Here is my suggestion for factions. As it has become a growing problem that folks in trammel are abusing faction artifacts and the point system without engaging in the faction system as intended.
This is a problem because it raises the difficulty for players that are actively playing in the faction system to obtain faction ranks necessary to use better items and because it reduces the demand, amongst trammel players for trammel derived goods(Doom artifacts).
Because these "free-riders" abuse the faction system they are actually hurting their fellow non pvpers(economically) and pvpers(balance) alike.
Every time a factioner logs out in trammel they lose 1.0% of their points.
Every time a factioner logs in to trammel the lose 00.5% of their points
Every time a factioner logs out in a safe trammel location (camping, in a friended or better house or an inn) they lose an extra 1.0% of their points.
In otherwords, If you insist on absolute safety for your characters engaged in factions then you must accept increased difficulty in obtaining ranks.
This also has a few added benefits. Thieves will benefit from hanging around inns. Factioners can assume that most of their fellow factioners will be in felucca where they are actually engaging in the faction system actively and for the increased rewards that players derive from faction artifacts, they will face increased risks should they desire to preserve those rewards.
This would mean. If a factioner logs out in a trammel inn, house or campsite, he will effectively lose 2.0% of his faction rank +1 point for the day.
He will lose an added .5% for logging back in at that same location if when logging in, he is in a friended or better home or an inn. There will be no extra penalty for logging in at a former campsite as it is not a safe log in location.
a player with 10000 points will thus effectively lose 250 points for logging out in the luna inn. This would make it extremely difficult to maintain a high level of points and actively play this character without replenishing points regularly.
This is a problem because it raises the difficulty for players that are actively playing in the faction system to obtain faction ranks necessary to use better items and because it reduces the demand, amongst trammel players for trammel derived goods(Doom artifacts).
Because these "free-riders" abuse the faction system they are actually hurting their fellow non pvpers(economically) and pvpers(balance) alike.
Every time a factioner logs out in trammel they lose 1.0% of their points.
Every time a factioner logs in to trammel the lose 00.5% of their points
Every time a factioner logs out in a safe trammel location (camping, in a friended or better house or an inn) they lose an extra 1.0% of their points.
In otherwords, If you insist on absolute safety for your characters engaged in factions then you must accept increased difficulty in obtaining ranks.
This also has a few added benefits. Thieves will benefit from hanging around inns. Factioners can assume that most of their fellow factioners will be in felucca where they are actually engaging in the faction system actively and for the increased rewards that players derive from faction artifacts, they will face increased risks should they desire to preserve those rewards.
This would mean. If a factioner logs out in a trammel inn, house or campsite, he will effectively lose 2.0% of his faction rank +1 point for the day.
He will lose an added .5% for logging back in at that same location if when logging in, he is in a friended or better home or an inn. There will be no extra penalty for logging in at a former campsite as it is not a safe log in location.
a player with 10000 points will thus effectively lose 250 points for logging out in the luna inn. This would make it extremely difficult to maintain a high level of points and actively play this character without replenishing points regularly.