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What on Earth are you doing EA?

K

KaneK89

Guest
Most of what's said in here applies more to PvP than to PvM. And the tl;dr version is at the bottom.

You just keep blurring the line separating different templates and playstyles. So, you take a spell, that people have been complaining about for years, throw it on an item and give it to everyone? I mostly play dexxers, and I have to say the Remove Curse bandages are nice, but it's stupid.

Don't any of you recall the "nerf chivalry" threads? Most of them cited examples of people running with 40 Chiv and using the best abilities. So, as opposed to fixing Chiv by requiring higher skill to use the abilities, you take them and put the same effect onto an item? And allow everyone to use it? What's the point of curses now? I saw a post from a Dev saying they have a cooldown... I haven't noticed one. Or it's so short that it expires by the time the bandage finishes.

UO is a great game because of it's freeform character development, but if you keep taking abilities and giving them to everyone, everyone will have the same template, same items.

This is not just about the new bandages either; Divine Fury? No point is using that when you can use a total refresh potion. I know the refresh pots have been in the game forever, but still. Invis pots? Why have hiding? Why use the invis spell? What's next? Evasion in potion form?

It wouldn't irk me so much if they item versions weren't as powerful as the original ability, but they're actually MORE powerful. A free Remove Curse every x amount of seconds?

My point/tl;dr version: Stop adding items that give everyone an ability that was limited to a certain skill. It just blurs the line between different templates and stops people from having to sacrifice some skill points for an ability.

*sigh*
 
F

Fox (Europa)

Guest
I vaguely remember seeing these were happening. What's the story behind them? How are they acquired and how are they used? Do they work like a normal bandage to heal damage and also remove curses?

Fox
 

Petrify

Lore Master
Stratics Veteran
Stratics Legend
I vaguely remember seeing these were happening. What's the story behind them? How are they acquired and how are they used? Do they work like a normal bandage to heal damage and also remove curses?

Fox
I'm hoping they work like bleed... if someone is bled it will take the bleed off and not heal them. That way I can just throw a weaken on a dexxer and it'll interrupt there bandie cycle.
 
F

Fox (Europa)

Guest
I'm hoping they work like bleed... if someone is bled it will take the bleed off and not heal them. That way I can just throw a weaken on a dexxer and it'll interrupt there bandie cycle.
It seems not. They work like bandages to heal damage and ALSO remove any curses.

Enchanted Bandages: (stackable) Enhanced bandages that also lift curses like enchanted apples do. Standard application time rules apply. Cost 100 silver for 10.

Fox
 
L

Lord Kynd

Guest
I vaguely remember seeing these were happening. What's the story behind them? How are they acquired and how are they used? Do they work like a normal bandage to heal damage and also remove curses?

Fox
sweetness
i'll have to add healing to my mages that can not cast chiv spell remove curse. woot
curse is such a pain when you can't remove it.
 
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