I did not invent this idea. Others have proposed it for awhile now.
However, I don't recall there being a thread devoted to it, wherein EA could see us specifically discussing the disadvantages and advantages of this idea.
I don't want to make it too specific...I've noticed that proposals that are too specific, the team tends to disregard because if they take it verbatim there will be complaints that they are stealing ideas.
At any rate,.....I like the idea of there being some kind of an entire suit of non-meddable armor having some kind of PvM damage absorbing property, similar to that of swamp dragon barding as described here:
http://www.uoherald.com/fof/index.php?fofId=124
(Many thanks to the person who gave me that link, btw.)
I'd think that the armor damage absorption should either not stack with the barding absorption, or at least they should stack only to the same % of damage absorbed as afforded by GM barding.
Why an entire suit? Because it just seems easier than adding up the absorption piece by piece. Also, the most commonly used piece of non-meddable, the Jackal's Collar, already has enough advantages on its own.
What do I mean by an entire suit? Head, chest, neck, legs, arms, hands slots. (You are not obligated to find non-meddable boots.)
Why not specifically for plate? Because different properties for plate and other non-meddable armors may have made sense way back when there were different dexterity penalties. But now, the distinctions consist almost solely of strength requirements and cosmetic differences.
Would an item with mage armor count as non-meddalbe? Hell no. It's meddable, by definition. Also if we counted mage armor you could "double dip" and get both Meditation and damage absorption.
Why not effect PvP too? Do I really have to answer this one?
Advantages
-Get people wearing non-meddable armors again, other than the Virtue Suit and the Darkwood Suit (and even that, I've seen that one with Mage Armor more and more often).
-Would only effect PvP indirectly (make it slightly harder to obtain the help of spawn in killing someone...But I don't think we'll see anyone in Fel wearing non-meddable armors just for this, please note that you haven't seen swamp dragons in Felucca for a long time, at least not in any significant numbers).
-We might see a Knight's Armor set in actual use at some point in our lifetimes.
Disadvantages
Am I crazy for not seeing any significant disadvantages of this at the moment?
Someone will notice at least one, I'm sure.
-Galen's player
However, I don't recall there being a thread devoted to it, wherein EA could see us specifically discussing the disadvantages and advantages of this idea.
I don't want to make it too specific...I've noticed that proposals that are too specific, the team tends to disregard because if they take it verbatim there will be complaints that they are stealing ideas.
At any rate,.....I like the idea of there being some kind of an entire suit of non-meddable armor having some kind of PvM damage absorbing property, similar to that of swamp dragon barding as described here:
http://www.uoherald.com/fof/index.php?fofId=124
(Many thanks to the person who gave me that link, btw.)
I'd think that the armor damage absorption should either not stack with the barding absorption, or at least they should stack only to the same % of damage absorbed as afforded by GM barding.
Why an entire suit? Because it just seems easier than adding up the absorption piece by piece. Also, the most commonly used piece of non-meddable, the Jackal's Collar, already has enough advantages on its own.
What do I mean by an entire suit? Head, chest, neck, legs, arms, hands slots. (You are not obligated to find non-meddable boots.)
Why not specifically for plate? Because different properties for plate and other non-meddable armors may have made sense way back when there were different dexterity penalties. But now, the distinctions consist almost solely of strength requirements and cosmetic differences.
Would an item with mage armor count as non-meddalbe? Hell no. It's meddable, by definition. Also if we counted mage armor you could "double dip" and get both Meditation and damage absorption.
Why not effect PvP too? Do I really have to answer this one?
Advantages
-Get people wearing non-meddable armors again, other than the Virtue Suit and the Darkwood Suit (and even that, I've seen that one with Mage Armor more and more often).
-Would only effect PvP indirectly (make it slightly harder to obtain the help of spawn in killing someone...But I don't think we'll see anyone in Fel wearing non-meddable armors just for this, please note that you haven't seen swamp dragons in Felucca for a long time, at least not in any significant numbers).
-We might see a Knight's Armor set in actual use at some point in our lifetimes.
Disadvantages
Am I crazy for not seeing any significant disadvantages of this at the moment?
Someone will notice at least one, I'm sure.
-Galen's player