, let people set their skills with the command and spawn themselves any resources or gear they want. Then people won't ever have to interact with other players in this multiplayer game.

Actually, at that point, why not just pick up a copy of ultima 6 from gog.com and just chat in AIM while playing, less grind, better story, and you don't have to worry about getting killed by players.
And you would need an UPS with a straight line to the servers to free up the stress level if you took what I said serious.
 

old gypsy

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I've been watching this thread, and I guess it should be ok if I add my two cents.

I love the relative safety of Trammel. I don't PvP. But I think the ideal fantasy world MUST have a balance between safety and danger. That is why I still wish the developers had found a better solution than separating the lands. Had so many players in the original world not crossed the line between liberty and license (there is a difference), we might have had the necessary balance, which would have made Trammel unnecessary in the first place.

For the present, Fel provides some balance in our divided world.
 
B

Barry Manilow

Guest
May as well just use the TC1 code, let people set their skills with the command and spawn themselves any resources or gear they want. Then people won't ever have to interact with other players in this multiplayer game.

Actually, at that point, why not just pick up a copy of ultima 6 from gog.com and just chat in AIM while playing, less grind, better story, and you don't have to worry about getting killed by players.
Your twisted view on a trammie is ignorant at best. But trying to explain why people perfer PvE over PvP will be a waste of time.

But let's use your logic...if people want it easy with no challenge, the TC1 would be High pop now. Yet it's worse then Seige on pop. most of the time.
 

kelmo

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Look... we can keep this discussion on this "novel and fresh" topic civil or we can just end it sooner than later. These threads always get locked...
 
P

Prince Caspian

Guest
There's no point to this.

On pretty much every server, you can just ignore Felucca. No events ever require you to go there, and on so many shards it's a desolate wasteland where you'll often never even see another player, much less a PK.
 

Goldberg-Chessy

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I've been watching this thread, and I guess it should be ok if I add my two cents.

I love the relative safety of Trammel. I don't PvP. But I think the ideal fantasy world MUST have a balance between safety and danger. That is why I still wish the developers had found a better solution than separating the lands. Had so many players in the original world not crossed the line between liberty and license (there is a difference), we might have had the necessary balance, which would have made Trammel unnecessary in the first place.

For the present, Fel provides some balance in our divided world.

Very well said. I agree completely.
 

Mervyn

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I don't get it, guilds like mine would find it difficult to grief and troll people
 

Mervyn

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What about a siege-kind shard but just with trammel facet?

You know, no need nerf pvm stuff because of pvp, no more shard duplicated stuff with "incentives", no more trashtalk in general chat, no more risk vs reward whining.

Call it "paradise", a decent ping and i'm ready to pack this instanct.

Anyone else who doesn't like pvp shares the same dream?
If you want to get 120 scrolls without being griefed, why don't you do what the rest of the no lifes do and farm champs in the middle of the night or while the rest of us are at school.
 

G.v.P

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You are kidding right?

I mean...

Really?
/thread

but to reply to pgib, I really don't think PvP changes have crushed PvM in awhile...slight firebreath DPS nerf...a need for +10 chivalry on otherwise gimp sampire/wammy templates...for the most part I don't think you have to consider PvP at all when you PvM. and most of the latest PvP changes didn't affect PvM at all. the game is trammel-focused--not saying that's a good or bad thing, but EM events, etc., everything of importance is usually in trammel. don't think we really need a trammel-only shard when some shards have little to no life in fel as it is. and hopefully with arenas, you and others will try some pvp out :) because it isn't that bad.
 
P

pgib

Guest
If you want to get 120 scrolls without being griefed, why don't you do what the rest of the no lifes do and farm champs in the middle of the night or while the rest of us are at school.
Because it is way faster to buy them.

I don't know how many times i said this... it is not about powerscrolls.
 
A

anna anomalous

Guest
what a boring shard that would be. i'm glad to see most others agree that this would be a terrible idea for the game.
 

Eric Ravenwind

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If they decide to make an All Trammel shard, they may have to create more then one due to an overwhelming demand.
 

Shiznit Bo'Bourbon

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I'd transfer to a Tram-only shard just to get away from the same five smug guys sitting in their dead facet with an evangelical conviction that the other 99% of the population isn't REALLY having fun without them.
 

Goldberg-Chessy

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I'd transfer to a Tram-only shard just to get away from the same five smug guys sitting in their dead facet with an evangelical conviction that the other 99% of the population isn't REALLY having fun without them.
You have personally declared the facet dead? I didnt know you were the official UO coroner. Thats interesting.

These 5 people on this "dead" facet who are bothering you soooo much are doing exactly what to you? GenChat causing you anxiety?
I assume that since you called the facet dead you dont even play on it correct?

You cant simply play on your own chosen facet without worrying about these 5 people I guess? You would endorse the creation of a new shard just to avoid them? Even though you are already avoiding them.

Wow... you appear to have some interesting issues my friend :)
 

Goldberg-Chessy

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If you want to get 120 scrolls without being griefed, why don't you do what the rest of the no lifes do and farm champs in the middle of the night or while the rest of us are at school.
Because it is way faster to buy them.

I don't know how many times i said this... it is not about powerscrolls.
Uhhh, it is mainly about powerscrolls whether you realize it or not.

The changes to pvm brought about by pvp tweaks are minute and a complete non-factor to the overall pvm world. Your silly bomber template was a perfect example of this.

It all boils down to powerscrolls and GenChat. Nothing else.

Jealousy over being incapable of farming your own scrolls(the fact that they are easily bought by anyone who has played the game more then 6 months doesnt appease your jealousy obviously)
And petty annoyance that you cant just play your game without reading what a few idiots type in GenChat. Its unbelievable that they didnt add a feature that allows you to choose or turn off your GenChat!
But I guess that occasionally turning off GenChat would seem unfair to you ofc?

