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We're All Safe Now......I Scared Them Away

  • Thread starter Connor_Graham
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D

Der Rock

Guest
crimson on atlantic Minoc.

help us dear god
what is the difference between a mongbat and a crimson dragon?????

The mongbat die faster

isn´t it sad that a so nice loking dragon dont force the player together to kill him?

it is indeed the best loking monster we have now in uo, but it is NOT worth the time.

(and for the "not every one fight for uber loot" poster: THAT´S right, but you 2 cant fight him anyway.)so, think first bevore posting.
 
D

Der Rock

Guest
I am really surprized that they finally disillusioned Connor.

But, they have been progressively screwing up PVM for the sake of PVP since Samari. Sounds like they are still firmly on the same track. That's one of the main reasons I quit, that and the all the stuff they did to screw up resource gathering. Not to mention the ending any reason to do the solen quests anymore, which where the best designed quests in the game.

Making everything rely on factions is just another way to get people to PVP that don't want to PVP.:thumbdown:
YES, and we speak here from 80-90% of the playerbase
i think someone have to told this the Dev´team

(if the dev´s speak from the golden uo-age,wasn´t this shortly before trammel?
wasn´t this the time when the amount of QUITTING PLAYER was 10 times higher then the new player ?????????????)
 
S

Splup

Guest
OHH MY GOD!!! GET REAL!

Ultima Online is MMORPG, what players do is supposed to affect the world.

So if the factions are dead on you'r shard, it shouldnt be too hard to get enough ppl to SL/Minax and get sigils right? Same as whining about some guild monopolising spawns. No guild just popped out from nowhere and got leading position. It's the players who let them have it. Any player can start building own guild to replace the leading guild, it's players job not Dev teams. I'v been in guild that was only there for one purpose, drop our shards PS monopol, and we did it. I know sometimes there are things that are out of playerbases hands, and that's when dev needs to fix it. Like SE bushido heroes who made instakills in PvP, that was devs problem and it got fixed.

Same thing in factions, it's the players on the shard who let TB to have the sigils. Gather all your friends, join SL and go get the sigils. You can't blaim dev for everything. Dev did awesome job with this patch, and now you are here to whine because you don't want to work for your event/items?

Would you like UO more if players could not affect anything that's going on? I like that fact that players can make a difference. And saying that "it's just the factions who can". Anyone can join Faction. If you don't like PvP, get some people who like and you make a thief which doens't have to hurt anyone. Go get the sigils, have fun! You can even try to go talk to TB guild leaders if they could let SL to have sigils for one weekend. There are many ways to affect, you just need to get on it.

I mean, sometimes you gotta do something yourself, instead of waiting everything given to you on silverplate. If it means you have to do something you don't like, you need to choose if it's worth it. I just want to say this one more time, this is MMORPG, not counter-strike.

Huhh... Got that out of my system, just getting pissed cause some blaim dev team even thou they did great job.

Draconi, your work is very appreciated.
 
S

Splup

Guest
And about forcing to PvP. No-one is forcing, like I said if you don't like something, think if it's worth it.

There will be other events after this which won't be faction based. So if you don't want to join this one, you can join the next one. I haven't joined some events since they have been just PvM based, now it's my turn to make a difference in event.

Edit: And about factions being dead, atleast on Europa they are very alive. And we are enjoying our PvP a lot.
 
D

Der Rock

Guest
And about forcing to PvP. No-one is forcing, like I said if you don't like something, think if it's worth it.

There will be other events after this which won't be faction based. So if you don't want to join this one, you can join the next one. I haven't joined some events since they have been just PvM based, now it's my turn to make a difference in event.

Edit: And about factions being dead, atleast on Europa they are very alive. And we are enjoying our PvP a lot.
LOL
and therefore draconi had to start invasions in all towns manually,
BECAUSE the majority dont like it.
i think most posters here are from the ONLY 2 most populate shards, BUT remind, if
ALL the other shards doesn´t exist anymore, ure last 2 will get closed to.
:(
 

Flutter

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I've killed invasion mobs on my faction characters and have gotten 0 silver.
What am I doing wrong?
The invasions are only in tram right?
 
