That's good advice presuming that each player can take out a weaker cog with just one gag, ie, one player per cog. Otherwise, your best bet is to get rid of the power cog, even if it takes 2 turns to do it.
Nope.
The topic was about two toons working together in a situation where their gags are moderate. Also: in DG tasking when people even have cream, it may be only 36 points. AND the cog easily steps aside.
If it takes two turns it means you have three hits at toons instead of maybe two. And if this is a "power cog" you may be talking about 12-15 down in laff per toon at once per turn. You can't afford that.
Hit big cog first with 2 cogs present:
first turn: 2 cogs attack second turn: 2 cogs attack third turn: maybe a cog attacks. Maybe a toon panics and uses a feather? Fourth turn: at least one goes sad.
Hit smaller cog first:
first turn: 1 cog attacks second turn: maybe one cog attacks (only one to aim for if the random doesnt hit PASS) third turn: depending on gags there may or may not be a third turn
When you're faced with a toon who's gonna trumpet or something unpredictable, and your cream pie is good enough to take out the smaller cog with it, do it. You'll be glad you did. If they aim for the smaller cog, match it. You'll be glad you did.
Overall the best strategy when playing with a random is to let them pick first. If success relies on both hitting one cog together, see where they go and follow. It's certainly a least of evils.
EXCEPT if they aim for the power cog and you know together you cannot take it out in one turn but your gag can take out the smaller one. Hit the smaller one. The random toon has just prepped the big one for you both to hit it and take it out in the next turn.
Remember this? I posted it last year on the old board.
I didnt expect the top toons that day for buildings, but after maxing her throw and squirt first, Kertruffle went from TTC to the end of MML in one day, primarily soloing buildings (as high as 3 levels) with two gag tracks in Docks and DG. I didn't run two toons (solo means ONE) and I wasn't given any easy breaks. Kert only needed and got help for the factory for Zuccini (which she sounded) and the key to DG from buildings on Polar. I learned that day that the least damage comes from having the least number of cogs available to attack you. That's the key to surviving a building as the underdog.
Anyone can take or leave my info, but taking it or trying it could be to their advantage. If there's anything I've learned which can make it easier for others and give them less agita (sp) during a random run, then hey that's what counts. It's not like I'm publicly correcting anyone's typos or anything is it?