Cloak‡1294875 said:
Kaleb, If you read his other posts he does pvp. But other than that I agree with your post, and would still like a reply as to what he thinks "participation" is =\
(Sorry for the long post.)
Oh, I get it now.....I was holding off on answering until I felt I understood the question better.
You mean....Since I'm not counting just being in Felucca as participating in Factions, what DO I count as participating in Factions?
If that's the question, then the answer is thus....
Participating in Factions is the following:
Doing Faction-specific things, such as killing monsters for Silver; participating in sigil runs; actively seeking out oranges to engage in combat with; and raiding strongholds.
I do count fighting monsters for Silver, because this is specifically Faction-related.
I do not count doing champs, or hanging out in a tavern in Felucca, because you're not out looking for Faction fights, just subjecting yourself to it. If I'm doing a champ in The Lost Lands with my guild, I don't really have a reasonable expectation of running into oranges. I mean, unless there's specific conditions on a given shard....Like the big champ spawn guild also happens to be your biggest competitor in Factions, and you're doing spawns with the specific intent of attracting them for a fight. Or let's say you convinced me that the absolute best way to get Silver was to chain the Abyss spawn, because you discovered a high silver yield from the demons on level 4.
I do not count the RP event I referred to earlier, where I was warred to a Minax guild and ended up getting kill points and silver, thus participating in Factions purely by accident of game mechanics. However, if I'd remained perma-warred to that guild....And had a reasonable expectation of running into them and fighting them in Trammel pretty often? Then I think I WOULD count that as participation.
Bank sitting in your Faction Artifacts is definitely NOT participating in Factions.
Faction crafting I'd call borderline, but ultimately I'd count it. If I understand Faction crafting right, you have to be in a Faction City? So you're not only being subject to attack, but you're doing a Faction-specific activity to boot.
I 100% admit this is not a perfectly worked out, rational system. Rather it's an intentionally fuzzy one, based on intent and orientation, both of which are hard to determine.
Also....In case it wasn't clear, I was
presenting a case for leaving the Faction Artifacts useful in Trammel. I wasn't supporting that case, I just felt it was very important that people know there WAS an argument for it.
Sometimes, people "win" arguments just because it doesn't seem like there's a counter-argument, which of course there almost always is, it's just that decision-makers don't always hear it. And that's a damn shame.
My own thoughts on Faction Artifacts are a little "blah" and neutral. I think they were a great idea. I think there needed to be a reward for Faction participation that wasn't only internal to Factions, but also impacted other aspects of the game.
But I feel they should have been new items, rather than enhanced versions of items that were already pretty damn good to start with.
Maybe some stuff like this:
Nosfentor's Scepter
Scepter
Spell Channeling
SSI 30
Hit Physical Area 75%
DI 55
SDI 10
UBWS
(oriented towards use in raids, area effect + area effect spells)
Dupre's Pride
(Sorry for the inadvertent sexual connotation there.)
Broadsword or Longsword (I forget which one has the better PvP specials)
SSI 50
DI 50
HCI 25
DCI 10
Hit Mana Leach 80
When wielded by the Commanding Lord of the TB Faction against a Faction foe, an additional ability:
Hit Word of Death 20%
I don't use the Faction Artifacts myself, or at least I haven't yet!, because I very, very much like the idea of having a "forever" suit.
But Faction Artifacts as presently constituted basically offer the advantages of existing artifacts, while removing the disadvantages. The disadvantages of those artifacts are
extremely important to them.
Having said that? All these artifacts really do is make it easier to reach caps, and there's other, better and more permanent, ways to achieve that.
I'm not inherently sympathetic, however, to rewards available in a given Facet that are specific to that Facet. And I don't think disallowing Faction Artifacts outside in Felucca fixes very much other than those folks who don't like the idea of grubby, Trammie hands touching anything that has to do with Factions. And, yes, I do think that's what this is really about for a lot of people.
And I still think the underlying issue is point farming. I think ultimately the solution is to limit (
not do away with, but limit) honoring leadership. Distributing points through honoring leadership serves important functions, but it's very quickly reached heights I am ashamed to admit I didn't even come close to anticipating.
As to whether or not I PvP? I'm content to let others answer that, as definitions of PvP differ widely....And tend to change a lot.
*chuckles*
Sorry for the long post.
-Galen's player