C

Connor_Graham

Guest
The following changes have been made to factions in preparation, and as part, of the new events:
* Removed the limit on number of total players in a factions
* Removed the auto-balancer on factions. Larger guilds can now join faction of choice without being redirected to another faction
* Players can now join the same faction with as many characters as they want, on a given shard
* Non-factioners can do beneficial actions such as healing to factioners in Trammel rulesets
* Faction vendors no longer block faction guards or players
* Faction abbreviations show in the player's onscreen name in Felucca
* Enemy faction members/guild members con Orange correctly, instead of letting Red status override it
* Factions commanders can remove their own faction's traps without skill, without a kit
* Faction trap deeds won't get stuck anymore on non-factioners
* Added the new equippables
* Added the new consumables
* Siege/Mugen players will no longer be susceptible to losing points for autodefending against griefers
* Faction vendors/guards from losing faction will disappear from conquered towns
* Fixed blocking problems outside the Minax, SL, and TB bases
* Sigil corruption is at 4 hours, purification at 6
* Faction quit at 3 days
* Faction thieves now receive killpoints and silver for successfully stealing a sigil that leads to a town capture
* Implemented more ways of obtaining silver, including hunting invading monsters and bonuses for fighting faction enemies in warzones
Hmm. A few bug fixes, add in the arties, change a few numbers.


Nope. Still hate UO PvP and have ZERO interest in factions.

You know, pretty much like the MAJORITY of the playerbase.


I did FINALLY find some invasion creatures yesterday, and had fun killing them, but there's just one small problem.

The supposed fix you put in to have them drop silver isn't working.

Yep.


Just like some other things that have been pointed out. Maybe the sucker draw into factions that you guys tried isn't working either.

I'd be willing to bet on that. At least for Pacific.
 
S

Splup

Guest
LOL
and therefore draconi had to start invasions in all towns manually,
BECAUSE the majority dont like it.
i think most posters here are from the ONLY 2 most populate shards, BUT remind, if
ALL the other shards doesn´t exist anymore, ure last 2 will get closed to.
:(
The so called "majority who don't like it" are usually the ones who have never even tried PvP/Factions but are still ready to judge it? Or maybe they'v been in felucca once but been killed by veteran PvP player, so they think its crap and go back to killing mobs which is easy.

Approx. 90 % of people who our guild has recruited from trammel, taught how to PvP and teaching them how to do things have never looked back to PvM way of life. When player gets into PvP, they usually love it. Thou we do some high end PvM like champs and peerless also.

Getting into PvP can be hard, but it's worth it. I suggest you get someone with PvP know how to mentor you, I promise you with 90 % chance you will love it :)
 
S

Splup

Guest
Yeah, and I'm sure people hueing orange properly has folks flocking to factions now.


Not.
You played in factions when some enemies were red instead of orange? No, you did not. And still you can judge that update? So **** off from judging that update if you have no idea how frustrating it was.
 
C

Connor_Graham

Guest
You played in factions when some enemies were red instead of orange? No, you did not. And still you can judge that update? So **** off from judging that update if you have no idea how frustrating it was.
I guess the point that it was a bug fix that does nothing to bring people to factions, even though it was quoted as being a change to factions to make it more attractive, just went right over your head?


Ooh Boy! That guy's orange! I think I'll go join factions so I can be orange too! Woo Hoo!

/end sarcasm
 
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Splup

Guest
I guess the point that it was a bug fix that does nothing to bring people to factions, even though it was quoted as being a change to factions to make it more attractive, just went right over your head?


Ooh Boy! That guy's orange! I think I'll go join factions so I can be orange too! Woo Hoo!

/end sarcasm
The fact that many guilds Quit factions because of many of those things that just got fixed is over your head? With these bugs fixed many of old faction guilds (like our guild) joined factions again. On our shard almost every PvP guild joined factions after these fixes. I know the same did not happen on you shard, so I quess would be nice to get opinions from other shards also.

