V
Vyal
Guest
I'm sorry you made that?
You took the time to label all the maps and even add in an about form ?
hmmmmm
You took the time to label all the maps and even add in an about form ?
hmmmmm
A tad self-important today, aren't we...I'm sorry you made that?
You took the time to label all the maps and even add in an about form ?
hmmmmm
It's called "not doing a half assed job"I'm sorry you made that?
You took the time to label all the maps and even add in an about form ?
hmmmmm
Just so everyone knows that we have NOT approved any new map programs. We closed the application process for 3rd party programs years ago.
Um, I copied the look and feel of UOAM. The font is Comic Sans MS, if you want to know. It's not very hard to figure out.*sighs*
I can't wait to see it in action
Well it looks as if you either had source code handed to you or decompiled UOAM.
OR
It's just a total fake.
Same color text as UOAM, Same Size, Same Font? cmon now...
I had plenty of code ripped myself stuff I could have made money from so I hope ya didn't do what I think ya did.
How did you convert tile coordinates to latitude and longitude ?
...So this won't work with 2d?
Ok, I'm tired of this.You understand that doesn't tell you anything at all? It's just a script to tell the client where to put specific text? and there is no actual hard coding there to give you the information you say it gives you?
Not only that but you still havn't told me how your turning long and lat in tile cords in your lil map program you whipped up in a few hours and didn't steal any code at all![]()
Dude, seriously, what is your problem? Take the math from those functions, then write your own. Jeez.function MapCommon.ConvertToXYMinutes(latVal, longVal, latDir, longDir, facet, area)
That is a function aight,
so you would call it from someplace how are you getting the lat and long?
Not to mention how are you calling this function from another program what your saying isn't making sense.
Like what your telling me is your using apples to make oranges it doesn't make any sense at all.
AWESOME... that was the whole point of my comments, to get this discussion started. You cannot just assume anything you create is legal, without EA/Mythic approval, or least acknowledgment that what you are creating does not violate the UO TOS and ROC.... The whole point of this thread now is to determine what is legal and what isn't. That way people like us who write a new app can safely release it without people risking the ban-hammer.
...
Read my last post before you continue down this path.Like I said i'm done I hope he releases it and if he ripped someones code then so be it.
Thanks!Like I said i'm done I hope he releases it and if he ripped someones code then so be it.
Neither will happen.I doubt it will be "Approved", I'm just hoping it's "Allowed"![]()
I think it wasn't the reason. The problem was that it was involving too much manpower from their point of view.It's been closed for 7 or 8 years now. At one time is was kinda encouraged, but too many "exploiting" applications appeared, so the program was closed.
I won't use it unless it gets a *nod* from the Developers. Anyone who does should get banned. That's the only way to level the playing field.... I hope you at least have this classed as 'a non ban able app' Kiwillian and wish you every success with it, I for one will use it so long as it doesn't put my account at risk.
How could anyone disagree? The verbage is "that runs independently" and the map apps need to read the coords directly from allocated memory for client.exe.. Pretty clear to me..From the Knowledge Base:
This is the part that people were trying to work around in creating a new map program:
Programs such as ICQ, AIM, UO Trace, or any other program that runs independently of UO, and has no effect on the UO data stream or software are generally ok to use.
The map programs do not run independently of UO (that is, they need the client to collect the information), and therefore would need approval. I'm sure many will disagree, but take that argument up with EA/Mythic.
Don't get too cut that he's eliminating your money making scheme, pet(ulant).Like I said i'm done I hope he releases it and if he ripped someones code then so be it.
If you are pulling things from the clients memory or data stream - brace yourself, coz you're gonna get banned.Interesting developments..I have managed to find the mem addresses for coords etc, but how in the world do you guys have these quality maps?? Are they in the program dir already? can they be pulled out? and how did you setup the grid on them if they are just static images.. Hmm.. Intriuged.. Anyone want to PM me?
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Also, you have 3 posts in 4 years? Get out.
Sir I have done everything you did but I don't have a exact copy of another program I also am not claiming that I was able to pull 2d client cords from another clients gui scripts.
