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Hey Dev how about a PVM Publish some thimgs to consider ....

Lord Bishop

Seasoned Veteran
Stratics Veteran
Stratics Legend
Since you rolled out the recent publish I was curious if you would consider a PvM publish. Things that I feel need to be addressed
1. minimum loot values. No way this is working properly
2. Ability to gain faction kill pts by killing faction monster enemies. No chance for a pvm faction member to ever get to high status. If you feel its only about pvp then thats truly sad.
3. Spawn rates they simply are to slow even in fel now since awile back when you rescaled the spawn in fel dungeons
4. Ilshenar need recall in and out. Why take an area set aside for monster bashing and then make it impossible to get into and remain long. Unless you plan to remodel BoS somehow so everyday players can use them but scripters cannot abuse them.
5. Some type of looting ability so we can ignore crap loot to find the higher intensity without getting a migrane
6. Loot in general so much terrible loot spawns on even the doom bosses its disheartening just to look at it. Perhaps it would be better to spawn much less loot to improve whats left.
Thanks for your time
 
H

Hawkind

Guest
I hope this is a troll attempt.

What is this nonsense about pvm faction member? Factions is a pvp system if you don't like it then stay in tram.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
I hope this is a troll attempt.
No, but that is right there.

As for the original post, no. Factions points should not be for PvM. It is a PvP system and will always be a PvP system.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
No, but that is right there.

As for the original post, no. Factions points should not be for PvM. It is a PvP system and will always be a PvP system.
Save of course for that whole Faction monster thing, and for that fact that in the present scenario the sigils can be knocked back into play by defeating the spawn in Trammel.

-Galen's player
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Better loot from the higher-end things would definitely be good.

I have a feeling that this is the impact of luck, though...And the ability to wear a high-luck LRC suit and still survive is one of the primary reasons for being a tamer.

So I don't think there'll be much sympathy for general improvement of loot tables, because wouldn't that by definition lessen the impact of luck? Not that I'd think that's a bad idea mind you, but I don't think there'll be much sympathy for it.

-Galen's player
 

WildWobble

Sage
Stratics Veteran
Stratics Legend
:lol: with the recent change its now a pvp thief system why not make it into a pvp pvm thief system when you can only earn points in fel, will get the trammies into fel to advance thier characters in factions thus allowing you murdering skumm the chance to kill the trammie i think its a good idea to be honest but only in fel to gain points!! if you can't kill them well thats your own fault for letting them run away or droping a smoke bomb i mean detect hidden tracking and reveal do work and running them down is always 1/2 the fun rolleyes:

the point of illsh not allowing recall gate ext.. that could be changed to not allow recalling out, that would make it more realistic why can i recall out and not in? remove all recall from illsh or allow it don't flip flop on that issue.

the junk loot off most monsters well that hurts the eyes but when sa comes along people will be filling bags with that junk to get resources to imbue with so plz do not change that stuff it will be handy later also from my understanding of drop %'s the more junk loot a monster drops the more odds your going to find a keeper in the pile (luck helps improve mod # and intensity) so wear some luck.. Though changeing the loot for 90% of the monsters that never see any action as it is would be a nice change make it possible to find a good item now and then.

Change insurance remove it in tram and make things cost 5000+ to insure in fel could work since people won't loose gold to death in tram they can build a good bank balance to support them in fel :)
 

Lord Bishop

Seasoned Veteran
Stratics Veteran
Stratics Legend
I hope this is a troll attempt.

What is this nonsense about pvm faction member? Factions is a pvp system if you don't like it then stay in tram.
I assume you know you can kill faction enemy creatures to earn silver, or perhaps you are a moronic troll. If I get silver from it its not a stretch to earn factions staus from it also.
Allowing recall/gate into ilsh would allow it to be more utilized, and is that not the point of having extra land?
 

Ru TnT

Seasoned Veteran
Stratics Veteran
Stratics Legend
I hope this is a troll attempt.

