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Guest
Guest
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Checked out the even on LS in KR.
Initial approach lagged a little due to the tiles being dynamic, but after that, everything stayed smooth even while we have several people shooting fireworks wand.
Close to event time, as the crowd grew, so did the lag, but that was manageable, at least until the dragons and *cough*tamers*cough* started showing up. The dragons caused everything to lag down to a move every .75 seconds or so while they battled in the crowd covering everything.
No client crashes, just a lot of (obvious) lag, mostly due to crowd size and due to unneeded, unnecessary, and unwanted extraneous useless dragons.
Edit: One more thing because I feel like harping some more and don't want to start another thread...
They REALLY need the town guards to unbond and insta-kill pets when they are used in that manner.
Checked out the even on LS in KR.
Initial approach lagged a little due to the tiles being dynamic, but after that, everything stayed smooth even while we have several people shooting fireworks wand.
Close to event time, as the crowd grew, so did the lag, but that was manageable, at least until the dragons and *cough*tamers*cough* started showing up. The dragons caused everything to lag down to a move every .75 seconds or so while they battled in the crowd covering everything.
No client crashes, just a lot of (obvious) lag, mostly due to crowd size and due to unneeded, unnecessary, and unwanted extraneous useless dragons.
Edit: One more thing because I feel like harping some more and don't want to start another thread...
They REALLY need the town guards to unbond and insta-kill pets when they are used in that manner.