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A Tamer's problem : With or Without a possible solution ??

T'Challa

Certifiable
Stratics Veteran
Stratics Legend
Popps, I realise you don't want to risk losing your pet, however you're not going to get out of this situation unless you trust another player or you use your house to hold the pet. And those of us who've been playing this game for many years wouldn't suggest releasing or transferring a pet if we thought you'd lose the pet as a result.

I've released pets countless times in a public house I have in Fel, and not once have I encountered a problem with any pets disappearing. Now if you released a pet as a ghost, then it'd go poof. But as a normal live pet? Never had that happen to me yet, or heard of it happening to someone else. I'd be amazed if your pet vanished in those circumstances so I'd just do it, swap out your pet and get back to hunting with your pets.

Wenchy
Another minor warning, dont release the pet where teleporters in house could allow him to go outside, or then it becomes a FFA possibly. Connor already mentioned camping your house waiting for this. *lame*
 
S

Sweety

Guest
Although a "Swap Pet" command would be nice its not necessary. All i do when i come up with this problem is release my current pet in my house then go through my stable. Just use another pet until the bonded status comes back.
 

shanshu

Seasoned Veteran
Stratics Veteran
Stratics Legend
Wow. Popps. Crap or get off the pot here. There are plenty of trust worthy tamers on these boards who I am sure would hold your pet for you.

Any way you look at it, if you want to resolve this situation, you are going to need to re-bond that pet.
 

GreywolfUK

Sage
Stratics Veteran
Stratics Legend
Stables has 14 Pets inside. No pet is a 1 slot one. Minimum is 2 pet slots.

Tamer has 1 more pet (taking up 4 pet slots) outside, bonded.

How to solve this problem without breaking the current pet bondage ?

One of the stabled pets can possibly be sacrificed but without first looking at all 14 pets stats it is hard to make a choice, in the dark.

But how can stabled pets have their stats checked while inside the stables ? If I could do it, then after I make the choice I could ask a kind Game Master for help but before doing that I need to first be able to check all 14 stabled pets' stats.

How ?

Simple do what my tamer does, keeps her little ferret in the stables with the big boys, Ferret or Squirrel is only one control slot, problem solved.

Why waste a GM's time with an easy solved way, either get a friend to hold pet, or keep a ferret or squirrel in stables.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Congrats on purchasing a 3x 120 tamer account. You didnt earn any of the skills or the pets, so suck it up, release the one you're holding, check out the ones in the stable, and then retame if necessary and stop wasting everyones time here, which is what you were known for doing before you returned to UO. Sorry for the brashness, but it's needed in this case..

Hallo ??

My Ultima Online account came out of the box which I bought on a store's shelf.
And, for the record, I still have the original jewel case with my account registration number sticker on it.

That's how I got to play Ultima Online.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Popps, I realise you don't want to risk losing your pet, however you're not going to get out of this situation unless you trust another player or you use your house to hold the pet. And those of us who've been playing this game for many years wouldn't suggest releasing or transferring a pet if we thought you'd lose the pet as a result.

I've released pets countless times in a public house I have in Fel, and not once have I encountered a problem with any pets disappearing. Now if you released a pet as a ghost, then it'd go poof. But as a normal live pet? Never had that happen to me yet, or heard of it happening to someone else. I'd be amazed if your pet vanished in those circumstances so I'd just do it, swap out your pet and get back to hunting with your pets.

Wenchy


Well, technically, a released pet is a pet gone "wild".
A pet can go wild also if it is not well fed and one too many commands failed.

Or, there are monsters out there who can cause a pet go wild.

Bottom line is, a pet detached from its tamer is a wild pet.

I seem to recall reading about complaints of tamers losing their pets gone wild in a short span of time.

Probably I am overly worrying, but better be safe than sorry.........
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
I seem to recall reading about complaints of tamers losing their pets gone wild in a short span of time.
I only read about 50 complaints from you.

I dont agree that anything needs to be changed.
 

popps

Always Present
Stratics Veteran
Stratics Legend
I only read about 50 complaints from you.

I dont agree that anything needs to be changed.



Who said anything about "changing" ??

Now "new" content and "additions" to the game has also become a bad thing ?

Wow, Ultima Online has come to this ?

I said "add" a NEW command to Stables : "Swap current pet with Stables".

How is this changing anything ?

This, to my opinion, is adding new content. And quite usefull too and, hopefully, not much hard to be coded also..........