What is this nonsense about pvm faction member? Factions is a pvp system if you don't like it then stay in tram.
heh... some people just have mad pvp skills huh?

 
S

sapphirediablo11

Guest
What is this nonsense about pvm faction member? Factions is a pvp system if you don't like it then stay in tram.
Since your probly new to UO i will let this pass :D

There really isn't a BIG need to a change atm with factions, until there is some massive problem found out that when you drink 5 supernova potions in a row and hit someone you insta kill them or something, otherwise it is good as it is... and rember if at first you do not succeed get 30 more people to help you :p
 

ZippyTwitch

Lore Keeper
Stratics Veteran
Stratics Legend
Since your probly new to UO i will let this pass :D

There really isn't a BIG need to a change atm with factions, until there is some massive problem found out that when you drink 5 supernova potions in a row and hit someone you insta kill them or something, otherwise it is good as it is... and rember if at first you do not succeed get 30 more people to help you :p
Sounds like you are the new one. Factions is a pvp system. Not to mentions there is no such thing as a supernova potion.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

1. minimum loot values. No way this is working properly

Entire loot system needs to be significantly revamped anyway.

2. Ability to gain faction kill pts by killing faction monster enemies. No chance for a pvm faction member to ever get to high status. If you feel its only about pvp then thats truly sad.

Factions is a two-tiered system. The main teir being PvP, the secondary/suppot teir being crafting. PvM is only ancillary to introduce silver at a desired rate without having it "magically" appear in PvP battles.

3. Spawn rates they simply are to slow even in fel now since awile back when you rescaled the spawn in fel dungeons

The spawn system as a whole is outdated and needs to be made MUCH more dynamic anyway.

4. Ilshenar need recall in and out. Why take an area set aside for monster bashing and then make it impossible to get into and remain long. Unless you plan to remodel BoS somehow so everyday players can use them but scripters cannot abuse them.

Ilshenar HAS Recall out and that's as far as it needs to go. Part of the challenge of Ilshenar is NOT being able to bounce into camping areas, bounce to a bank and back again. Ilshenar is supposed to be an advanced PvM facet/dungeon, not a campground.

Besides, if you know where you are going and where the gypsy banks are you don't NEED Recall just to make loot dump runs. The moongates are all easily located as are the banks.

5. Some type of looting ability so we can ignore crap loot to find the higher intensity without getting a migrane

KR custom UI for the win!

6. Loot in general so much terrible loot spawns on even the doom bosses its disheartening just to look at it. Perhaps it would be better to spawn much less loot to improve whats left.

Again, loot needs to be revamped and yes, I agree... there needs to be MUCH LESS quantity of it.
 

Ru TnT

Seasoned Veteran
Stratics Veteran
Stratics Legend
aye, one of the new items they added for factions. it does an area fire attack. i think its radius is about the same as wither, and it does(in my xp) 7-9 damage to someone with 70 fire resist. it also has a chance to reveal.
 

Gildar

Babbling Loonie
Stratics Veteran
Stratics Legend
2. Ability to gain faction kill pts by killing faction monster enemies. No chance for a pvm faction member to ever get to high status. If you feel its only about pvp then thats truly sad.
I'd love to see faction-oriented PvM incentives... but there should be a clear distinction between somebody who is high-ranking because they're good in PvP and somebody who is high-ranking because they're good in PvM.
I'd also like to see support folks able to get higher faction ratings. Crafters getting ranking for crafting items that end up actually getting used in faction combat (PvM or PvP - somebody gets points while wearing your stuff, so do you). Healers getting points for healing and ressing members who died or got damaged from faction-based combat while not under stat-loss.
I also think the thief ranking system shouldn't be tied directly to the PvP combat ranking system - somebody who is really good at stealing sigils shouldn't be in the same category as somebody who is really good at killing people.
Only those with high enough PvP and sigil theft ranks should be able to vote, but high enough ranks in any category should be able to be voted for.