Lets try not to make this too personal, but I just want to ask what makes you have PvP? Cause it seems you really don't know much about it, like why difference between red and orange color is really crusial sometimes.
 
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Der Rock

Guest
The so called "majority who don't like it" are usually the ones who have never even tried PvP/Factions but are still ready to judge it? Or maybe they'v been in felucca once but been killed by veteran PvP player, so they think its crap and go back to killing mobs which is easy.

Approx. 90 % of people who our guild has recruited from trammel, taught how to PvP and teaching them how to do things have never looked back to PvM way of life. When player gets into PvP, they usually love it. Thou we do some high end PvM like champs and peerless also.

Getting into PvP can be hard, but it's worth it. I suggest you get someone with PvP know how to mentor you, I promise you with 90 % chance you will love it :)
if u think i never pvp or did faction, u are wrong.

i say in UO there is NO real pvp,
uo pvp is a training-school for people in "how to get criminal without consequences"
as long as the scripter scum and the real life Axxhxxxx´s are the majority in fell, it will be empty,EQUAL what the dev´s try to implement.

lets do an experiment:
remove stat scrolls,and remove champs from fell and remove the double resources , and let us see where ure PvP fun player are.
do u have the bravery for that ??
 
D

Der Rock

Guest
The fact that many guilds Quit factions because of many of those things that just got fixed is over your head? With these bugs fixed many of old faction guilds (like our guild) joined factions again. On our shard almost every PvP guild joined factions after these fixes. I know the same did not happen on you shard, so I quess would be nice to get opinions from other shards also.

Lets try not to make this too personal, but I just want to ask what makes you have PvP? Cause it seems you really don't know much about it, like why difference between red and orange color is really crusial sometimes.
dont mix wrong facts of cause and effect here
joining faction these day´s is for the new faction items only.
as soon as all of them are collectable for non factioners (not far away,be sure)
factions will be dead again.
 
S

Splup

Guest
if u think i never pvp or did faction, u are wrong.

i say in UO there is NO real pvp,
uo pvp is a training-school for people in "how to get criminal without consequences"
as long as the scripter scum and the real life Axxhxxxx´s are the majority in fell, it will be empty,EQUAL what the dev´s try to implement.

lets do an experiment:
remove stat scrolls,and remove champs from fell and remove the double resources , and let us see where ure PvP fun player are.
do u have the bravery for that ??
And yet you just showed you know nothing about PvP?

We'd still be there to PvP, what does the double resources have to do with it? We don't usually PvP with miners... And like you prolly don't know, most of PvP doenst take place in spawns.. And most PvP guilds do Despice mainly to get PvP action. If no PvP action scrolls are a plus. What champ spawns are good for is giving us places where to gather to fight, and giving the fight also some direction. Like trying to get control of some important bridge or chokepoint. Champguilds =/ PvP guilds mate. PvP guilds do champs also yes, but not our main focus.

Ohh my god... You talking about what majority in fell is, what PvP is, where PvP takes place even thou you show straight away that you have no clue at all what ur talking about. That's like me judging how some trammel quests work which I have never done.
 
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Der Rock

Guest
And yet you just showed you know nothing about PvP?

We'd still be there to PvP, what does the double resources have to do with it? We don't usually PvP with miners... And like you prolly don't know, most of PvP doenst take place in spawns.. And most PvP guilds do Despice mainly to get PvP action. If no PvP action scrolls are a plus. What champ spawns are good for is giving us places where to gather to fight, and giving the fight also some direction. Like trying to get control of some important bridge or chokepoint. Champguilds =/ PvP guilds mate. PvP guilds do champs also yes, but not our main focus.

Ohh my god... You talking about what majority in fell is, what PvP is, where PvP takes place even thou you show straight away that you have no clue at all what ur talking about. That's like me judging how some trammel quests work which I have never done.
ahhhh uhhhhh yes yes
U CONVERT me, servus
 
C

Connor_Graham

Guest
Lets try not to make this too personal, but I just want to ask what makes you have PvP?
The juvenile attitude that is prevalent. The completely free for all aspect of it. Total dependance on items. Cheats. Hacks. Scripts. Need I go on? I play UO for fun, not to have someone my age acting like a 13 yr old hellbent on using his entire repatoire of teenage insults and 7331 speech any time he can get away with it.