So, WHY NOT if it can help players ???
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
I only read about 50 complaints from you.

I dont agree that anything needs to be changed.



Who said anything about "changing" ??

Now "new" content and "additions" to the game has also become a bad thing ?

Wow, Ultima Online has come to this ?

I said "add" a NEW command to Stables : "Swap current pet with Stables".

How is this changing anything ?

This, to my opinion, is adding new content. And quite usefull too and, hopefully, not much hard to be coded also..........
As I said, I'd rather the devs focus their energy on other stuff that is more necessary. Bug fixes, monster loot, SA content, so on and so forth.

Not this request which players can prevent if they intelligently manage their stable rather than coming here and pancakes about adding in a new feature that would take time away from the devs adding in more important stuff.


So, WHY NOT if it can help players ???
Because a player can help themselves not have this problem in the first place.

Thanks and bye.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Well, technically, a released pet is a pet gone "wild".
A pet can go wild also if it is not well fed and one too many commands failed.

Or, there are monsters out there who can cause a pet go wild.

Bottom line is, a pet detached from its tamer is a wild pet.

I seem to recall reading about complaints of tamers losing their pets gone wild in a short span of time.

Probably I am overly worrying, but better be safe than sorry.........
I have released pets in my home probably hundreds of times now. Seriously, if there was a problem with it, I'm sure I'd have seen it by now.

You have 4 options here - use another tamer, release in your house, sell the pet, or use that pet for the rest of your tamer's UO life if the devs don't change stabling in your favour.

I'm not sure why you feel the need to make this into such a problem. Pick the option above that suits you and play with it. If releasing worries you too much, use another tamer. If you can't bear the risk of those options, you're stuck with the pet you have out. We can't fix the problem for you, and the devs aren't likely to put in a change specially for you, so it's a case of making your own decision and accepting the consequences.

In honesty, even if you had the magical swap stable option, who's to say there wouldn't be a one in a thousand chance your pet would vanish in the process? The only way to avoid risk in UO is to not play ;)

Wenchy
 
K

Kratos Aurion

Guest
I wonder how much of a big deal it would be for tamers to manage their 14 stable slots and make sure they don't come up against this problem. No coding involved, just a moderate amount of common sense and planning.
Common sense would be avoiding posting arrogant comments such as yours and preventing people from starting an argument wouldn't it? Sheesh you even have a stratics position for god sakes. Get some your self.

The guy posted an honest problem that all tamers come to account with at some point and he wanted some honest answers.
 
M

mr.blackmage

Guest
As I said, I'd rather the devs focus their energy on other stuff that is more necessary. Bug fixes, monster loot, SA content, so on and so forth.
While I agree with you in principle BR, you know just as well as I do that it doesn't really matter what you or I find "necessary". They've been working on SA for over 2 years, there shouldn't be that much "content" left. They have bugs from release present in the game still, the entire item/loot system needs to be redone, and bottom line...

they're probably not really working on any of that. Stuff that was requested years ago shouldn't be shelved because it's been ignored for years, in fact little GUI changes that eliminate the steep learning curve of UO would go a long way to improving this game for OTHERS.
 

shanshu

Seasoned Veteran
Stratics Veteran
Stratics Legend
Common sense would be avoiding posting arrogant comments such as yours and preventing people from starting an argument wouldn't it? Sheesh you even have a stratics position for god sakes. Get some your self.

The guy posted an honest problem that all tamers come to account with at some point and he wanted some honest answers.
The guy posted a question that he already knew the answer to. An answer which has been posted now several times by several different posters. This is a non-issue.
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
As I said, I'd rather the devs focus their energy on other stuff that is more necessary. Bug fixes, monster loot, SA content, so on and so forth.
While I agree with you in principle BR, you know just as well as I do that it doesn't really matter what you or I find "necessary". They've been working on SA for over 2 years, there shouldn't be that much "content" left. They have bugs from release present in the game still, the entire item/loot system needs to be redone, and bottom line...

they're probably not really working on any of that. Stuff that was requested years ago shouldn't be shelved because it's been ignored for years, in fact little GUI changes that eliminate the steep learning curve of UO would go a long way to improving this game for OTHERS.
I think they are working on the loot system, personally. I do think though, that they are at a quagmire as to what to do with it though. On one hand, how ridiculously hard it is to get the items players wants keeps them in game longer. On the other, it frustrates those who spend years working with nothing to show for it... or those who go to 99% of the land and find nothing worth hunting.

