Hell get ingame and paint your masks!!!! b4 u leave....I've gotten quite a few questions about this so I thought I'd just go ahead and let you know that my time as a UO dev is coming to an end. By the middle of this month, I will no longer be art lead for UO, and by Sept 27th, I will no longer be a part of the UO team. Mythic is moving my position to Virginia.
I wanted to let you all know that I feel very honored to have been a member of the UO development team serving, over the years, as an Environment Artist, Character Artist, Character Lead, Associate Art Director, Technical Artist, and finally, Lead CG Supervisor. More than that, I've been very fortunate to have been a part of this community.
I'll never forget the first day I told the team that I was going to start posting to the community. It was right around the time that we had shipped Samurai Empire, and I had been promoted to Character Lead. Literally everyone was telling me that I really needed to be prepared because there was a LOT of hostility towards the artists. I told them that maybe it was because none of the artists talked to them! LOL. Now, not a day goes by that I don't check in to see what's getting posted and to take part in this wonderful community.
I remember the first animated tile I ever made, and a lot of you still have those green soulstones in your houses.
I remember unleashing thunder chickens at Luna Bank on the test shards and laughing along with you guys as the corpses piled higher, and the battle raged for an hour!
I thoroughly enjoyed getting to sit and talk with so many of you at our player meet ups, and I fondly remember sitting at a table with a couple talking about UO - who, until the end of the conversation, didn't know I was a dev.
I remember working with dev legends such as Tact, Oaks, Hans, Karma, Sunsword, Wilki, Binki, and Troublemaker as well as us new bloods, Cathat, Grumpy, and others who never picked up a moniker. I still think of them as some of the finest devs I've ever worked with.
As a game developer, it's a rare opportunity to work on such an iconic project and with such a dedicated player community, and it is an opportunity that I am very grateful for.
I've spent close to a decade working on this game and building friendships, and I hope that those friendships and this wonderful game last for years to come.
Thank you all for years of great memories.
-Grimm
You talk TO us, not AT us, and you don't feed us BS, which doesn't gain you anything but respect - well deserved.Literally everyone was telling me that I really needed to be prepared because there was a LOT of hostility towards the artists. I told them that maybe it was because none of the artists talked to them!
Mythic is, Grimm isn't.. One thing confuses me. Virginia? Mythic is already in Virginia... Am I missing something or is it to early.
While No-one can ever replace Grimm, it all depends on the new person coming into the position that will determine how that goes. "personality" is not a required job function so hopefully the new person will be offered a chance to screw up a few times before they come into their own. While curious to hear what happens next, I'm certainly not in a hurry to read that next chapter.might help, Petra... might backfire.. lots of upset people today and introducing the new guy?
Its a creativity vs control issue.Without taking away from the genuine sadness we all feel at Grimm's leaving, I do have to point out two rays of sunshine.
One, Grimm's clearly implying he's being replaced. That appears to mean the game's not losing yet another slot.
Two, I took Grimm's statement to mean that he tele-commuted, and that EA wanted his position at the Mythic base in Virginia, and he wasn't willing to move. EA is an old-school company. For them, to consolidate the positions into a single geographic location strike me as a sign that they are taking the project (by "the project" I here mean UO) seriously. While it's pointless in today's modern age of E-Mail and tele-conferencing, to EA it's a potentially significant thing.
-Galen's player
They can replace him with somebody else, but they really won't be replacing him, because they can't replace his knowledge and the work that he's put into the tools needed to move UO forward. He did a lot of this work off the clock. Which leaves me greatly in doubt for UO's future.One, Grimm's clearly implying he's being replaced. That appears to mean the game's not losing yet another slot.
I know people who telecommute within EA/BioWare. If it wasn't a problem for however many years he's been telecommuting then this is something they could have worked out if they wanted to.Two, I took Grimm's statement to mean that he tele-commuted, and that EA wanted his position at the Mythic base in Virginia, and he wasn't willing to move. EA is an old-school company.
Jeff Skalski has managed teams in China. I have a very hard time believing that he could not manage somebody who was living in another state. Especially since Jeff is constantly traveling between Virginia and California and elsewhere.I have managed small and large groups in the United States and China.
Specialties
- Managing and building AAA teams in both inshore and offshore facilities.
- Communicating a clear vision and keeping the team involved with the process to build ownership while maintaining solid results.
- Exceptional people leader – I believe in transparency, open communication and leading with integrity.
- Champions/advocates for my teams and products.
Taking the project "seriously" doesn't include gutting the community or canning the guy who busted his ass on the tools for the high resolution graphics update.For them, to consolidate the positions into a single geographic location strike me as a sign that they are taking the project (by "the project" I here mean UO) seriously.
Hmm... What changed recently?I find it highly suspicious that "Mythic" suddenly decided to move Grimm's job to Virginia so shortly after a management shake up, especially since he'd managed to do just fine where he's lived for so long. Highly. Suspicious.
Thanks for re-posting that link, nice to see the boura model Grimm talked about.I see your artwork for the first time at JPHARROD.COM and think there might be some hope for this game then 8 hours later I read this post.
Did they finally put thongs on our Avatars? Seriously, I don't think this line of discussion is going to take us anywhere we want to go.Hmm... What changed recently?
Hmmm... Let's think on that.
Placed in a Citrix environment, many mobile and cloud related issues such as those are resolved. A new fiscal year likely follows his change, and this may be an organizational housekeeping issue, which the uppity mucks control. And he didn't say he was leaving EA, just the UO team?You can use programs that allow you to share desktops, etc. over the net, but that brings security issues (not to mention memory issues - graphics programs are memory hogs).
It's a corporate machine doing what it does best. We gained a Dark Lady and will be separated from the talents of Grimm Omen.This really makes me wonder what is going on with UO. Really makes me angry. You were the one person who communicated constantly with the players when nobody else would, and you were driving the artwork upgrade.
Moving your position to Virginia after all this time.....this is ridiculous.
No. He will no longer be with EAPlaced in a Citrix environment, many mobile and cloud related issues such as those are resolved. A new fiscal year likely follows his change, and this may be an organizational housekeeping issue, which the uppity mucks control. And he didn't say he was leaving EA, just the UO team?