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A new pvp server or saving Siege Perilous

I

imported_Traveller

Guest
<blockquote><hr>

Wrong. Thats one of the best parts of siege, and in fact the major reason that crafters are still useful. Not to mention that it leaves people accountable for their actions and alliances.

[/ QUOTE ]

However note that a serious ROT revamping is incompatible with accountability. If you can train to 115/120 a char in one or two weeks, you can just delete and rebuild it. Well, now that I think of it there also renaming tokens in the game? Maybe the accountability aspect is already down the drain...
 
G

Guest

Guest
<blockquote><hr>

A simple thing, anyone else like the idea of Umbra on siege becoming an un-guarded city? It just has all the makings of an evil city. we have Buc Den. It would be nice to have a dedicated evil city without lord british's guards... Umbra just feels like an evil city.

[/ QUOTE ]

You mean one or two people in it every hour is too many for you? Pull the guards and there will be fewer. Been to Buccs Den lately?...la
 
G

Guest

Guest
<blockquote><hr>

No just a fell based production shard... keep it simple

[/ QUOTE ]

qft.
 
G

GNecromancer

Guest
If there were no guard zones in Umbra I think a lot more reds would use it or hang out that... At the very least it makes for a better battle grand then Luna, were houses 30 houses hug the guard zone. Why reds are attracted to guard zone pvp is beyond me.
 
I

imported_Traveller

Guest
<blockquote><hr>

However note that a serious ROT revamping is incompatible with accountability. If you can train to 115/120 a char in one or two weeks, you can just delete and rebuild it. Well, now that I think of it there also renaming tokens in the game? Maybe the accountability aspect is already down the drain...

[/ QUOTE ]

We're not suggesting 1-2 weeks. I suggested 3-4 weeks. And that number assumes you log in every day and get your max gains a day, which isn't going to happen for most people. And yes, name change tokens suck. They should cease to work on Siege.

[/ QUOTE ]

Sorry, missed that mex. Yes, I think that 3-4 weeks per char might be fair enough. Still name change tokens sucks. :)
 
G

Guest

Guest
I would rather see the devs err on the side of caution. Just speed RoT up a bit. *nods*
 
M

Masumatek

Guest
I don't know how to make you see it Kelmo. You and far too many others still believe speeding up ROT "a bit," a "small change," a "tweak" will do the trick. And it simply won't. I can't really think of a good example. Uhhh....if an asteroid is gonna hit Earth and to prevent our destruction we have to give a bunch of money to NASA....you don't give NASA a few mil...sure it might help a little but in the end you're still screwed, you need to give them 10 billion. Yah I know bad example but you get the point. A "small" change to ROT might (or might not) boost our population slightly. But it isn't going to save Siege. A large change to ROT definitely will boost our population, and probably by A LOT. Big changes for big effects. The people who don't come to Siege because of the months and months it takes to train aren't going to say "oh look, it takes a bit less time to train now, here I come Siege!!" No, that just isn't going to happen. What will happen is the devs would have spent time coding in the special change for us that didn't do anything and they're not going to spend time yet again trying to fix ROT, at least not for a couple years. So then we're screwed and Siege will die.
 
G

Guest

Guest
*smiles* You can not "make me see it". We are just going to have to disagree. I do not wish to see Siege being an easy choice. RoT needs a look to adjust for the addition of power scrolls, nothing more.
 
M

Masumatek

Guest
Bah. So now we're back to long, boring skill training making Siege hard? I guess we are going to just have to disagree, since I've been arguing against ROT making Siege hard for years and if we don't agree yet we'll never agree. Just know that while I acknowledge the possibility for a small change to ROT to bring in some people, I am 100% sure, unless everyone acts completely illogically that a small change to ROT will not boost our population by a lot. We need a big change to do that. And we need a big population boost. And a big change isn't at the cost of anything. We wouldn't be making Siege easier. We wouldn't be sacrificing anything.

Anyhow, its nothing personal Kelmo, but we're definitely not fighting for the same thing. I would rather have no change to ROT than a small change. And if the devs announced: "hey Siege, good news, a ROT change is coming the next publish...a small ROT change," I would fight against that change... because I recognize that a small change won't accomplish anything while at the same time making it unlikely we'll ever get the real change we need.
 
