On a tangental note, Kyronix, believe it or not, some people like to do the non-Fel spawns on the regular (non-SP) shards.
When created back in the day (about 15 years ago?) the champion spawn near Valor was put into an area that had existing creature "spawn" sites. Specifically, it had several points where Dragons spawn. Because of several different additions to the game in the years since, these dragons are now not only capable of spawning as Greater Dragons (something that was turned off in the Rikktor spawn itself after it proved too disruptive), but the Greater Dragons (and their normal kin) can spawn as Paragons. Having 1 or 2 Paragon Greater Dragons come rampaging through a rat spawn is potentially a TPK, to use a tabletop gaming term - it definitely brings the regularly scheduled hunt to a screaming halt. Worse, if they show up at an ARACHNID spawn where everyone is using opposed slayers, and if they switch over to Dragon or Reptile, then the spawn are opposed and are still gang-pressing the group trying to do the spawn. There's a good chance of unrecoverable bodies at a non-Fel spawn.
It's really the only location with this kind of issue (all the other spawn sites in Fel, Termur/Eodon & Malas don't have the issue, and of the two other Ilshenar spawns, Humility has weak neighboring spawn and the other two, good-aligned, Ilshenar spawns have the same creatures from the spawn itself in the area, unless Guile, Irk, Spite or a paragon changeling chase someone back to Twaulu's altar - usually the dryads and pixies will eat the lunch of normal changelings that venture that far south).
Any chance of counting how many dragons are currently spawning there, and turning the number down about 50% (or turning off the spawn points between the altar and the mountains to the north & west)? The Wyverns, drakes, and mummies are manageable. A golden greater dragon on meth with 10k HP and damage greater than most champ spawn bosses is a bit much as an interloper into another spawn.