Srsly?? WTF in my post warranted such hostility? I don't play on any freeshards, been paying OSI / EA / Mythic, yes paying , not just playing for 3 accounts for 10 years, 8 years and 6 years respectively.Go back to your freeshard forums or whatever. K thx.
Did you really go there?Wanna talk Mac vs. PC next?
Sure. Im a computer geek. I don't care what kinda. Its all good.I want to know how Kiwi is doing it also without a hex editor I honestly don't think he is from what he told he's using some gui functions from the new sa client so it wouldn't work in 2d if it even worked at all so I want to know how he's doing it or is it all just bs.
I think he's just trying to get me to give up how I did it.
Mine is pretty accurate ide say within 20 tiles atm. That is without reading client memory btw.
Did you really go there?
Vyal, that sounds like magic.. So.. w/o using the UOAssist api , and without reading memory.. I'm going to have to think about that for a bit.. You have to get the data from somewhere..I want to know how Kiwi is doing it also without a hex editor I honestly don't think he is from what he told he's using some gui functions from the new sa client so it wouldn't work in 2d if it even worked at all so I want to know how he's doing it or is it all just bs.
I think he's just trying to get me to give up how I did it.
Mine is pretty accurate ide say within 20 tiles atm. That is without reading client memory btw.
Damn... That was a lucky stab in the dark.. The key was the 20 tiles..yes it doesn't work without the map open.
It could be done another way i'm sure but I wanted to make sure I wasn't scanning the client memory it was something I tossed together with some old code I had for a dif program in about twenty min spent all night tweaking it up working on zoom, labels, server lines, that type of thing.
I would really like to figure out a way to get the exact cords without looking into the memory but I havn't figured it out yet. But if Belxan did it I don't see why I can't figure it out.
Ever hear of Copy Right laws? UOAM has Copy Rights.Oh..my..god. If you have been a programmer for ANY length of time you would have used other peoples code at *some* point. Reference code , libs , someones function for data type conversion. Seriously..
Its called not reinventing the wheel.
Who cares, e-peens are abundant in this thread.
...
Two questions for JC, Kiwillian and Vyal concerning each implementation of the map apps:
1) Is it possible, as it is now or through modifications, to track another player without his/her knowledge? <=== this worries me the most
2) Can these apps that you are working on be detected by the Client?
I think you are mistaken about UOAM. The reason UOAM needed UOPro status was that it did read client memory for the coordinates. This was used in the auto-calibration feature, which has long since broken because UOAM is not updated anymore.I would really like to figure out a way to get the exact cords without looking into the memory but I havn't figured it out yet. But if Belxan did it I don't see why I can't figure it out.
I wouldn't worry to much if it doesn't manipulate packets or replace something they get revenue from it's good to go. Still I understand your waiting. The one that uses the LUA thats already approved because EA made that client with that abilitie thats why all the custom KR mods were around.I won't use it unless it gets a *nod* from the Developers. Anyone who does should get banned. That's the only way to level the playing field.
All that said, if it is this easy for you guys to come up with a workable solution, including one that does not depend on UOAM, then why don't we have one already as part of the default client?
Both of you don't fight. Contribute thats all. Do ya want me to compete with both of you on this heh. Anyway I believe it's the manipulation of the data stream and sent back to the uo servers thats unauthorized. Simply reading it well it's your memory plenty of things do that.If you are pulling things from the clients memory or data stream - brace yourself, coz you're gonna get banned.
Also, you have 3 posts in 4 years? Get out.
You too. No need to fight. I know computer programers who do it for a living pop there brain cells at 30. Relax it's all goodI want to know how Kiwi is doing it also without a hex editor I honestly don't think he is from what he told he's using some gui functions from the new sa client so it wouldn't work in 2d if it even worked at all so I want to know how he's doing it or is it all just bs.
I think he's just trying to get me to give up how I did it.
Mine is pretty accurate ide say within 20 tiles atm. That is without reading client memory btw.
Did you really go there?