You believe that there is a place where everybody has perfect manners and nobody will ever bother you?
Keep running my friend :)
 

weins201

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Almost fell of chair laughing

Seriously:lick:

OMG :hahaha:

Wow what some people want :gun:

sorry but you are prob better sticking with farmville :sad4:
 

Viper09

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If they decide to make an All Trammel shard, they may have to create more then one due to an overwhelming demand.
Heh, while it might draw some attention I sincerely doubt they will be forced to create more than one to an "overwhelming" demand. Unless this is sarcasm then apologies, lol.

What the OP wants is individual attention to this shard which will not happen. If individual attention was going to happen Siege needs it the most since that IS an original shard in that greatly differs from other shard. Whereas a Tram only shard wouldn't really be unique at all; only difference being that it would lack the fel facet.
 

Tina Small

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What about a siege-kind shard but just with trammel facet?

You know, no need nerf pvm stuff because of pvp, no more shard duplicated stuff with "incentives", no more trashtalk in general chat, no more risk vs reward whining.

Call it "paradise", a decent ping and i'm ready to pack this instanct.

Anyone else who doesn't like pvp shares the same dream?
You might want to clarify which of the following aspects of Siege and Mugen you would want to have applied to this Trammel-only facet (I left out the ability to be stolen from or attacked anywhere on the shard and red characters can freely roam the shard and assume there would be no faction system):

  • You can only have one character per account.
  • There's no insurance, but you can bless one item that has mods on it. This also means that items that are blessed elsewhere might not be blessed. For example, 99% of spellbooks on Siege that have mods on them are not automatically blessed. If you want them to be blessed, you need to use your Siege blessing on the spellbook, which leaves most everything else of any value that you have equipped or in your backpack unblessed. A couple of other examples of modded items that are blessed elsewhere but are not blessed on Siege or Mugen are the Seventh Anniversary items such as the samurai helm and royal leggings of ember. The Undertaker's Staff is not blessed. Holiday and anniversary tickets are generally blessed but anything they make is usually not blessed.
  • You cannot use the Recall or Sacred Journey spells anywhere on the shard.
  • Gating from Ter Mur to sections of certain other facets is limited.
  • You cannot cast gate spell into or out of any dungeon. You must enter/exit all dungeons by walking into or out of them.
  • Leaving Ilshenar requires walking back to a moongate.
  • Skill gains from 70.1 to 120 are subject to the Rate Over Time ("RoT") skill gain system. This means that between 70.1 and 80.0, you only gain every five minutes. Between 80.1 and 90.0, you only gain every eight minutes. Between 90.1 and 100, you only gain every twelve minutes. And betweeen 100.1 and 120, you only gain every twelve minutes.
  • You can only have 15 stat changes per day, 15 minutes apart.
  • You cannot use an Advanced Character Token.
  • You cannot purchase skill training from NPCs. Most skills gain fairly quickly up to 25.0 even if you fail when using them; but if you want to train bushido from 0, you have to equip jewelry to get yourself started because there is no bushido spell/move you can perform with 0 skill.
  • You cannot transfer characters/items to or from any other shard.
  • You cannot sell items to NPCs.
  • NPC prices for the items they sell are 3 times higher than on other shards. (On Siege and Mugen, sometimes this is circumvented for a single town if a faction controls the town and the finance minister for the town has set the prices low in the town. But this wouldn't be available on a Trammel-only shard because there would be no faction system.)
  • NPCs do not sell cloth or bandages.
  • Certain items that are stocked on NPC vendors in quantities of 500 on other shards (e.g., the regular small gems) start out at only 20 per NPC vendor on Siege and you must wait for the vendor to restock if someone buys out the whole supply.
  • Only one vendor on the entire shard sells saltpeter.
  • Tools that are used to cut or chop items, salvage bags, fishing poles, and crooks used for herding have limited uses (approximately 125-150 uses).
  • There is no place on the shard where you can gather resources at double the rate of any other facet.
  • If your crafter has Arms Lore skill, exceptionally crafted armor will have slightly better resists than on other shards and exceptionally crafted weapons will have a slightly higher Damage Increase property than on other shards.
  • You generally have stamina loss (i.e., you must "push through") anywhere on the shard when you walk through other characters, NPCs, monsters, pets, etc.
  • Dark wisps inhabit deep forest areas.
  • You cannot select the shard while your account still has "young" status.
  • A character making a taming attempt cannot become invisible by any means for the duration of the taming attempt.
  • Telekinesis spell does not activate/remove traps from trapped containers.
  • A tinker who fails an attempt to place a trap takes damage.
  • Regardless of your location, Reveal spell and Detect Hidden skill will reveal/detect a character that is not in your guild or alliance.
  • Castle and keep placement possibilities are decreased by 50%.
  • EMs seem to be permitted to only show up and run events once per blue moon.

Edited to add: I guess you'd also be missing some types of fish too without Fel. (I'm not gonna touch the issue of champ spawns and their unique rewards when you do one in the Fel ruleset.)
 

kelmo

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You might want to clarify which of the following aspects of Siege and Mugen you would want to have applied to this Trammel-only facet (I left out the ability to be stolen from or attacked anywhere on the shard and red characters can freely roam the shard and assume there would be no faction system)
:heart:
 

old gypsy

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The Siege comparison is a good one, Tina. If Siege rules governed (minus "the ability to be stolen from or attacked anywhere on the shard and red characters can freely roam the shard and assume there would be no faction system."), that would be the only way a Trammel-only shard could remain in any way challenging or interesting over the long-term.
 
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