Cause it seems you really don't know much about it, like why difference between red and orange color is really crusial sometimes.
I understand why the difference can be crucial. I was being facetious. It was also an example of how little something like that means to someone that didn't have any interest in factions to begin with.
 
C

Connor_Graham

Guest
lets do an experiment:
remove the double resources , and let us see where ure PvP fun player are.
do u have the bravery for that ??
You can go to Fel right now and get all the double resources you want, and most of them within a guard zone. By using a little knowledge of where and what different creatures spawn that give the different types of leather, there's no double resource that you would want that can't be obtained in relatively complete safety.

Double resources is a very poor argument since they made resource spawns random.
 
S

Splup

Guest
The juvenile attitude that is prevalent. The completely free for all aspect of it. Total dependance on items. Cheats. Hacks. Scripts. Need I go on? I play UO for fun, not to have someone my age acting like a 13 yr old hellbent on using his entire repatoire of teenage insults and 7331 speech any time he can get away with it.
I really feel sorry for you if on your shard PvP players throw insults all the time. I gotta say on Europa there's very few trashtalkers, small minority. I can find that kinda players in trammel also thou, like when I was doing some swoops with my discotamer at one point and one guy came there to attack same swoops. I asked him "Wanna take turns" "**** u tamer". I don't think being idiot has facet boundries :)

Yes, cheats, hacks and scripts are around, thou I don't think on majority. The problem with those that you can be only pretty good player with those since scripts don't think. Best PvP players don't use em since a script drinking potion on wrong moment is just messing up their playing. Really, things can be done better manually then on scripts. But speedhack being frustrating I agree on, thou KR client runs as fast as 2D speedhackers. But when playing in groups speedhack doesn't play that big part.

I understand why the difference can be crucial. I was being facetious. It was also an example of how little something like that means to someone that didn't have any interest in factions to begin with.
That I agree.

I think they should implement some kind of dueling system to trammel so people could try PvP in safe and known environment. Cause I really do think that most of players who now think PvP is crap, would enjoy it a lot if they just got into it, but it's hard if you don't know people who do PvP.
 
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Splup

Guest
Thanks for providing a perfect example of the typical PvP'r attitude that in part keeps me, and THE MAJORITY OF THE PLAYERBASE, from participating in PvP.
And yet again "typical PvP'r" on one players comment?

Don't make so haste stereotypes.
 
S

Splup

Guest
Maybe UO needs an "Connor Option".....where players like Connor who have such thin skins, enters Felucca, and every player that trys to trash talk them, comes out like this "******* ***** ***** *********"

Maybe have an incentive to use that option with a free mail-in gerbers baby food, and rattle
It doesnt change the fact that trashtalk is just stupid?
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Flutter and Connor, if you're killing invasion monsters, the silver pops in your pack. At this point, the invasion monsters are too low level to see it popping in at a very fast clip. You are probably only getting 1 piece per mob, so until you get enough to actually see a nice little pile of it, you probably won't notice it in your pack unless you're using UOAssist to track it for you as a user-tagged resource. It definitely doesn't pile up very fast. And you don't seem to get silver from killing crimson dragons, but dieing to them also doesn't put you in skill loss. (Dieing to the other invasion forces while on a faction character puts you in skill loss.)

Flutter, one other thing. I got silver killing invasion forces in Trammel using a TB character. I THINK you are in SL. Something I've been wondering is whether or not SL and Minax characters can get silver killing the invasion forces in Trammel. If that's the case, it may explain why you haven't gotten any silver from the invasion forces in Trammel. I believe they also shouldn't be aggressive to your SL character until you attack them, but could be wrong on that.

Forgot to add: You only get the silver if you're killing the invasion mobs with a faction character, but again not sure if that's true if the char's in SL or Minax.
 
