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[21.01.20] Critical Hideout Issue

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Hello everyone,

Update (11:29 UTC):
There was an issue with the hideouts that made them finish right after maintenance, instead of during the prime time of their cluster. This means that, effectively, preventing hideouts from being finished became impossible.
Our solution for this today, as to get ahead of the first prime time activating in 30 minutes is the following: Hideouts that are finished will stay finished. However, we will bring their shields down to a state where they become attackable during their next prime time. Hence, the prime time fights can and will still happen, and a single attack on the hideout can destroy it.
This is our bandaid fix until we can implement a proper one. We will keep you posted on this.

Due to a critical bug with the Hideouts, the game had to be taken offline. Currently, there is no ETA for it going back up. Will update here once we know more.

Sorry for the inconvenience.


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