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[Blacksmithing] A Little Guidance. . .

L

Lunaticus

Guest
Okay, so I'm really not that knowledgeable regarding runics and what can/should be made or what mods are most desirable. So I have this little kryss that I made with some sort of runic hammer (copper maybe?), and I was just wondering if it's worth keeping. So on a scale of 1-10 with 10 being awesome (yeah right!) and 1 being "why haven't you smelted that piece of crap yet?" how does this rate?

 
F

FishinFool

Guest
Well, it's not total crap.

I'd smelt it. You should really make weapons in regular iron and enhance later. Armor is a little different, I think most people just go straight valorite on those.
 
L

Lunaticus

Guest
Thank you for your help! So, it's as I suspected, not great, but not totally worthless either. Could you please elaborate on using iron as opposed to a different ore? I thought you ran a pretty big chance of breaking an item when you try to enhance. Although, I guess it really doesn't matter; other than gold adding a tiny amount of luck, the other ores really don't do much for a weapon. . . Hmmmm. . . Did I just answer my own question? :loser:
 
F

FishinFool

Guest
Yes, you pretty much nailed it.

Outside of tweaking the damage type of a weapon there isn't much use to enhancing them. And, since you aren't increasing modifiers your success rate will actually be pretty decent. Gold, of course, is a different story.

Altering damage types on good slayers can be useful, but even on a maxxed out toon you're only looking at adding a few points of damage per swing.

One other thing, with each swing of a runic without using a property roll - you can and will get weapons with altered damage types... regardless of the metal used. So, if you do use shadow, or verite or whatever - you loose the opportunity to alter the end result.
 
B

Boogieman

Guest
Well, the kryss is not something I would keep - the combination of attributes is not bad but the intensities are bit low. These days I think most people look for swing speed increase, hit lower defense, hit chance increase, defense chance increase, mana and stamina leach. And of course the higher the better.
If I am in doubt about keeping a weapon I collect a bunch and go and test them. What works for one character may not work for another.

As for metal: FishinFool is right about making weapons in iron - then you can always adjust later on. You don't want to make a say - poison elemental slayer with verite ingots and get 40% poison damage on that weapon.
As for armour: Quite often I use verite for armour. You get 1% less total resist than you do with valorite and you miss the 50% durability bonus, but verite gives you +3 resist on fire where valorite gives 0.
 
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