4. Ilshenar need recall in and out.
It already has recall out. It's plenty small enough to not necessitate recall in. Gold weighing so much is the issue that needs to be addressed. You shouldn't need to regularly go back and forth between bank and spawn - you should be able to crawl a dungeon for hours without ever feeling like you need to head to a bank or give up loot.
 

Lord Bishop

Seasoned Veteran
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Stratics Legend
Ilshenar is underutlilized because you can not recall in. Some of you sound like baseball purist who want it to stay as is because everyone should have to walk uphill both ways. Why should the entire facet not see constant gameplay if only a small recall change does the job. I really do not see the logic.
Factions ranks now represent the most powerful items in the game. Buffed up doom arties. To close off access to these items based solely on playstyle is sad. You still have to be in fel to earn silver whether you are killing critters or toons. Anyhow thats just how I feel, the game was never meant to cater to murderers but now they have powerscrolls and powerful arties granted you cant trade the arties, but if you not a killer you cannot attain the arties.
 
S

Sarphus

Guest
I don't think faction points should be awarded for pvm. Factions is a pvp system by design.


The point the OP is making about being able to filter out loot is a good point that has been made by several people. If the devs make the client customization powerful enough with the SA client, they won't need to implement any loot filters. Modders will do it for them.

Once the imbuing system is implemented, I can see it being very useful to be able to filter out all items that aren't 200%+ total intensity.

I don't think the devs need to increase the spawn rate in fel dungeons. Instead, I think they need to re-balance those dungeons to be as difficult as they were intended to be. Simply put, characters are a lot more powerful than they were when those dungeons were made. I'd like to see things like greater elementals in shame (just stronger versions of the normal eles) and so on.

I agree that you should be able to recall into Ilshendar outside of dungeons. Dungeons should still prevent recall, though.

I think the issues with loot in general will be less of an issue once Imbuing is here. All those items that used to be garbage will become resources.
 

Basara

UO Forum Moderator
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What I'd like to see is a REMAP of T2A and Ilshenar into much bigger areas, and turn them into full-fledged facets.

At that time, they could bump up the spawns there (with the champs farther apart in T2A, they could add real spawn to it that wouldn't conflict with the spawners). A larger Ilshenar (still laid out similarly, just bigger) could then be allowed for inbound recalls, as there would be more of a need (currently, there isn't).

The larger T2A facet could be Tram ruleset in parts (say, a radius of the Delucia area- Papua could be left as Fel Ruleset, given its faction connections, and even as the Craftsman moderator, I find the idea of being able to guardzone-mine in Delucia for double resources to be a little lame), Fel ruleset once you crossed the borders in the rest, unless you are in factions, in which case you can be killed by or kill other factioners anywhere.

A larger Ilshenar would be Trammel ruleset, but without guards, it could be made to where reds could enter it that wanted to do PvM, or have duels/planned battles in more out of the way places (with reds being allowed to attack reds anywhere).

Just a thought.

And, how about giving us the pre-Trammel-level overland spawn in both Trammel & Felucca? I'm sure we can handle this now, since most of the old spawn that used to do total party kills back then are used to train characters fresh from New Haven, now.
 

Ru TnT

Seasoned Veteran
Stratics Veteran
Stratics Legend
Anyhow thats just how I feel, the game was never meant to cater to murderers but now they have powerscrolls and powerful arties granted you cant trade the arties, but if you not a killer you cannot attain the arties.
if you'll take a look at the pic i have posted above, the top four players on that list had 15 or less kill points before the sigil/faction change. all you need now is a lil luck and 80 stealing(dunno if you can still steal using +skill item), just corrupt a sigil or two and you'll move up in rank.
 

