S
Sindris
Guest
Ok, so after all these years of playing UO, the Devs finally gave me a reason to GM begging. Not a GREAT reason really, truth is I was a little bored and figured what the hell. Ya know?
So I made a new guy with 50 begging and 49 magery. Figured I'd get the newbie mage reward in Haven while I was there.
Distractions aside, I begin begging in earnest. The gains were decent until about 70-75. It slowed down quite a bit after that, but I expected it and was not terribly put off. After 85 I begin to feel that the wait between gains was getting a bit excessive since the overall usefulness of the skill was pretty low. Still, I pressed on. I begged for an hour and got nothing, then 10 minutes into the next hour I got a gain, then another. O' happy day! Sadly, this turned out to be a tease. I got nothing for two hours after that. My wife and I took turns getting one or two points every couple of hours past 90. And then we hit a wall.
I do not condone or endorse AFK macroing, but holy crap was I getting burned out. So I looped a long macro through UO assist that would last 5 or 6 mintues and let it rip, restarting it every few minutes.
Even while macroing this godawful skill off and on all day, I getting maybe one full point a day. I'd be fine with this were it not for the fact that pretty much ANY other skill in game can be worked much faster, even past 100.
I am now at 99.3 and can see the light at the end of the tunnel, as it were, but I couldn't help but think that could be better ways to gain in this skill as well as different and better rewards based on the region you are begging in. For now I'll focus on the gaining aspect of the skill.
Characters should no longer be able to beg from any NPC more than once per day. Its kinda silly that you can stand in one spot and beg from the same people repeatedly. We have a lot of towns in UO, beggars could roam the earth like Cain, begging thier way around the world. Not as convenient as standing in one spot, to be sure, but the upside could be faster skill gains and the possibility of getting interesting items from NPC's they meet.
Since you would only be able to beg each NPC once per day, the gains sould be turned up substantially. Not only because of the extra running around required, but also because with limited NPC's, the amount of gains per day would be limited. Not a bad trade really, who wants to beg more than an hour at a time anyway?
So I made a new guy with 50 begging and 49 magery. Figured I'd get the newbie mage reward in Haven while I was there.
Distractions aside, I begin begging in earnest. The gains were decent until about 70-75. It slowed down quite a bit after that, but I expected it and was not terribly put off. After 85 I begin to feel that the wait between gains was getting a bit excessive since the overall usefulness of the skill was pretty low. Still, I pressed on. I begged for an hour and got nothing, then 10 minutes into the next hour I got a gain, then another. O' happy day! Sadly, this turned out to be a tease. I got nothing for two hours after that. My wife and I took turns getting one or two points every couple of hours past 90. And then we hit a wall.
I do not condone or endorse AFK macroing, but holy crap was I getting burned out. So I looped a long macro through UO assist that would last 5 or 6 mintues and let it rip, restarting it every few minutes.
Even while macroing this godawful skill off and on all day, I getting maybe one full point a day. I'd be fine with this were it not for the fact that pretty much ANY other skill in game can be worked much faster, even past 100.
I am now at 99.3 and can see the light at the end of the tunnel, as it were, but I couldn't help but think that could be better ways to gain in this skill as well as different and better rewards based on the region you are begging in. For now I'll focus on the gaining aspect of the skill.
Characters should no longer be able to beg from any NPC more than once per day. Its kinda silly that you can stand in one spot and beg from the same people repeatedly. We have a lot of towns in UO, beggars could roam the earth like Cain, begging thier way around the world. Not as convenient as standing in one spot, to be sure, but the upside could be faster skill gains and the possibility of getting interesting items from NPC's they meet.
Since you would only be able to beg each NPC once per day, the gains sould be turned up substantially. Not only because of the extra running around required, but also because with limited NPC's, the amount of gains per day would be limited. Not a bad trade really, who wants to beg more than an hour at a time anyway?