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Is speed hacking on the agenda still?

X

Xizz

Guest
I have seem players out run me before. its part of the game.

If you dont like fighting that person dont fight them! thats your call. A cowardly one albeit but a choice none the less
I hope you're ironic. If not. Go to Fel and watch how the people, wich must have amazing connections, can run offscreen from someone with 20 ping before <you, Sir> can get an ettin to 99% hp.

Denying that speedhack exists, when even the Devs has acknowledged it, is just stupid.
So instead of spamming a thread that's of great importance for those of us who actually PvP, go Despise. But avoid the earth elementals, they hit very hard.
 

Pied Piper

Adventurer
Stratics Veteran
Stratics Legend
This is the same type of probs that will always plague computer gaming; most likely forever. IMHO no computer game will ever be "hack proof."

As a matter of fact when they were developing the xbox 360 they spent alot of money making sure you couldn't mod out the console like you could to every other console b4 it and still play online.

They actually hired teams of hackers to help develop ways for the LIVE server to detect when a console has been modded or even "opened."

When the server detects a console has been tampered with it blocks the consoles ISP forever so you cant even connect to the "live" servers.

These computer games though will never be "tamper proof."

I mean for the love of god....just look at all the updates computers and software need these days on a continuous basis and even then....nuthing is 100% safe

PS even though you cant mod the xbox 360 console....(hackers are so resourceful)....you can still mod the 360 controller

Apparently on the 360 console theres not a cap for signals going from the controller to the console itself. Therefore you can mod the controller yourself (or jus buy one predone) so you can have auto fire on whatever buttons you want.

So basically you can make a pistol or any other single shot gun on a FPS game fire as fast as an uzi or machine gun.....apparently when designing the 360 they never thought anyone would mod a controller so 90% of their games don't any kind of caps on how many times you can press a button in any given second......so they didnt make countermeasures for that one

1st time I ever saw a M1 Garand or a G3 fire like a BAR or an UZI or sumin...
Funny thing is alot of the peeps that use the modded controllers are the most horrible shots so i see why sum would want their pistol to fire all 15 rounds in a matter of 2-3 seconds......I guess

BTW I seen sum good ones too....one time on "Vacant" hardcore team deathmatch this one dude on my team was runining around with a sniper rifle no scoping with a modded controller. I know it was jus the 360 but i swear when i was spectating him he had to of had a frikin aimbot!

If I remember correctly he was like 33-4 and he said he did crappy

"OUCHY!"
 
E

ElRay

Guest
Honestly Ive looked in to 2 different speed hack programs and there was no difference in speed. I for one do not think they exist. Uo accelerator and CHEAT ENGINE. And at the highest sets I run around luna exactly the same as without. Sory for listing them but they will only work for those who already have a latency problem. If some one is running at a very high rate they are not using either of these programs an doing multible searches for other ways to obtain such speeds have come up all fail, I sugest its on your end in the form of lag. I PvP on legends and atlantic and havent seen anyone running that much faster then me since i got my 3mb cable connect 2 years ago.
au contraire mon frair, this is an example CH**T ENG!N*