Tom_Builder

Slightly Crazed
Stratics Veteran
Stratics Legend
I think factions should stay pvp, BUT the loot in pvm needs to be overhauled. I can remember when you had a chance to get a vanq katana off a monbat. It was very rare but you still had the chance. Now I can kill the hardest thing in the game and not take one item. I dont even check the body of a lich, dragon, or deamon. I would like to see less items, and but an inceased chance for something good.

PS. Tmaps are worthless now also!!

Tom
 

Wenchkin

Babbling Loonie
Alumni
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Stratics Legend
2. Ability to gain faction kill pts by killing faction monster enemies. No chance for a pvm faction member to ever get to high status. If you feel its only about pvp then thats truly sad.
No. What you're asking for is a way for Tram players to join factions when they have no intention of participating in the faction war, just so they can farm points and tart around with the arties. The arties were added to give players a reason to fight the faction war with other players, not to go farm spawns and run round on a pretty pony with uber arties.

3. Spawn rates they simply are to slow even in fel now since awile back when you rescaled the spawn in fel dungeons
Should be faster in Fel, but I'm not sure all players would appreciate the spawns being as fast as the old Fel spawns.
4. Ilshenar need recall in and out. Why take an area set aside for monster bashing and then make it impossible to get into and remain long. Unless you plan to remodel BoS somehow so everyday players can use them but scripters cannot abuse them.
It's not impossible to get in there and hunt, unless you have terminal laziness. You can recall out which is enough. Plenty of good spawns are close to moongates so I don't see the problem.
5. Some type of looting ability so we can ignore crap loot to find the higher intensity without getting a migrane
You'd need to add in a lot of filtering to enable players to specify what they wanted. Not everyone wants the same things...
6. Loot in general so much terrible loot spawns on even the doom bosses its disheartening just to look at it. Perhaps it would be better to spawn much less loot to improve whats left.
Thanks for your time
The problem is we have too many items which will never decay, with high end mods. The loot on those monsters was once picked up and used, but now nothing decays, nobody loots it, because they have much better stuff they'll never lose. I think fewer items would be useful for some mobs, but I'd also like to see lighter weights on those items so I can take more home with me for using to gather imbuing resources. Or an imbuing bag that lets us convert loot to resources as we pull it.

Wenchy
 
L

love2winalot

Guest
Hail: Remember when they used to have those holiday shards, "Shard of Screams", and so on? You go thru a moongate and get turned into a random monster.........

Well create, "Monster Control", or something like that. The player becomes the NPC or Monster. by Andrew giving you a spell token. This would be added for the invasions, and the ability stops when the invasion is over. YOU are the Lich Lord, or Dragon, or Evil Mage, and so on. And have all their abilities, HP, Mana, ect. nothing less, and nothing more. You can not add anything of yours to the Creature, or remove anything that it already has.

Kill a player and you get the insurance money, or the uninsured items he has. A Player Kills you, and your creature is dead, the spell token gets removed/destroyed, and some other stuff. There would be some other things added to stop players from letting their friends kill them just for the loot.

Soooooooo, NOW try fighting that Balon, from the safty of one side of the fence, and have, "Bob" the Balon, teleport over, and not attack you, but Kill your Healer, and then Not kill the pet dragon, but kill the pet dragon owner first, and so on........

ie, A NPC/Monster that can actually, "THINK". An Invasion that every person in the game can actually be a part of. The ability to RP Good or Evil in an acceptable PvPM envirement. hehehehe, Weeeeeee:lol:
 

Lord Bishop

Seasoned Veteran
Stratics Veteran
Stratics Legend
I would like to have access to the items that are fel only without having to become a murderer. Perhaps the beefed up arties in fel will be part of SA and powercrolls will come to a non pvp ruleset. I fail to see why pvpers need an incentive to pvp its supposed to be the greatest thing since sliced bread you would think you would just kill for the joy of it. I hunt in fel and live there and I really dont see much pvp its just zerg and ganking oh what fun. UO should make everyone what to go to fel for that kind of action. Also realise many players only have been in the tram ruleset since they played after the change. They fail to realise you can walk thru everything and how to escape ganks. Just give each playstyle access to evey type of item and let them earn their own way.
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
2. Ability to gain faction kill pts by killing faction monster enemies. No chance for a pvm faction member to ever get to high status. If you feel its only about pvp then thats truly sad.
LMAO !! You cannot possibly be serious?! rolleyes:
 

ColterDC

Visitor
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Stratics Legend
I would like to have access to the items that are fel only without having to become a murderer.
So you want the Faction (PvP) items without being a PvPer?