I also realize that this game is a business and it has deadlines and a forward thinking model that we the playerbase are not aware of, nor do we acknowledge. If part of the plan is to get SA working properly, every minute not spent on it... is a minute lost that people will complain about.

Remember KR? It was a disaster. It didn't do what it was supposed to and so much time/energy was spent on it. They do not want that to happen again. On top of that... every thing that isn't polished, every delay that occurs in order to make it right, everything that we don't take into consideration as players makes things worse for us in the big picture.

The devs are working on SA... hopefully some of the stuff we bring to their attention on UHall, makes it onto their priority list for SA. Other than that... requesting stuff like what popps did in this thread is ridiculous because it doesn't add anything important to the game, but takes away from what can potentially make or break the game in the future... the same game we all love to play.

-BR

PS. I can't think of a single bug from release that is still here to this day... Sure some of them seem like a long time running, but all of those that I can think of are pointless bugs that don't really impact the game tooooo much.
 

Pfloyd

Colorblind Collector
Stratics Veteran
Stratics Legend
Common sense would be avoiding posting arrogant comments such as yours and preventing people from starting an argument wouldn't it? Sheesh you even have a stratics position for god sakes. Get some your self.

The guy posted an honest problem that all tamers come to account with at some point and he wanted some honest answers.
This should have been moved to Rant's as the OP has time and again ignored the suggestions by several people. It went far beyond an honest question after the problems solution was posted.

I believe this person would be in this same situation if the Devs gave us 1 stable slot extra even.
 
C

Connor_Graham

Guest
He didn't want an alternate solution. He wanted everyone to agree that what he wants is the only thing that should be done, and won't be happy until everyone here agrees with him.

Maybe he should try holding his breath.....
 

popps

Always Present
Stratics Veteran
Stratics Legend
The devs are working on SA... hopefully some of the stuff we bring to their attention on UHall, makes it onto their priority list for SA.
Bingo


PS. I can't think of a single bug from release that is still here to this day... Sure some of them seem like a long time running, but all of those that I can think of are pointless bugs that don't really impact the game tooooo much.

Perhaps not a particular specific bug, but I have lost track of the many years during which I have kept hearing about some players duping items or running scripts.

When was last dupe which got some accounts banned reported ? Only a couple of months ago about the BODs and the runic hammers ?

Not to mention scripting which I seem to understand has been going on uninterrupted for a very, very long time.
 

wanderer1origin

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
what shard do u play so one us can hold so can end this if u really playing,
as u said we all way ahead with stuff so your mount wont factor into wanting to keep!!!!!!!!! :) :)
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
@the OP...

How long must such a thread continue when you argue against any solution presented? You were responsible for the goof up to begin with...yet instead of trying to fix it you choose to argue semantics here on stratics.

IMO...you are just looking for something to complain about.

The solution is there...several in fact...

Please quit tire kicking here, and do something about it INSIDE the sandbox.

Thanks!
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
I wonder how much of a big deal it would be for tamers to manage their 14 stable slots and make sure they don't come up against this problem. No coding involved, just a moderate amount of common sense and planning.
Common sense would be avoiding posting arrogant comments such as yours and preventing people from starting an argument wouldn't it? Sheesh you even have a stratics position for god sakes. Get some your self.

The guy posted an honest problem that all tamers come to account with at some point and he wanted some honest answers.
I disagree, this is a common sense issue (not a tamer problem as the OP keeps suggesting) and it has multiple solutions. This is not something that requires dev time, only people who can count up to the number 14 (or whatever number of stable slots they have).

I have never heard of an issue with released pets going wild and vanishing quickly. All the renamed polar bears, gaman and ridgeback can attest that they will stick around quite a while. To me the solution of releasing the animal somewhere unpeopled then quickly checking your stables to free up space is just as valid as transferring the animal to someone else to hold.

If you are a tamer who is worried about coming across a perfect tame while your stable is full then maybe, oh I dunno, don't keep your stable full. If you decide to have a full stable and tame a new animal and have to juggle it somehow then tough bananas.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Popps, while I think a swap pet option is a good idea, however, it only helps in certain scenarios and may require some thought to prevent abuse.

Scenario 1
In the extreme, imagine a scenario where I have 5 frenzies out and all my stable slots are filled with pets that takes more than 1 slot. It could happen - tamer stabled all his pets but did not realize that he had reached the limit. He then tamed/received/bought 5 frenzies, and didn't play that char for a week. All were ready to be bonded when he logs in a week later. I guess that's similar to what happened to you.

