J
joblackjon
Guest
What was intrinsically wrong with the old skill-gain system (pre GGS)? I'm refering to the system where the tougher the opponent the greater the gains as apposed to the current system that requires the "appropriate" combatant (read skill level equivalent) for a skill gain?
In our current sysem, learning under an expert/superior practitioner is discounted...you cannot earn skill gains. You can only gain from opponents + or - 10 points from your current skill level. Mediocrity is the rule. The teachings of a legendary, skilled role model are totally ignored.
Wouldn't it be wonderful if you could take, for example, a neophyte Archer to Oger Lord Island and introduce him/her to fantastic skill gains! What a boon to the UO community! Can you see toughened oldtimers next to new recruits working training routines?
Please make skill-gain a more pleasant experience.
In our current sysem, learning under an expert/superior practitioner is discounted...you cannot earn skill gains. You can only gain from opponents + or - 10 points from your current skill level. Mediocrity is the rule. The teachings of a legendary, skilled role model are totally ignored.
Wouldn't it be wonderful if you could take, for example, a neophyte Archer to Oger Lord Island and introduce him/her to fantastic skill gains! What a boon to the UO community! Can you see toughened oldtimers next to new recruits working training routines?
Please make skill-gain a more pleasant experience.