You can't place magery spells on a spell trigger. Spell trigger is limited to mysticism spells.I can see it now...
A mystic places flamestrike into spell trigger.
Runs up to someone that's cursed with spell plague.
Exp/fs/spell trigger fs/spell plague explode hit = Exp/fs/fs/fs combo!
YES! I thought we were trying to move away from overpowered one-hit kill templates?
Is that saying that sleep will not stick at all on people with 120 resist? In other words, is it saying that 120/120 sleep would stick for 12 seconds vs 0 resist and 0 seconds vs 120 resist?The Sleep duration is scaled based on the (Evaluating Intelligence + Mysticism / 20) of the caster (similar to the Paralyze spell, except Mysticism affects the scaling as well). 12 seconds @ 120 Evaluating Intelligence + 120 Mysticism.
Bleed poison strangle spell plague?
120+120/20 = 12. So ya, 12 seconds at 120 Mystic/120 Eval with that 12 scaling down to 0 against 120 Resist.I'm trying to get a better understanding of how sleep works.
Is that saying that sleep will not stick at all on people with 120 resist? In other words, is it saying that 120/120 sleep would stick for 12 seconds vs 0 resist and 0 seconds vs 120 resist?
That's how I read it, but I just wanted to see if that's how everyone else reads it.
Not exactly. Blood Oath reflects dmg back based on the dmg done to you. Spell plague blows up in your face if you attack whether you did dmg or not (I think)....
Spell Plague: so ... like an blood oath that works on all attacks instead of just one's against the caster?
...
Absorbing a percentage of damage may be a better way to go with that rather than a bonus to resists. I'll ponder on this for a bit and make a note to come back to it.Stone form looks like an almost completely useless spell to me. Has anyone thought of a situation where you'd use it? If it absorbed a percentage of damage done to you instead of increasing your resistances, I could see myself using it. My resistances are generally high enough that a resist buff does nothing for me. Also, losing cast speed, movement speed and swing speed is a pretty large price to pay. It could also be interesting if this spell was a buff like corpse skin instead of a morph. Then you could be a stone lich or a stone reaper and so on![]()
I was thinking about this a little and started to realize that balancing dmg absorption is considerably more involved than I initially thought.Absorbing a percentage of damage may be a better way to go with that rather than a bonus to resists. I'll ponder on this for a bit and make a note to come back to it.
Now that's the best answer to an either/or question I've ever heard.Q: Can you pick what hit spell effect to put on a weapon with enchant or is it a new hit spell effect unique to the enchant spell?
A: Yes.
Think of the walk speed as the movement speed of reaper form.Sleep:
The creature is not frozen, and can move, but at a much slower movement speed.
(walk speed? +)
The creature is inflicted with a 45% Defense Chance Increase penalty while under the effects of this spell.
(-45 dci +)
In this state, the creature will be unable to attack or cast spells.
(calmed)
So for example if you have a necro mysticsm dexxer (or anyone with an hld wep), you can hypothetically hit someone with an 8s -70 HLD & calm & walk mode?
Or am I getting my wires crossed? The last part was taken from the SA site and says creatures not players so does it do one thing on monsters and something else on players? Do the HLD's stack?
With -70 HLD and as good as frozen to the spot and unable to cast or attack while being interrupted every 1.25s by 35ish damage wouldn't it be easier to just delete casters altogether? That seems to be what your aiming for... Oh and of course theres the area version.
Stone form... because dexxers weren't hitting hard enough already?
It should not be possible to store a rank 7 or 8 mysticism spell in a spell trigger. The highest stored spell will be rank 6 (at 120 mysticism and 120 imbuing)If you tack on a spell-triggered lvl 7 or 8 damage spell on top of the already existing necro/dexer combos, that's pretty scary.
I rename the spell trigger object and call it spell stone. That sounds like a good suggestion. Thanks Athos!Hi, Leurocian! I'm glad to see you here in Stratics coming out of dungeons!
How do you think about naming what you call "Spell Trigger object" in FoF more simply as "a spell-storing-stone" or most simply "a spell stone"? I thought of it, because I couldn't at first understand what "Spell Trigger object" is.
I understand that "Spell Trigger object" used in "Rank5: Spell Trigger spell" is an equivalent of the "healing stone" used in "Rank1: Healing Sone". If you make "Spell Trigger object" as a stone-like item, we can call it "spell stone" at ease. It can be considered as a stone, in which we can store spells.
In the history of UO, a stone is always an important item. For example, we had moonstones, So, it is not a bad idea, to name this object as "spell stone".
Thanks! *bows*I rename the spell trigger object and call it spell stone. That sounds like a good suggestion. Thanks Athos!
That limitation makes the ability a lot more balanceable.It should not be possible to store a rank 7 or 8 mysticism spell in a spell trigger. The highest stored spell will be rank 6 (at 120 mysticism and 120 imbuing)
On a side note, this is where a lot of the balancing issues come from in this game. The powergaming of taking the best parts of several skills that don't really fit together to make a nasty template that is just too nasty on the nasty scale. If EA put some skill limitations in they could cut down a lot of those issues.I think it would be possible to build a pvp Mystic/Mage/Necro if you were willing to make sacrifices defensively to have more offensive power.
I understand and share your concerns. EO/sleep is absolutely something that needs to be evaluated during the balancing process of mysticism."I'm assuming the DI on stone form doesn't take you beyond the DI cap."