In the above scenario, if I swap 1 of the frenzies for a stabled Cu, I would have 4 frenzies and 1 Cu out (8 control slots worth of pets). If I swapped 4 frenzies for the stabled Cu, I would have 17 stabled pets instead of my 14 pet limit.

Although mine is an extreme, both your situation and my scenario is similar as both of us have more pets than stable slots due to the 5 control slots we have.



Solution 1
To prevent abuse, the logical solution would be to build in checks to allow the swap only if the pet you swap in will grant enough available control slots for the pet you want to swap out. However, what if the tamer in my scenario then makes a post to ask the devs for a solution that doesn't require breaking the bond to his 5 frenzies?



Solution 2
A solution to nip the problem in the bud for both scenarios is to block taming/transfer attempts once tamers have reached their stable capacity. But then, crafters with 5 packies (or 2 packies plus a beetle) would have a problem.



At the moment, most tamers have found ingenious ways to overcome this issue during their own gameplay.

Follow their advice - you will have to release the pet in your house or transfer it to another tamer to free up your control slots and do housekeeping on your pets. The bonding will break of course, but if you can live without stabling the pet for 7+ days and waiting for it to bond the first time, this shouldn't be a problem for you.

If you go the "releasing animal at home" route, note that even released aggressive pets do not give you the "You anger the creature" when you re-tame it, so no extra worries for those dragons/mares types of pets. They also take several hours (at least 2+ if there are no mobs outside the house that aggros them, much longer if there are. Also means that you can aggro them to extend the time, I'd once had released pets stay for days) to dissappear, you have plenty of time to housekeep.



What works for me:

1) Make a habit of feeding and stabling any new pets you tamed. This will allow you to check if your stables are full. Besides, if the pet is worth keeping, you don't want exposed to unwanted danger/training accidents before bonding. The feeding will ensure that I have made the first feed attempt. Don't want to unstable them a week later and find out that I'd not fed them when I first stabled them and have to wait 1 more week.

2) Keep animal lore at 110 real and lock it, but eat a 120 scroll. At 110 lore, you can lore all monsters, however 120 doesn't give any significant bonus other than a extra stable slot. If you find that your stables are full, simply equip an "Ancient Farmer Kasa" (it's a TOT mini arty) plus the "Birds of Britannia" totem (library collection reward). Each will grant you +5 lore, boosting your lore to 120 and giving you that extra stable slot.

3) Carrying it 1 step further, you can leave taming at 115, so the +5 taming from the totem will boost it to 120, giving you a futher pet slot.

4) I leave these 2 items at home to be shared by the 6 different tamers between my wife and myself. Will only use them to boost stable slots or when I go tame GDs/Cus etc.

5) Carrying it even further, I guess you can even leave taming at 100 and use a +15 taming jewel to boost it to 115 only when using GDs/Cus. But you need to remember to re-equip the jewel if you die and get rezzed. They are a bit onery when you have only GM taming/elder lore. For other pets like rune beetles/mares/bakes/frenzies that can be effectively controlled with only GM taming/elder lore, you can equip a different jewel for flexibility.

Hope that helps.



p/s Asking for an improvement is perfectly fine. However, this is not going to take effect immediately even if they decide to do it. Being too pushy about it tends to puts people off...So I suggest that you use the alternate methods suggested first. And use methods like keeping lore at 110 to help you avoid the problem in the interim.
 
Z

Zodia

Guest
As to how hard or easy it would be to add a "Swap pet" option, I think many people who don't understand software design are unaware of the complexity of sometimes simple looking features.

A "Swap Pet" feature would need to do something like:
- Create a new temporary stable slot
- Stable the current pet (What if you have 2 pets with you? Then another step is needed for user input to determine what pet it is they want stabled.)
- Present a Claim List for the player to choose which pet to unstable (and also make code here to not have the player try to do other things in the mean time, which could create exploits or bugs)
- Perform checks on whether you can hold the new pet, and most importantly if you can't, a way to cancel the exchange without improper results. Obviously this check occurs now with the "claim" command, but it is more complicated here since your 1st pet is in a "limbo" state.
- If space check is ok, then have the stabled pet appear
- Then have the temporary stable slot go away correctly.

Besides this solution, I can think of 2 other ways you could do it too besides the temporary stable slot idea, but all have a ton of special cases, exploits, and bugs that could arise, which requires extensive testing.

