Things I think were major game changers, in a good way:
- Trammel (UO would have died otherwise)
- Item properties (If we were still on the same UO items 15 years later, we'd definitely be bored)
- Customizable housing (Suddenly you could design your own part of the world)
- Player races (Finally, not forced to play just humans)
- Item insurance (death does not need to be painful to make the game challenging)
- Power scrolls (6x120 is nice)
- 720 skill points (see above)
Things I think were major game changers in a bad way:
- Trammel (It killed all of the non-PvP communities and killed Felucca too)
- Customizable housing (Dear god, some people should require licenses to build their own part of the world)
- Gargoyle itemization different from everyone else's (because making arbitrary complexity is never a good thing)
- Champ spawns/Power Scrolls as tokens to the non-existent Feluccans (long, long reasoning for this opinion, not going to expound here)
- Waiting for 720 skill points (just give everyone 720... those extra 20 points can be important)
- Arbitrary linking of skills (Mysticism and Imbuing, Magery and Inscription... If you're going to tie combat to crafting, give 100 points of free, dedicated crafting)
I'm sure I'm missing/forgetting something, but it's 4am... heh
- Trammel (UO would have died otherwise)
- Item properties (If we were still on the same UO items 15 years later, we'd definitely be bored)
- Customizable housing (Suddenly you could design your own part of the world)
- Player races (Finally, not forced to play just humans)
- Item insurance (death does not need to be painful to make the game challenging)
- Power scrolls (6x120 is nice)
- 720 skill points (see above)
Things I think were major game changers in a bad way:
- Trammel (It killed all of the non-PvP communities and killed Felucca too)
- Customizable housing (Dear god, some people should require licenses to build their own part of the world)
- Gargoyle itemization different from everyone else's (because making arbitrary complexity is never a good thing)
- Champ spawns/Power Scrolls as tokens to the non-existent Feluccans (long, long reasoning for this opinion, not going to expound here)
- Waiting for 720 skill points (just give everyone 720... those extra 20 points can be important)
- Arbitrary linking of skills (Mysticism and Imbuing, Magery and Inscription... If you're going to tie combat to crafting, give 100 points of free, dedicated crafting)
I'm sure I'm missing/forgetting something, but it's 4am... heh