T

Traveller

Guest
Faction Thieves
Faction thieves receive 10 killpoints and 100 silver for successfully stealing a sigil that ends up capturing a town. This must be from start-to-finish, and the thief must remain online until the sigil is corrupted and returned to the town pedestal.

A second thief taking the corrupted sigil from base to pedestal will receive no reward, the original will be credited.
Draconi, what about the following scenario:

Thief A from SL steals a sigil and brings it in SL stronghold. Thief B from minax steals it from SL stronghold and brings it in Min stronghold. Thief C from Min get the corrupted sigil to the city. Which thief, if any, will be credited with the killpoints and silver?
 

Flutter

Always Present
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Flutter, one other thing. I got silver killing invasion forces in Trammel using a TB character. I THINK you are in SL. Something I've been wondering is whether or not SL and Minax characters can get silver killing the invasion forces in Trammel. If that's the case, it may explain why you haven't gotten any silver from the invasion forces in Trammel. I believe they also shouldn't be aggressive to your SL character until you attack them, but could be wrong on that.

Forgot to add: You only get the silver if you're killing the invasion mobs with a faction character, but again not sure if that's true if the char's in SL or Minax.
Yeah I am in SL on all my characters. I know I'm not getting silver though. Oh well, it's all good ;) I just wish as part of SL we could join forces with the invading MOBs :p
 
S

Sheridan

Guest
Hey... knock it off, folks. Take your petty bickering to PMs. Thread has been cleaned of trolling. Please do not continue it.
 

Nexus

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The following changes have been made to factions in preparation, and as part, of the new events:
* Removed the limit on number of total players in a factions
* Removed the auto-balancer on factions. Larger guilds can now join faction of choice without being redirected to another faction
* Players can now join the same faction with as many characters as they want, on a given shard
* Non-factioners can do beneficial actions such as healing to factioners in Trammel rulesets
* Faction vendors no longer block faction guards or players
* Faction abbreviations show in the player's onscreen name in Felucca
* Enemy faction members/guild members con Orange correctly, instead of letting Red status override it
* Factions commanders can remove their own faction's traps without skill, without a kit
* Faction trap deeds won't get stuck anymore on non-factioners
* Added the new equippables
* Added the new consumables
* Siege/Mugen players will no longer be susceptible to losing points for autodefending against griefers
* Faction vendors/guards from losing faction will disappear from conquered towns
* Fixed blocking problems outside the Minax, SL, and TB bases
* Sigil corruption is at 4 hours, purification at 6
* Faction quit at 3 days
* Faction thieves now receive killpoints and silver for successfully stealing a sigil that leads to a town capture
* Implemented more ways of obtaining silver, including hunting invading monsters and bonuses for fighting faction enemies in warzones
Hmm. A few bug fixes, add in the arties, change a few numbers.

Nope. Still hate UO PvP and have ZERO interest in factions.

You know, pretty much like the MAJORITY of the playerbase.

I did FINALLY find some invasion creatures yesterday, and had fun killing them, but there's just one small problem.

The supposed fix you put in to have them drop silver isn't working.

Yep.

Just like some other things that have been pointed out. Maybe the sucker draw into factions that you guys tried isn't working either.

I'd be willing to bet on that. At least for Pacific.
I have to agree with Connor on this one. While these changes have been made to factions they don't directly address the major flaws in the Faction System, outside con hues. The Major Flaw in Factions is that the system is built around and adds additional restrictions and penalties to an already flawed system...you know PvP in general. While Conner plays on a shard that seems to be at one extreme with TB and CoM in control I play on the opposite end of the spectrum and the shard I play most it's Minax in control of things, while this may be good for the event in some opinions from a larger stand point this isn't really a great thing. What about after the event? how are the factions going to effect Felucca?...what a handful will have access to the best equipment in the game and use it to dominate the PvP scene, simply through force of numbers in a system where Ganking has become the norm, and items help compensate for actual skill? Where's the balancing factor in this? These are all real questions that I've yet to see addressed.

Lets go over the List Draconi put up and let me ask my questions on what real purpose they serve shall we?

