I tested one out training it up with the necro mage ability. It's so-so... necro mage was just to expensive (1501 points) which basically made it a 3 slot mare with the ability to use necro. Since it was a test run I didn't really scroll it up. Not exactly sure yet what I will try on the next one but it won't be necro. Perhaps a Mystic.Hi,
Has anyone trained up a 2 slot Nightmare all the way to 5?
If so please can you share your journey and how you feel the build compares to a CU.
Thanks
Trill
I'm currently raising a nox mage mare that is already at 5 slots, it still has poisoning but I will change to mage mastery once it's GM.
so to clarify it's skill's at end will be : Magery Mastery, Poison Breath, Dragon Breath
700 int, 30 MR, 700 mana = appears to be 5 mana regen a second.
(I will edit this post when i'm done testing the effectiveness of magery poison and poison breath)
edit - Ye Nox Mare works, Magery poison scales with your poisoning skill and poison breath works just as effectively as sticking with poisoning as your main magic ability. If you are training a pet to use Magery I can't see a good enough reason why you shouldn't train it in poisioning and switch it back to magery!
To add in comparison to the Cu:
- You can't teach a Cu both poison breath AND an actual magic ability (you'll be stuck with poisoning unable to switch magic ability again)
- Nightmare is obviously better with magery than a Cu with magery, adding magery on a Cu would limit it's points drastically.
- Nightmare is miles better at balancing resists than Cu
- Cu as a melee pet is in a much better position from the start already having 600+ STR (more than double a 2 slot mare) and almost double the HP of a mare. A 2 slot mare being trained up to 3 would need 1900 points roughly to be trained to the Cu standard, remember cu's also have higher base INT and starting resists.
Which changes down the line?If a strong mare is what you seek.. the pre pub 97 mare that did not start the training until pub 98 make the best 5 slot mares... as they start as 2 slot and have 200-300 more str then any of the new 2 slot mares that spawn in the wild now.. saving you 600-900 points to add 100-300 extra HP and many other things and making for a mighty mighty mare indeed... bare in mind new changes to the pet system down the line will only make these better.. but if you are looking for a grand pet that will =/> the stats of dread steed... these are the mares to turn too.. =^-^=
I'm currently raising a nox mage mare that is already at 5 slots, it still has poisoning but I will change to mage mastery once it's GM.
so to clarify it's skill's at end will be : Magery Mastery, Poison Breath, Dragon Breath
700 int, 30 MR, 700 mana = appears to be 5 mana regen a second.
(I will edit this post when i'm done testing the effectiveness of magery poison and poison breath)
edit - Ye Nox Mare works, Magery poison scales with your poisoning skill and poison breath works just as effectively as sticking with poisoning as your main magic ability. If you are training a pet to use Magery I can't see a good enough reason why you shouldn't train it in poisioning and switch it back to magery!
To add in comparison to the Cu:
- You can't teach a Cu both poison breath AND an actual magic ability (you'll be stuck with poisoning unable to switch magic ability again)
- Nightmare is obviously better with magery than a Cu with magery, adding magery on a Cu would limit it's points drastically.
- Nightmare is miles better at balancing resists than Cu
- Cu as a melee pet is in a much better position from the start already having 600+ STR (more than double a 2 slot mare) and almost double the HP of a mare. A 2 slot mare being trained up to 3 would need 1900 points roughly to be trained to the Cu standard, remember cu's also have higher base INT and starting resists.
I cringe when I see master magery on an animal.I used my magery mastery mare for a bit over the weekend, he was more then happy to cast protection (which lowers physical resist), a lot. Not so sure about the poison mage mare. But I will NOT add magery mastery to another pet, ever
the training guide in my signature and picking chivarly spec is a solid cant go wrong template. It's how I do a majority of my prepatch mares. Resists you can do how you want, but with that resist template listed, it's a solid general purpose pet resist spread.what is a solid, cant go wrong, template for a 2 slot nightmare, I don't wanna mess him up, hes got 522 strength and im just starting to level him up,
Sorry....new to this board and just returned to the game after about a 15 year absence. I have a whole cadre of old pets I'm trying to make sure I domt mess up.the training guide in my signature and picking chivarly spec is a solid cant go wrong template. It's how I do a majority of my prepatch mares. Resists you can do how you want, but with that resist template listed, it's a solid general purpose pet resist spread.
Chivalry has a higher damage output than keeping Magery. Magery will do less damage but heal itself more.
Sorry....new to this board and just returned to the game after about a 15 year absence. I have a whole cadre of old pets I'm trying to make sure I domt mess up.
I can't seem to find the training guide you are referencing. I've checked your posts and your profile but don't see a signature. Any tips for a newbie?
Nope, building the base pet would not change. You could add another ability onto the same base pet, if they allow it.Would allow for a whole new dynamics of training and make old guides obselete.
Life Leech on a Nightmare could be interesting if they allowed us to replace the special ability. They should theoretically be able to get it since they are classed as Necromantic.Nope, building the base pet would not change. You could add another ability onto the same base pet, if they allow it.
If they remove dragon breath from a NM what other ability besides AI would you choose?
You would have a Unicorn or Ki Rin with different damages and more points.
Then Ks Nightmares would almost be as good as a Cu.Life Leech on a Nightmare could be interesting if they allowed us to replace the special ability. They should theoretically be able to get it since they are classed as Necromantic.