Doesn't everyone start with 0 points? I am not for sure how it works.
Also - theif question; can't a theif just stealth with the sig? Also, The theif basically has to sit with the sig for 24 hours, I thought that is what it said in the notes: I don't know a whole lot of theives with great defenses.
Urgh ... where to start.
* You have to reveal to steal - you may not steal while hidden. So if anyone is around, good luck with that.
*Yes, you can stealth - in a WALK - with the sig. But you have to WALK (run) it to your base, you cannot recall.
*You may NOT physically hold the sigil for more than 30 minutes. Currently 20 minutes will "reset" the sigil if another faction is in the process of corrupting it. At 30 minute, it pops out of your pack and back to its last location.
*You do NOT have to sit with it, per se, for any hours. It DOES, however, have to stay on the post in YOUR base for 10 hrs (real game) or 2 hrs (test center) without leaving it for more than 19 minutes, otherwise you have to start the whole 10 hr (2 hr) timer again.
*If you are killed with a sigil, you lose it.
Most faction thieves I have encountered have SOME sort of defense, whether archer, magery or alchemy (explode/conflag pots).