G

Guest

Guest
*smiles* I will always respect your opinions, even if I do not agree with them. We both want a better shard.
 
G

Guest

Guest
<blockquote><hr>

*smiles* I will always respect your opinions, even if I do not agree with them. We both want a better shard.

[/ QUOTE ]

Why don't you all play a free shard. Depending on the server, more players, Pub 15 ruleset, generally lag free and nearly 24HR uptimes.

PM on how to access them and name of shards.

Then you can all play the way siege was meant to be played. All you "vet" players should love that.
 
G

GNecromancer

Guest
Because all pvp shards that are busy are pre pub 15... it's oldschool, yes it was fun back then, but I played back then a long time. I've gotten to enjoy the new skills like necromancer n such, which had more verity in templayes. I'm not a fan of the huge land or itemimzation but I like the new skills.

pre pub 15 are always just felucca/lost lands. dexxer/tank mages/tamers it's fun but gets old.

I'd almost consider making my own if I had the time.
 
M

Masumatek

Guest
Fixing Siege Perilous:

1) Greatly speed up skill training. Increase the skill gain cap per day (~3-4 weeks) and decrease the delay between skill gains (1-2 minutes). This is THE essential change. Hopefully it will eventually lead to a healthy population, the most essential aspect in any MMO. This change comes at no costs, unlike other changes that would increase our population at a sacrifice (such as more characters).

2) Removal all combat-related blessings including SBI and vet reward blessings.

3) Nerf soulstones and soulstone frags.

4) Make any new additions to the game with Siege in mind and keep off Siege what does not belong on Siege.


(in no particular order: )
5) End name change token use on Siege.
6) Remove instances from Siege.
7) Possibly condense the lands and prevent future land additions.

Hrmm...is there more to add to the above most important list?

Of course there are other changes too that would also be good:
-Adding more red healers to Siege, including in Malas and Tokuno.
-Increase bank box storage.
-Perma reds.
-No more private housing.
-Complete removal of bos.
-Removal of all guard zones (or most of them).
-More? I hate making these lists...I always feel I'm missing something.

Of course there are other changes I would suggest too but they either have to do with UO overall and not mainly Siege or are too unlikely (such as an item and gold wipe and a complete revamp of the item-based system including crafting, questing, and PvMing). That would be a very good change but saying it and convincing 1) the overall selfish, greedy players of UO and 2) the devs is another thing.
 
G

Guest

Guest
<blockquote><hr>

Fixing Siege Perilous:

1) Greatly speed up skill training. Increase the skill gain cap per day (~3-4 weeks) and decrease the delay between skill gains (1-2 minutes). This is THE essential change. Hopefully it will eventually lead to a healthy population, the most essential aspect in any MMO. This change comes at no costs, unlike other changes that would increase our population at a sacrifice (such as more characters).
<font color=blue>yes, a change here has been asked for and is under consideration</font color=blue>
2) Removal all combat-related blessings including SBI and vet reward blessings.
<font color=blue>maybe</font color=blue>
3) Nerf soulstones and soulstone frags.
<font color=blue>maybe</font color=blue>

4) Make any new additions to the game with Siege in mind and keep off Siege what does not belong on Siege.
<font color=blue>unlikely to happen</font color=blue>

(in no particular order: )
5) End name change token use on Siege
<font color=blue>has a valid use when an account changes hands</font color=blue>.
6) Remove instances from Siege.
<font color=blue>no opinion</font color=blue>
7) Possibly condense the lands and prevent future land additions.
<font color=blue>maybe</font color=blue>
Hrmm...is there more to add to the above most important list?

Of course there are other changes too that would also be good:
-Adding more red healers to Siege, including in Malas and Tokuno.
-Increase bank box storage.
<font color=blue>available now, at a cost</font color=blue>
-Perma reds
<font color=blue>maybe</font color=blue>
-No more private housing.
<font color=blue>why not? You might drive the crafters off the shard with that one, which would be good for no one</font color=blue>
-Complete removal of bos.
<font color=blue>I have no problem with that, we managed without them before.</font color=blue>
-Removal of all guard zones (or most of them).
<font color=blue>answer as for private houses.</font color=blue>
-More? I hate making these lists...I always feel I'm missing something.
<font color=blue>me too</font color=blue>


[/ QUOTE ]
 
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