A Swap Pet feature is certainly possible, given enough developer coding time and testing, but with the 10,000 other things that need done, it is a bonus feature that likely isn't high on the list.
 

popps

Always Present
Stratics Veteran
Stratics Legend
How long must such a thread continue when you argue against any solution presented? You were responsible for the goof up to begin with...yet instead of trying to fix it you choose to argue semantics here on stratics.


Not really, I think.

I presented a problem, a problem with "restraints" (trying not to loose bonded status on the pet) and asked whether there was a solution.

I did NOT ask just for "any" possible solution, I asked for a solution that considered some restraints.

So far, noone presented me a solution to the problem which would solve the problem safeguarding the needed restraint.

So, do not please come telling me that I am refusing solutions because my request for not for just any whatsoever solution, but for a solution that considered the restraints I presented (maintaining the bonded status).

Noone, I repeat, noone so far was able in the thread to offer a solution as requested in my initial post.

So, please, do NOT say that I am refusing solutions as those solutions are not adequate to the problem AS PRESENTED.
 
Z

Zodia

Guest
Noone, I repeat, noone so far was able in the thread to offer a solution as requested in my initial post.

So, please, do NOT say that I am refusing solutions as those solutions are not adequate to the problem AS PRESENTED.
Your problem has no solution given the parameters you have set.
You have said you want to swap pets without losing bonding, but your stables are full.

It's like asking "How can I put 126 items in this bag that says 125 item limit"?

So, in the meantime you have the best available alternative to a solution: do the thing where you release the pet in a house, go check out your stables, find a pet to get rid of, then retame the 1st pet and feed and stable; It will rebond in a week. It will not go poof while it is wild, I assure you.

You have made a good suggestion about adding a "swap pets" function... I agree with you that the feature would be nice to have. Your suggestion has been noted by one of the Devs I am sure. They lurk here more then they post. The only problem is your suggestion is on a list with hundreds of other good suggestions. And UO sadly gets very limited resources lately in the EA/Mythic conglomerate.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Not really, I think.

I presented a problem, a problem with "restraints" (trying not to loose bonded status on the pet) and asked whether there was a solution.

I did NOT ask just for "any" possible solution, I asked for a solution that considered some restraints.

So far, noone presented me a solution to the problem which would solve the problem safeguarding the needed restraint.

So, do not please come telling me that I am refusing solutions because my request for not for just any whatsoever solution, but for a solution that considered the restraints I presented (maintaining the bonded status).

Noone, I repeat, noone so far was able in the thread to offer a solution as requested in my initial post.

So, please, do NOT say that I am refusing solutions as those solutions are not adequate to the problem AS PRESENTED.
Popps, you are refusing solutions. The devs are not going to log on today and suddenly throw all their work to the side to code in a fix just for you. I can't see a GM helping you, unless you consider a link to the playguide as help, so you only have the options which have been presented to you. The game is as it is and no solution is possible with your restraints in place. That's not our fault, it's yours for setting restraints that simply cannot be met.

The solutions are all over this thread. The only way you can keep that pet bonded is to not swap pets at all, which isn't what you wanted. Swapping pets around when your stables are full means you must unbond the pet. But to put it bluntly, you'd have been a good way into the bonding timer had you acted upon the advice that tamers offered you up front. The only reason you still have a problem is because you are seeking a fix that simply doesn't exist and refusing to employ one which does.

Wenchy
 

popps

Always Present
Stratics Veteran
Stratics Legend
You have made a good suggestion about adding a "swap pets" function... I agree with you that the feature would be nice to have. Your suggestion has been noted by one of the Devs I am sure. They lurk here more then they post. The only problem is your suggestion is on a list with hundreds of other good suggestions. And UO sadly gets very limited resources lately in the EA/Mythic conglomerate.


Alright, fair enough.

End of discussion and I will keep my fingers crossed in hope.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
I totally agree with Zodia.

The problem presented has no true solution as yet. Thus the other players are just trying to help by offering the next best solutions. Again, I think your suggestion is a good idea and warrants the request for an improvement.

Certain ideas are more difficult to implement than it seems and devs have to consider whether if it's exploitable or for certain changes, whether it will upset balances. Once done, they have to test it. They also have to consider if there are other things they need to do first.



