So with any new release, often certain features tend to imbalance things. I'm always curious as to what will be imbalanced with SA and hopefully nerfed....some thoughts:
Casting Focus
A chance to resist interruptions while casting spells
Interesting, if spellcasters have a reduced interruption rate, that would make it tough on melee's. Though this could balance things out:
Hit Mana Drain
Reduces the target’s mana by a percent of the damage dealt by the attack that triggers the effect
Last, are we back to the old ninja animal forms tossing bola's and just eating up someone dismounted with this:
o Infused Throw: The player infuses their throwing projectile with mystical power. The infused projectile will dismount the target if possible; otherwise it will temporarily stun the target. The target will be hit with chaos damage regardless of whether they were dismounted or paralyzed.
I mean if a gargoyle can just dismount someone (while doing damage to them) from a distance and continue to attack from a distance while flying around while their target is dismounted....ouch...not sure if it works like this of course...