Going on past form with expansions and the years of unbalanced pvp that follows I wouldn't assume that.
"What specific combinations are you concerned about?"
Omen sleep. You're basically going to be a sitting duck if you get hit with this, time for them to block you in, call a dismount, call a gank. Even if theres a couple of you theres an area version so xhealing will be out of the question. -45 dci for one hit, so that they can get a garunteed hit with their -25 dci. Why not just make HLD 100%?
There was a post on here a few weeks ago that said how mages can barely scratch dexxers anymore, being unable to cast much over circle 4 - whats it going to be like when you can't cast any spell? Can't move? & are vulnerable to melee 100%. On top of this does it also do damage in itself?
I think this is going to completely obliterate casters.
Thanks a lot for the feedback. The reason I'm sharing all these details now with you all is to get as much feedback as early as possible, so the skills and systems we introduce are well thought out and hopefully balanced. UO has over 11 years worth of content and systems, so it's certainly a fun challenge to be sure.That limitation makes the ability a lot more balanceable.
I can see bombard being still substantially powerful (especially if it stuns the target at a bad time), but you don't have a situation where a single player can nearly kill a group of people in a few seconds.
I also have concerns with Evil Omen + a spell triggered sleep spell. Basically, you could combo someone down to where they have to start healing and then you could evil omen them and hit your spell trigger to sleep them for a minimum of 6 seconds. That leaves them with only potions and bandages (and I guess Gift of renewal if they happen to have that up) to prevent death. It also gives you 6 seconds to perform a high end combo leading with explosion.
Of course, in a pvp situation, A well geared pvper could eat an apple or hit a pop box to get out of dodge before you can get your high end combo off, so I'm not willing to say it's overpowered yet.
I think it would be possible to build a pvp Mystic/Mage/Necro if you were willing to make sacrifices defensively to have more offensive power.
Oh my yes... The customizeability of the UO skill system makes it very difficult to introduce new skills and have them be balanced.Thanks a lot for the feedback. The reason I'm sharing all these details now with you all is to get as much feedback as early as possible, so the skills and systems we introduce are well thought out and hopefully balanced. UO has over 11 years worth of content and systems, so it's certainly a fun challenge to be sure.![]()
Here is the breakdown on how many total skill points are required for spell triggers:Oh my yes... The customizeability of the UO skill system makes it very difficult to introduce new skills and have them be balanced.
Speaking of balance...
You mentioned that at 120 imbuing and 120 mysticism a Mystic would be able to store up to a rank 6 mystic spell.
I assumed that means that the equation used to determine what rank of spell a mystic can store is something like (Mysticism + Imbuing)/40 with a minimum of 1 (meaning that if mysticism + imbuing / 40 returns a 0 you would add one).
If that's the case, I actually think spell trigger would be pretty balanced. Squeezing imbuing on a combat template makes it a lot harder for people to really gimp out their template. Also, you made the equation in such a way that everything scales all the way up to 120.
Also, if I understand this correctly; a Mystic would need to invest 120 skill points to put a rank 3 mystic spell(sleep) on a spell trigger.
I like it![]()
Technically, the way UO works now it would be possible to trigger rank 1 spells using +skill items on a human character.So that means that all humans will have access to rank 1?
Well, that brings up the question of whether there will be +skill items for the new skills ... there weren't any for spellweaving and I don't have a problem with that.
(don't forget that +skill doesn't stack with the human bonus, so even if there were +15 jewels, it wouldn't be enough to cast spell trigger)
There are no current plans to add skill jewelry for the new SA skills.I don't know what I was thinking... I was thinking magery and talking about mysticism.
I seriously doubt that there will be +skill items for any of the new skills. I think the devs are trying to phase out +skill items or seriously limit how they are used.
So anyway... scratch what I said about being able to cast a trigger without any skill investment.
Hmmmmmm, will JOAT give benefits for all these new skills?There are no current plans to add skill jewelry for the new SA skills.
Actually, 120 resist is immune to ONE spell from a 120 Mystic 120 Eval character. Resist doesn't do a thing against 95% of the spells/powers/moves etc... in the game. Its a large skill point investment for a small small benefit. Almost not worth it.Leurocian? 120 points of spell resist is completely immune to 240 points of Mystic+Eval Int? That math seems a bit fuzzy to me. Do you work on Wall Street?![]()
If it wasn't that way it would be very abuseable. It's only a Rank 3 spell, so it's roughly as fast as fireball and it reduces DCI by 45.Leurocian? 120 points of spell resist is completely immune to 240 points of Mystic+Eval Int? That math seems a bit fuzzy to me. Do you work on Wall Street?![]()
and yet Resist is still a requirement to play any form of viable melee template. categorically...Actually, 120 resist is immune to ONE spell from a 120 Mystic 120 Eval character. Resist doesn't do a thing against 95% of the spells/powers/moves etc... in the game. Its a large skill point investment for a small small benefit. Almost not worth it.
Alright, who´s the wiseguy?
I clicked it thinking it was this weeks FoF...![]()
Me three!!Alright, who´s the wiseguy?
I clicked it thinking it was this weeks FoF...![]()
Me too!![]()
Do you mean publish 57?After a long wait, Publish 56 is on Test Center. We'd love it if you could hop on there and check out the changes, try out the events, and let us know if you find any issues. Barring major disasters, we hope to have it on Origin and then the Live shards by the end of next week!
*psst* check the date of the thread.Do you mean publish 57?