:violin:


**Before you even say it, there is no non-consensual PvP in UO. Once you enter Fel you are giving your consent to be attacked and killed.**
 

kinney42

Seasoned Veteran
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Stratics Legend
So you want the Faction (PvP) items without being a PvPer?
Why should PvPers have access to the most uber items in the game (which can be used in PvP and PvM) and PvMers cannot get access?
Why should PvPers have an advantage in PvM simply because they PvP?
 

Boba

Journeyman
Stratics Veteran
Stratics Legend
Why should PvPers have access to the most uber items in the game (which can be used in PvP and PvM) and PvMers cannot get access?
Why should PvPers have an advantage in PvM simply because they PvP?

Can you please link me to where it states that PvM'rs don't have access to the new faction arties? Otherwise, i'm not seeing the issue here.
 
H

Hawkind

Guest
Why should PvPers have access to the most uber items in the game (which can be used in PvP and PvM) and PvMers cannot get access?
Why should PvPers have an advantage in PvM simply because they PvP?
Because they devoted their time to a different part of the game and got rewards that you could too if you just tried instead of just whining about it.

And Ru- I mean good god man are you serious, all you ever do is run away and smokebomb. Not only do I fight, I fight 1v1, 2v1, 3v1 and I do it on a char that doesn't have hide/stealth, certainly more than I can say for you.
 

Wenchkin

Babbling Loonie
Alumni
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Stratics Legend
Why should PvPers have access to the most uber items in the game (which can be used in PvP and PvM) and PvMers cannot get access?
Why should PvPers have an advantage in PvM simply because they PvP?
Why does a PvMer need these items to begin with?

Is it going to ruin your game if someone can kill stuff better than you?

I'm not currently in factions, but I'm not getting myself worked up because I don't have those arties as a PvM reward. I'm sure I'll get killed by a few artie factioners in Fel too *shrug*. I'm still not calling for them to be easy to acquire though...

Truth is they're overpowered and shouldn't be out there at all. Not that they should be handed out like sweets...

Wenchy
 

ColterDC

Visitor
Stratics Veteran
Stratics Legend
Why should PvPers have an advantage in PvM simply because they PvP?
Hate to break it to you, but PvPers already have a large advantage in PvM.

It's called advanced knowledge of game mechanics and faster reflexes due to time spent fighting actual intelligent opponents, not mindless crappy AI.

:popcorn:
 

kinney42

Seasoned Veteran
Stratics Veteran
Stratics Legend
Hey, fine, PvPers can have all the uber arties they want. Go ahead, Take the PvM reward. Go, take it to fel.......we're takin powerscrolls to tram.
Now there should NEVER be an PvPer saying PS's can't be in tram because it's "the only reward for pvp."
Not anymore. not anymore.

POWERSCROLLS IN TRAM! POWERSCROLLS IN TRAM! POWERSCROLLS IN TRAM! POWERSCROLLS IN TRAM! POWERSCROLLS IN TRAM! POWERSCROLLS IN TRAM! POWERSCROLLS IN TRAM! POWERSCROLLS IN TRAM! POWERSCROLLS IN TRAM! POWERSCROLLS IN TRAM! POWERSCROLLS IN TRAM! POWERSCROLLS IN TRAM!
 