* Removed the limit on number of total players in a factions
Umm ok so one faction can have a bajillion members and another just 1? Yea for balancing a system!!
* Removed the auto-balancer on factions. Larger guilds can now join faction of choice without being redirected to another faction
See the above!!
* Players can now join the same faction with as many characters as they want, on a given shard
This is fine, except it still doesn't address the possibility of a heavily overbalanced membership in a specific faction.
* Non-factioners can do beneficial actions such as healing to factioners in Trammel rulesets
This is actually a really good thing and I'll give props for it
* Faction vendors no longer block faction guards or players
This is good too fixes one of the flaws of the TB base for example.
* Faction abbreviations show in the player's onscreen name in Felucca
Yea help factions ally with each other....IT'S A WAR DUH!
* Enemy faction members/guild members con Orange correctly, instead of letting Red status override it
This is fine and a good fix
* Factions commanders can remove their own faction's traps without skill, without a kit
Reduce the usefulness of yet another skill DOH!
* Faction trap deeds won't get stuck anymore on non-factioners
Good Bug fix shouldn't have happened in the first place
* Added the new equippables
* Added the new consumables
These I grouped because unless there is a plan to separate PvP and Faction PvP then they were absolutely stupid to put in to begin with. Giving Faction members overpowered gear to augment the PvP communities already overpowered gear which leads to further balancing issues down the road was not a good call.
* Siege/Mugen players will no longer be susceptible to losing points for autodefending against griefers
Good Idea really no complaints.
* Faction vendors/guards from losing faction will disappear from conquered towns
* Fixed blocking problems outside the Minax, SL, and TB bases
* Sigil corruption is at 4 hours, purification at 6
Good on the whole no complaints.
* Faction quit at 3 days
Good since I'm sure this will get mucho use after the event.
* Faction thieves now receive killpoints and silver for successfully stealing a sigil that leads to a town capture
That's a ok addition just tell me when is my NON-FACTION thief gonna get some Love?
* Implemented more ways of obtaining silver, including hunting invading monsters and bonuses for fighting faction enemies in warzones
The New Items are too cheap to start with based on their comparative power take the Mace and Shields....12 mil gold from the Library but a superior version for what 5k silver? Or the Folded Steel Glasses for 4k Silver.....come on......
 
T

Traveller

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* Factions commanders can remove their own faction's traps without skill, without a kit
Reduce the usefulness of yet another skill DOH!
Mmmhh... I think that many points you mentioned were reasonable (even though I not always agree with your opinion), but here you look like you are just trying to find reasons to bash on the devs... it does not say that a faction commander can remove ENEMY faction traps. This is just a fix for an abuse, and about time. Not a complete fix, either, since the traps must stll be found "manually" by looking for them.
 

Nexus

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Mmmhh... I think that many points you mentioned were reasonable (even though I not always agree with your opinion), but here you look like you are just trying to find reasons to bash on the devs... it does not say that a faction commander can remove ENEMY faction traps. This is just a fix for an abuse, and about time. Not a complete fix, either, since the traps must stll be found "manually" by looking for them.
I look at it as anything done to reduce the use of and usefulness of the little used skills we commonly refer to as junk skills like Herding, and Begging is a step in the wrong direction. It would be better to find ways to encourage the use of these skills not make them less necessary.
 
S

Sarphus

Guest
I've had exactly the problem that Connor is describing and I think there are a number of reasons why it's playing out this way on my shard. I think the biggest factor is that Origin has a really low server population, so a very small group of people (in this case 1) can have a very big impact.

I am doubtful that Origin will see Generals spawn because they don't spawn in the first tier of invasion. It is very difficult to get past the first tier of the event because we're a low population shard. A single player is easily able to re-steal all the sigils for "good" to completely stop all invasions. Why does a single player do this? I assume it's becaues he wants to buy those faction artifacts, and stealing all those sigils gets him great rank. There isn't any real faction fighting on Origin, so stealing sigils will very easily get you firmly at the top of any faction.

