1. Isn't that drop rate a little too high? Think about this statement:
I understand the necessity of not making items so rare that only a few players will have them and thus cause imbalance and resentment.
And I don't think I'm advocating for the drop rate being lowered, just urging that you all give it some more thought before it goes live.
2. Much more important than item 1......Why on earth are any of these items insurable? Isn't it kind of paradoxical? And doesn't it sound kind of fun to have situations wherein a thief steals something, and then another thief takes it from him or her? Thief on thief chase through a Harrower spawn? Or how about thief-centric strategies in Harrower raids? (Want to mess up your rival guild's Harrower strategy? Send in your thief to steal their "Life Shield Lotions," and mess up their Tentacles fighting.)
I am no friend of the thief class or thief playstyle. (I could go into lots more detail but I won't.) But come on now....We're not talking about the Blade of the Righteous here, we're talking about a consumable, that is specifically obtainable by thieving.
Not only would making these items non-insurable throw a bone to PvP thieves, it'll also create another use for Bags of Sending.
What was the reasoning for making them insurable? Perhaps our knowing that will help.
-Galen's player
and see if you can see the paradox.So a thief with 120 skills stealing from a level 40 monster would have a 15% chance of obtaining a rare drop.
I understand the necessity of not making items so rare that only a few players will have them and thus cause imbalance and resentment.
And I don't think I'm advocating for the drop rate being lowered, just urging that you all give it some more thought before it goes live.
2. Much more important than item 1......Why on earth are any of these items insurable? Isn't it kind of paradoxical? And doesn't it sound kind of fun to have situations wherein a thief steals something, and then another thief takes it from him or her? Thief on thief chase through a Harrower spawn? Or how about thief-centric strategies in Harrower raids? (Want to mess up your rival guild's Harrower strategy? Send in your thief to steal their "Life Shield Lotions," and mess up their Tentacles fighting.)
I am no friend of the thief class or thief playstyle. (I could go into lots more detail but I won't.) But come on now....We're not talking about the Blade of the Righteous here, we're talking about a consumable, that is specifically obtainable by thieving.
Not only would making these items non-insurable throw a bone to PvP thieves, it'll also create another use for Bags of Sending.
What was the reasoning for making them insurable? Perhaps our knowing that will help.
-Galen's player