I could have sworn I found a thread in there talking about dropping necro b/c he's running with a 100% HLL weapon. Today though, I can't find this thread to post in it, so I am making a new one.
Have many of you tried this swap?
For the life leech, it looks like the formulas give me this:
Vamp: .2 * damage always
HLL: .3*P(HLL)*Damage max to 0 min. Lets assume 100% HLL, and also assume (I haven't seen this documented anywhere) that the P(), which represents the randomizing amount of the HLL multiplier is an even distribution, so then it would average out at .5.
This seems to tell me that in Vamp form I will leach always 20% of my damage done, but if I use a 100% HLL, I will leach on average only 15% - but randomly distributed throughout the range of 0% - 30% of damage does.
Is my math right here?
If so, do you find that that extra 5% matters? When you're using a slayer, and nearly every hit is over 100 damage... that can add up pretty quickly.
Have many of you tried this swap?
For the life leech, it looks like the formulas give me this:
Vamp: .2 * damage always
HLL: .3*P(HLL)*Damage max to 0 min. Lets assume 100% HLL, and also assume (I haven't seen this documented anywhere) that the P(), which represents the randomizing amount of the HLL multiplier is an even distribution, so then it would average out at .5.
This seems to tell me that in Vamp form I will leach always 20% of my damage done, but if I use a 100% HLL, I will leach on average only 15% - but randomly distributed throughout the range of 0% - 30% of damage does.
Is my math right here?
If so, do you find that that extra 5% matters? When you're using a slayer, and nearly every hit is over 100 damage... that can add up pretty quickly.