S

sapphirediablo11

Guest
he should remember that, it's his guild motto... ;)
Hehe thankfully no, i'm a 1v1 person, just it seems that it has become a gank fest lately on LS :( (home shard)

Sounds like you are the new one. Factions is a pvp system. Not to mentions there is no such thing as a supernova potion.
This was already said bit nope i've been in factions for a long time :D its really fun, the tuffest challenges come from it... and its not Just PvP its a command and conquer system, that conveniently involves PvP :D although it does involve many other things :O which involve PvM and PvE, so its a really good system, but it doesn't need a change i do not think...


Oh yea,... that rank thing is true... PS are going to be in tram... but most poeple don't read the spoilers or updates so they don't get that teehheeeheehee


Have a good day :D
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
Uhm. Why is it so tough to just allow everyone to acquire the same items through different gameplay? If they cannot get them through PvP they aren't good at it anyway, and you can disrupt their farming too.

I just have to agree with the Trammies(if I may say so) on this one.
If for instance they allow for enhanced versions of the rest of the arties to be acquired via PvM- it won't stop PvPers from getting them. If your Faction char is Red, that was your own choice, before you say you won't be able to go in Tram.

Why stop PvMers from getting the current ones?

120's in Felucca only is as enforcing and oppressive a measure as the Faction-Only arties. I used to say otherwise myself, but after the Factions mess I realise that if Felucca is going to die from under-population, then it should simply welcome death and we should seek other games.

Unless.. the Devs can actually find REAL INCENTIVE to PvP or join a Faction.. Instead of black-mailing through item superiority, scrolls or otherwise.

Think about it, PvM quests and mobs to get Faction Ranks somehow means MORE people in Fel.
120's in Trammel means LESS people in Trammel. Same situation.
In fact it will be better than now, trust me.
100s of Trammies to come harvest Ranks and Silver Vs. losing the 5-6 Trammies that come every day for a Champ, in Fel.

And let's not be pretentious here, all of us- PvP and PvMers.. Half the Faction players are Blue Trammies in for the items and occassional Rank from gangs.
I mean, you don't even need more than initial Rank for just about the most significant Faction Arties!! Then you can go PvM juuuuust fine with your shiny toys.

Stop pretending. And yeah I'm Red on my main AND in the Shadowlords.. I just try to think what's good for Fel here.

AS A SIDE-NOTE : That wasn't a PvP Pub at all.... Don't act like you were left out.
 

Goldberg-Chessy

Crazed Zealot
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Stratics Legend
I would like to have access to the items that are fel only without having to become a murderer. Perhaps the beefed up arties in fel will be part of SA and powercrolls will come to a non pvp ruleset. I fail to see why pvpers need an incentive to pvp its supposed to be the greatest thing since sliced bread you would think you would just kill for the joy of it. I hunt in fel and live there and I really dont see much pvp its just zerg and ganking oh what fun. UO should make everyone what to go to fel for that kind of action. Also realise many players only have been in the tram ruleset since they played after the change. They fail to realise you can walk thru everything and how to escape ganks. Just give each playstyle access to evey type of item and let them earn their own way.
1) If they are Fel only then not everyone should have easy access to them. Its not a hard concept to grasp. If something is Tram only the same applies. What is your problem?

Guess what folks...

If you want it all you need to play the game to its FULLEST POTENTIAL & play all facets. Pvp & Pvm & Craft.
Almost all Felucca players do this and have no real issues with things that may be unobtainable in Felucca.
If they want them bad enough they go get them.

Why cant this be so in reverse?

If you play exclusively in Trammel you are not playing the entire game and of course do not deserve all the items. Period!!
Same goes if you play in Felucca only.

Peace :)
 

Viper09

Grand Poobah
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Stratics Legend
Factions is a PvP oriented activity. Just because they can get arties that are slightly better than ones that can be obtained through Doom doesn't mean they should suddenly allow points to be obtained through PvM. Just live with the way it is!