Temp storage may not be a good idea though. In case server crashes while pet is in limbo. My crude algo will go something like this:

If player tries to stable a pet when his stables are full,

1a) If numberofstabledpets > char.maxstableslot then prompt "You have too many pets in the stables". End.
1b) else call petswap.module, prompt "Your stables are full, you need to swap out one of your stabled pets with one of the pets with you. Please choose which pet you wish to retrieve from the stables"

2) Note that the player has already targetted the pet he wants to stable. So server will save the ID of the pet to be stabled and get the control slot count of this pet

3) Show stable list, wait for player to select
3a) if selection == "Cancel" or timeout == true, end

4) Else, on selection, check control slot required for pet selected to unstable

5) If char.controlslotused - pettostable.controlslot + pettoUNstable.controlslot > 5, then prompt "You do not have enough control slots to swap the pets. Please choose a different pet", repeat from step 3).

Note that no changes has been made thus far, no pets put into a temp storage container. Only calculations.

6) If 0 <= char.controlslotused - pettostable.controlslot + pettoUNstable.controlslot <= 5, then (this checks for values between 0 - 5).
6a) petswap.unstable <pettoUNstable> (quick commit without temp storage to prevent problems with crashes/data inconsistency. Pet is unstabled first, because we know there's already a routine to deal with cases where if player has too many unstabled pets out. The extra pets do not obey.)
6b) petswap.stable <pettostable>
6d) recalculate char.controlslot
6c) end

7) Else prompt "Error encountered with invalid petcount, please try again". Error check for all invalid values.
7a) recalculate char.controlslot
7b) end
 
U

uoBuoY

Guest
...So far, noone presented me a solution to the problem which would solve the problem safeguarding the needed restraint...
Like asking:
Show me how to cast a spell without saying/whispering the words"
 

shanshu

Seasoned Veteran
Stratics Veteran
Stratics Legend
Not really, I think.

I presented a problem, a problem with "restraints" (trying not to loose bonded status on the pet) and asked whether there was a solution.

I did NOT ask just for "any" possible solution, I asked for a solution that considered some restraints.

So far, noone presented me a solution to the problem which would solve the problem safeguarding the needed restraint.

So, do not please come telling me that I am refusing solutions because my request for not for just any whatsoever solution, but for a solution that considered the restraints I presented (maintaining the bonded status).

Noone, I repeat, noone so far was able in the thread to offer a solution as requested in my initial post.

So, please, do NOT say that I am refusing solutions as those solutions are not adequate to the problem AS PRESENTED.

Because there is NO solution, but then you already know that. Please lock this thread already, this guy is just being deliberately obtuse.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Like asking:
Show me how to cast a spell without saying/whispering the words"

And how do I know having not played the game for a good while that there is not such option in the game, now ?

Like not saying the words but pressing a key, for example ?

Perhaps, over the years new additions had been made to the game which made it possible to solve my problem the way I wanted.

It was a possibility, right ?

Without asking I could not possibly know, before hand.

I will never understand why being asked a question bothers some so much. After all, there does is the option to skip a thread althougether if one does not want to read and reply to it.

There is no need to jump on people for merely asking questions about the game.

That's the way I see it.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Now I'm not really known for jumping in threads that have nothing to do with me and insulting people, but popps, seriously?

I want the 10 minutes of my life back that I spent reading your whiney dribble. Every time I see your name on a thread I cringe, but it's like driving by a car wreck - I just can't help but look. I want to see what absolute crap you posted this time.

After this post I'm going to contact my local government representative to see what I can do to prevent you and gjohnson85 from ever meeting up and reproducing.

P.S. - I'm on Great Lakes and I'd be happy to hold your pet for you while you clear one out of the stables.
 
O

Old Man of UO

Guest
Anyone else notice, that when Rico disappears, Popps pops up?
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
na rico would have accidentally typed ...la in one of the 6000 some posts.
 

shanshu

Seasoned Veteran
Stratics Veteran
Stratics Legend
And how do I know having not played the game for a good while that there is not such option in the game, now ?

Like not saying the words but pressing a key, for example ?

Perhaps, over the years new additions had been made to the game which made it possible to solve my problem the way I wanted.

It was a possibility, right ?

Without asking I could not possibly know, before hand.

I will never understand why being asked a question bothers some so much. After all, there does is the option to skip a thread althougether if one does not want to read and reply to it.

There is no need to jump on people for merely asking questions about the game.

That's the way I see it.
It wasn't your question. It was the way you kept asking the same damn question over and over again even after being told there was no other way.

Remember, those who say there is no such thing as a stupid question, undeniably irritate their friends and loved ones.
 
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