The end result so far has been that we occasionally hold sigils long enough to trigger an invasion, but never hold them long enough to make it to 2nd tier of the invasion, because it's very lucritive for this one player to log on when no one is looking to take it all back. I realize we could post people around the clock to guard the sigils. That's when I'd like to remind you that this is a game and we will not adjust our lifestyles just to sit around a sigil waiting for the unlikely chance that our single "invader" will come by. That would be stupid... sitting around a stick for 24 hours for a 5 minute event...

It's pointless...

I played around with first tier invasion all weekend with hopes that something decent would drop. After a weekend of checking it out, I'm pretty confident that you don't get any good loot out of the first tier of the invasion, so you don't get any good loot out of this event if you play on a shard where the spawn never makes it to 2nd tier.

I think part of the reason I'm so disappointed with this event is that I waited a long time for it and had really high hopes for it. I didn't anticipate the faction side of the event making it a non-event on my shard.

I never cared about the faction side of the event to begin with. Factions don't appeal to me because any progress I make during my playtime is easily nullified by someone who plays at a different time. That's the fundamental flaw of factions and this event does nothing to fix that.

It hasn't been all bad, though. The Britain and yew invasions are both fun even though the loot is just gold (or silver if you are in factions). The crimson dragon is a pretty fun fight, but the insta-kills detract from the fun considerably. I'm a big fan of hard fights, but I think it's lame for monsters to insta-kill people just to make it "hard". I don't mind dieing, but I like to have a fighting chance. There is no fighting chance when you get hit once and you are dead.

The loot is pretty crappy on crimson draogns for what you go through, but I'm assuming all those weird gems that crimsons drop will have some use (such as imbuing)
 
T

Traveller

Guest
I look at it as anything done to reduce the use of and usefulness of the little used skills we commonly refer to as junk skills like Herding, and Begging is a step in the wrong direction. It would be better to find ways to encourage the use of these skills not make them less necessary.
Being a thief AND a detective I agree with the general idea, but encouraging
abuses and exploits does not seem to me the proper way. It's like "fixing" the omen/para with trapped boxes. In the end it balances out, but it is crappy game mechanics nonetheless.


Besides, I doubt very much that a char that devotes 200 skill points to remove traps is also able to get rank high enough to become faction commander.
 
S

Sarphus

Guest
Being a thief AND a detective I agree with the general idea, but encouraging
abuses and exploits does not seem to me the proper way. It's like "fixing" the omen/para with trapped boxes. In the end it balances out, but it is crappy game mechanics nonetheless.


Besides, I doubt very much that a char that devotes 200 skill points to remove traps is also able to get rank high enough to become faction commander.
That depends entirely on how many people are in factions on a given shard.

When you assign a fixed number of kill points for non-combat actions you create a threshold for how many successful faction encounters someone needs to have to keep up with a non-combat character.

It's already possible for a faction thief to just steal sigils during off peak hours and become the commander of a faction on low pop shards. The commander of the faction I was in is some guy from Asia. I only ever saw him once... he was farming spiders on a dexer. He basically farmed faction points by stealing sigils when everyone was in bed, so he could get top-notch pvm gear.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Yeah I am in SL on all my characters. I know I'm not getting silver though. Oh well, it's all good ;) I just wish as part of SL we could join forces with the invading MOBs :p
Flutter, I finally used one of my Minax characters to kill corrupted townsfolk and invasion mobs. She got silver. The corrupted townsfolk also tried to steal from her and kill her, and the mobs were aggressive. The messages were the same as when I used a TB character. Didn't have time to stick around to see how things worked with a crimson dragon.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Yeah I am in SL on all my characters. I know I'm not getting silver though. Oh well, it's all good ;) I just wish as part of SL we could join forces with the invading MOBs :p

Flutter, I finally tried one of my Minax characters. She got silver from killing corrupted NPCs and invasion mobs. They treated her same as they treated the TB character, i.e., stole stuff and aggro'd on her. Didn't have time to try a crimson dragon with her, though, so don't know if there would have been any differences with that.
 
T

Traveller

Guest
It's already possible for a faction thief to just steal sigils during off peak hours and become the commander of a faction on low pop shards.
Which however restrict the possibility to low-pop shards.
 
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