If points were to be obtained through PvM we would suddenly have people farming faction points just to get the artifacts. Where is the whole challenge to that?! You can already get these darn items from Doom and you don't need ranks to use them. So what if they have slightly better enhancements?!

I don't play factions and I enjoy PvM but you don't see me whining because I can't get the same artifacts that you can get in Doom with slightly better enhancements.
 

Lord Bishop

Seasoned Veteran
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Factions is a PvP oriented activity. Just because they can get arties that are slightly better than ones that can be obtained through Doom doesn't mean they should suddenly allow points to be obtained through PvM. Just live with the way it is!

If points were to be obtained through PvM we would suddenly have people farming faction points just to get the artifacts. Where is the whole challenge to that?! You can already get these darn items from Doom and you don't need ranks to use them. So what if they have slightly better enhancements?!

I don't play factions and I enjoy PvM but you don't see me whining because I can't get the same artifacts that you can get in Doom with slightly better enhancements.
Actually your post sounds alittle whinie. Nowhere is it written in stone that uo is stagnant and unchanging. Asking for change is the first step in having devs recognize that not only pvpers have wants and needs. Nowhere in my post did I say or imply that pablish 56 was a pvp publish. When I emailed Jeremy with questions she said new changes could not be addressed while pub 56 was in its roll out phase. These boards are all about asking for change. I would like to earn rank for killing faction enemies, my thought is why have a faction monster enemy is it is not in the factions best interest to have them killed. So WHA! Please stop repeating the feluccan mantra everytime someone posts something involving pvm. "Pvpers are game mechanic gods and therefore are better at pvm then pvmers", "Pvp is the only real challenge because the ai is stupid" Some of you I swear having these sayings hotkeyed. I have watched pvp been victim to zergs speedhacking and murder attempts dying is dying. I see nothing special about pvp its templates are all the same each has its same openings and special moves or spells so please accept from this one poster that I truly see nothing special about pvp. I am a PVM god and therefore am better then every other playstyle (that was sarcasm for those of you under 16 and might not have recognised it)
 

Wenchkin

Babbling Loonie
Alumni
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Stratics Legend
Faction monsters for silver, players for kill points. Honestly, it's been that way for years and nobody complained. But add in items that you want and of course change must be made. Can't have those PvPers in Fel getting something you can't get or buy without PvPing yourself.

Your suggestions would make factions stupidly easy and contrary to the purpose of adding these items in, which was to rejuvinate factions in Fel. Factions is about controlling cities and fighting for your own side, the rewards are PvP rewards for those fighters so they continue to keep up the fight. It's not about killing x monsters in a given time each week so you can get top arties and pose at WBB. You've got access to more than enough of that stuff, so just use it and get on with your life as a PvMer.

Wenchy
 
T

Traveller

Guest
I would like to have access to the items that are fel only without having to become a murderer.
You don't know anything about factions, and fel in general, do you? You don't need to be a red to get PS, and you don't need to be red to fight in factions.
 

Lord Bishop

Seasoned Veteran
Stratics Veteran
Stratics Legend
You don't know anything about factions, and fel in general, do you? You don't need to be a red to get PS, and you don't need to be red to fight in factions.
Actually have been in factions for 5 years. No **** on the don't need to be red but you reward reds who are murderers and banished to fel because they are murderes with powerscrolls and now improved doom arties. No you should not have something only attainable by any one playstyle that does not offer an equivalent to other playstyles. PvP is a misnomer it imples a player vs another player. When in actuality its a Zerg guild or a group of reds attacking pvmers in dungeons they can not recall out of. PvP isnt anything special and murdering sure should not be rewarded if the want to bring factions to tram and reward pvmers for killing cratures then sure that would be equitable. But factions doesn;t need to be only about killing players they certainly can change it to reward pvm also. Pvpers don't want to lose dominace of powerscrolls and factions but there are not enough pvpers it would seem to support factions on all shards. You are a minority, just not on these boards where pvpers seem to be the majority.
 
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