http://www.youtube.com/watch?v=IeUrHrgGckA&feature=related

Your skills of perception are way off, or you are defending speedhacking

p.s devs, this is bullsh!t
 
R

Radun

Guest
all that has happened is b short cut the system to move from point a to point c bypassing point b .
It appears that way to you when you're viewing it on your client, but in actuality he doesn't bypass point b. it appears that he bypasses point b on your screen because of latency issues.. your clients don't sync with the server at the same time, or even the same rate. neither of you see what's actually happening on the server at that exact moment, at best you're both seeing what happened about a 5th of a second prior to that moment... at worst he's seeing what happened a 5th of a second ago, and you're seeing what happened 2/3rds of a second ago, in which case you'll see a LOT of skipping, but that doesn't mean he's using a speedhack.
the appearance of skipping is purely a matter of client/server latency and syncing. on the server side the player doesn't teleport several tiles, that's just what you see on your client. it's the same reason why 2 people of more-or-less equal connection speed will have disputes over who actually won a race between the 2 of them when there's nobody else to witness the finish of the race... even if they were neck-and-neck the whole race, side-by-side, both people appear to be 4 tiles ahead of their competitor, on their own screen.
here's a crude example of what happens when you see someone skip, whether they're speeding or not (yes you do see people skipping, but it doesn't mean they're hacking):
tick 1: playerA is approaching your screen-area, on his client. you can't see him yet, on your client. on the server, he's between 2 tiles to 1 half screen further away from you than it appears on his screen.
tick 2: playerA is on screen of you on the server. on his screen he's 2 tiles ahead of his position on the server. on your screen he's 2 tiles behind his location on the server.
tick 3: your client syncs with the server slightly before his does... so his location updates to the server after your client has recieved the location info. so his location on his screen is 2 tiles ahead of his location on the server. his location on your screen is 4 tiles behind his location on the server side.
tick 4: his client syncs with the server slightly before yours does... his new location info syncs with the server, and then the server syncs with yours.
the new location info says he's moved 6 tiles from the last location you saw him at on your screen. voila, he skips.

you'll basically see a lot of skipping when you're pinging higher than others. there IS a speed cap on the serverside. believe you me, speedhackers used to move a lot faster before they implemented the server-side speed cap. even if you use a hack that makes you move a greater distance in a period of time than the cap allows, your avatar 'rubberbands' back several tiles to the max distance from your last synced location.


the only benefit derived from using a (legal, because it doesn't effect the client's data stream or make any client modifications) speed 'hack' like Cheat Engine (for example): the fact that your client's networking runs faster... it also comes with a downside: the time-out timers are also sped up, so you can get extra disconnects from the fact that the client thinks it's lost connection because it thinks too much time has elapsed between syncing. that downside is less of a problem in UO than it is in other games for some unknown-to-me reason.... it could also be the solution. the devs should consider decreasing the time-out timer limit on the client, so if people use a program to speed the client up it'll disconnect a lot (more than it already does rofl).

I personally would rather see them fix the crashing/disconnecting issues than see them put in counter-measures for something that only gives you any benefit if you are laggy!!!!!!!!!
 
E

ElRay

Guest
I personally would rather see them fix the crashing/disconnecting issues than see them put in counter-measures for something that only gives you any benefit if you are laggy!!!!!!!!!
How can you post such garbage after ive posted two very obvious examples of speedhacking?

The second example had 4 people in it, with one person using the hack, the 3 were running server cap limit, while the one using the hack was run run run, *skip 5 steps* run run run, *skip 5 steps*

Anyone who argues against such obvious examples, as well as the devs acknowledging(but not doing anything about it) the problem, is either a) ignorant or b) a speedhacker

Which one are you sir?
 

Seinken

Visitor
Stratics Veteran
Stratics Legend
There are two ways UO governs speed.

One is at the packet level, it looks like this

02 00 01
-------|
This number right here goes up by one, either by moving a tile or by turning a direction. When the number goes up too fast the server begins to deny movement for your character and you feel a gamebreaking sort of lag, in the end you might gain a few tiles initially before the limit kicks in.

The other way it's limited is by using the games Update Range, the server will only send certain data at certain speeds. Granted they CAN be bypassed for just a few tiles and give that speedboost that makes the difference.

Bottom line? speedhacking is real and there is a tiny boost when it's used, but for either KR or UO there will be no fix to the speed issue unless movement is all server based, which is silly, or they add an algorithm that determines they are moving too fast.
 
U

UOKaiser

Guest
Does people think everyone move exactly the same speed as everyone else regardless connection,latency,hops,computer,home line quality,Distance,dsl or cable or satelite,weather,server update,etc.. Sorry doesnt work that way. As you saw this past week when some people were experience horrible lag while others like myself didnt have no lag whats soever. I had to wait for my poor guildsmen to catch up to me while i ran around circles around them and twidle my thumbs. KR players have naturaly faster speeds than 2d players unless they are on a very slow connection, badly configured pc, spyware infected,or more hops once again etc. The dev solution is to get everyone to move to kr so everyone will be in more equal footing.
 
E

ElRay

Guest
Does people think everyone move exactly the same speed as everyone else regardless connection,latency,hops,computer,home line quality,Distance,dsl or cable or satelite,weather,server update,etc.. Sorry doesnt work that way. As you saw this past week when some people were experience horrible lag while others like myself didnt have no lag whats soever. I had to wait for my poor guildsmen to catch up to me while i ran around circles around them and twidle my thumbs. KR players have naturaly faster speeds than 2d players unless they are on a very slow connection, badly configured pc, spyware infected,or more hops once again etc. The dev solution is to get everyone to move to kr so everyone will be in more equal footing.
Did you deliberately not read my posts that show people specifically using speedhacks, or are you trying to be as smart as the rock that beautifies my front garden??

Seriously, open your eyes.
 
U

UOKaiser

Guest
Did you deliberately not read my posts that show people specifically using speedhacks, or are you trying to be as smart as the rock that beautifies my front garden??

Seriously, open your eyes.
You cant tell by that sorry to say. I place 2 computers next to each other run both characters same time in my screen it shows the other character 3-4 spaces from me for 2 secs on that screen it shows the character is next to me. Switch around same thing. running 2d on both. running kr on 1 and 2d another the difference is even more so. Opening my eyes closing my eyes all the same cant change the screen.
 
S

Salty Pete

Guest
You cant tell by that sorry to say. I place 2 computers next to each other run both characters same time in my screen it shows the other character 3-4 spaces from me for 2 secs on that screen it shows the character is next to me. Switch around same thing. running 2d on both. running kr on 1 and 2d another the difference is even more so. Opening my eyes closing my eyes all the same cant change the screen.
I have no idea what you are trying to say here, but it looks like you believe in it completely.
 
U

UOKaiser

Guest
Lets put it this way the dev need to find a way to upgrade the 2d client so it can have kr speeds. There problem fixed. I hope people dont suggest to nerf the kr client? Or next alternative get rid of of 2d client (I dont think people gonna like that)
 
E

ElRay

Guest
You cant tell by that sorry to say.

Yes. Yes you can. Any fool can see those examples I posted are examples of speedhacking. Are you trying to say theres no speedhacking in UO?


I place 2 computers next to each other run both characters same time in my screen it shows the other character 3-4 spaces from me for 2 secs on that screen it shows the character is next to me. Switch around same thing. running 2d on both. running kr on 1 and 2d another the difference is even more so. Opening my eyes closing my eyes all the same cant change the screen.
Are you drunk posting?

Seriously, your post sounds like you just woke up and decided to post what you dreamt in la-la land

If you think speedhacks dont exist in UO, just say that and move on, we dont need more gibberish on this subject
 
U

UOKaiser

Guest
Yes. Yes you can. Any fool can see those examples I posted are examples of speedhacking. Are you trying to say theres no speedhacking in UO?




Are you drunk posting?

Seriously, your post sounds like you just woke up and decided to post what you dreamt in la-la land

If you think speedhacks dont exist in UO, just say that and move on, we dont need more gibberish on this subject
Personal insults will not make youre point any clearer. Run 2 clients 2 different computers. Video capture both at the same time. Then come back and post your results.
Another thing have someone thats knowledgeble in how to speed up youre client. He or she will have your 2d client running faster than before without using a outdated speed hack that where made before they caped the servers though you probably need some new hardware especially a network card made for gaming.
No one saying that there aint programs to speed the 2d client but at the moment they can only keep up with the kr client natural speed with corner turns. So in essence the dev made kr the default speed considering connection ,latency, configuration of youre pc.If youre client is slower than the KR then youre running below optimun speeds.
 
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